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Tyranny Pre-Release Thread

agris

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The word "Diablo" has too much pure hack and slash dungeon crawling baggage. Divine Divinity clone?
I think you know more. Spill the beans!
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's probably gonna be RTwP.

If it turns out an outright Diablo, then again it will be the wrong genre for what they want to accomplish. A Diablo with C&C seems interesting, but hard to do, and harder to do well.

Then again PoE's concept merged awfully with a BG hack-n-slash approach. The only way they found was tuning down combat exp to a minimum, which turned the combat to a chore.

I don't see why that would be hard to do well. It just hasn't been done because everybody assumes that the only kind of isometric game that people who like reading and clicking on dialogue options want to play is one that controls like an RTS or like Jagged Alliance.

The word "Diablo" has too much pure hack and slash dungeon crawling baggage. Divine Divinity clone?
I think you know more. Spill the beans!

I don't. It's just an example of a "true RPG" that has Diablo-like controls.
 

agris

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The supported platforms (whether computer or computer + console) will tell us a lot about the game's ambitions I think.

For the record, I think a diablo-style game with better C&C, quests and world-building would be interesting. My biggest problem with PoE, in retrospect, was my own expectations of an IE-like experience. If you set the bar at "diablo but better storytelling", well, that sounds good!
 

Theldaran

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I dunno... Diablo is, in the end, an ARPG where you kill hundreds of enemies. The fun is already derived from that model. Why would it need decent writing? How would such writing integrate with an ARPG? It seems too risky for a middle game between PoE's parts. But hey, I hope this game turns out well.

I just hope "Diablo with better writing" doesn't end up "bad action parts, bad writing". One bird in the hand, or two birds in the bush.
 

agris

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Without devolving into a diablo discussion, I think diablo 1 did a good job of having a good and interesting random item generation system that was punctuated well by the hand-crafted uniques. D2's itemization never did it for me the way D1's did. This is also one of my complaints about v1.0 PoE- itemization is totally uninspired compared to BG1/2/IWD1. I've read of some Prime Junta's posts in the past month about how PoE's items enable different character builds significantly, so I either didn't play v1 long enough or it's been improved in subsequent patches.
 

Volrath

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The supported platforms (whether computer or computer + console) will tell us a lot about the game's ambitions I think.

For the record, I think a diablo-style game with better C&C, quests and world-building would be interesting. My biggest problem with PoE, in retrospect, was my own expectations of an IE-like experience. If you set the bar at "diablo but better storytelling", well, that sounds good!
Yeah, like Dungeon Siege 3 :roll:
 

agris

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Never played it, but is that actually what it is? I've heard some people describe it as one of the most competent OE releases.

Note that I'm not writing in the context of RPGs here, but ARPGs.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Never played it, but is that actually what it is? I've heard some people describe it as one of the most competent OE releases.

Note that I'm not writing in the context of RPGs here, but ARPGs.

DS3 not being enough like a PC-style hack n' slash like Diablo (and more like a console-style brawler) is one reason why some people hated it.

Anyway I think we need to distinguish between "Diablo clone" and an RPG with Diablo-like controls. Diablo is more than just its click-to-single-attack controls, it's a procedurally generated dungeon crawling and loot whoring game. A game can have Diablo's basic controls without those things and it wouldn't really be a "Diablo clone", but some people might still call it that.
 

Jedi Exile

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Project: Eternity Shadorwun: Hong Kong
I've noticed there is 'beast population' in the descriptions on the world map, and there is a creature that looks like a werewolf in one of the screenshots (I think it is the last one). Could it be that lycanthropy will play an important part in this game? Would be neat.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I've noticed there is 'beast population' in the descriptions on the world map, and there is a creature that looks like a werewolf in one of the screenshots (I think it is the last one). Could it be that lycanthropy will play an important part in this game? Would be neat.

Yeah, that world map is pretty interesting. The fact that it shows population statistics in a pseudo-modern way tells you something about the game. Literacy rates?
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I've noticed there is 'beast population' in the descriptions on the world map, and there is a creature that looks like a werewolf in one of the screenshots (I think it is the last one). Could it be that lycanthropy will play an important part in this game? Would be neat.

Yeah, that world map is pretty interesting. The fact that it shows population statistics in a pseudo-modern way tells you something about the game. Literacy rates?
Haven't you come across PoE's lorebook?
 

agris

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Never played it, but is that actually what it is? I've heard some people describe it as one of the most competent OE releases.

Note that I'm not writing in the context of RPGs here, but ARPGs.

DS3 not being enough like a PC-style hack n' slash like Diablo (and more like a console-style brawler) is one reason why some people hated it.

Anyway I think we need to distinguish between "Diablo clone" and an RPG with Diablo-like controls. Diablo is more than just its click-to-single-attack controls, it's a procedurally generated dungeon crawling and loot whoring game. A game can have Diablo's basic controls without those things and it wouldn't really be a "Diablo clone", but some people might still call it that.
Yea good points, that's why I'm not describing it as a clone but in the broad-vein of. Specifically the things you're mentioning, the controls, combat, and even the character development.

Maybe this will be an Obsidian game without classes?
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I've noticed there is 'beast population' in the descriptions on the world map, and there is a creature that looks like a werewolf in one of the screenshots (I think it is the last one). Could it be that lycanthropy will play an important part in this game? Would be neat.

Yeah, that world map is pretty interesting. The fact that it shows population statistics in a pseudo-modern way tells you something about the game. Literacy rates?
Haven't you come across PoE's lorebook?

Different context - that's meant to be like a roleplaying sourcebook. And IIRC it only showed percentages of each race/ethnicity per location. This is like a full-blown census. Kyros must be a modernizer.
 

Mustawd

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Never played it, but is that actually what it is? I've heard some people describe it as one of the most competent OE releases.

Note that I'm not writing in the context of RPGs here, but ARPGs.

DS3 not being enough like a PC-style hack n' slash like Diablo (and more like a console-style brawler) is one reason why some people hated it.

Anyway I think we need to distinguish between "Diablo clone" and an RPG with Diablo-like controls. Diablo is more than just its click-to-single-attack controls, it's a procedurally generated dungeon crawling and loot whoring game. A game can have Diablo's basic controls without those things and it wouldn't really be a "Diablo clone", but some people might still call it that.


 
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I've noticed there is 'beast population' in the descriptions on the world map, and there is a creature that looks like a werewolf in one of the screenshots (I think it is the last one). Could it be that lycanthropy will play an important part in this game? Would be neat.

Yeah, that world map is pretty interesting. The fact that it shows population statistics in a pseudo-modern way tells you something about the game. Literacy rates?
Haven't you come across PoE's lorebook?

Different context - that's meant to be like a roleplaying sourcebook. And IIRC it only showed percentages of each race/ethnicity per location. This is like a full-blown census. Kyros must be a modernizer.
Or might just be developers overthinking their fantasy world building.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Or might just be developers overthinking their fantasy world building.

Heh, I think you might be allowing your low opinion of game developers to override common sense.

It'd be nice if somebody from the game's team posted here and could answer questions about stuff, but I guess we've gotten spoiled with that.

Wonder who's playing: https://steamdb.info/app/362960/graphs/
 

agris

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Never played it, but is that actually what it is? I've heard some people describe it as one of the most competent OE releases.

Note that I'm not writing in the context of RPGs here, but ARPGs.

DS3 not being enough like a PC-style hack n' slash like Diablo (and more like a console-style brawler) is one reason why some people hated it.

Anyway I think we need to distinguish between "Diablo clone" and an RPG with Diablo-like controls. Diablo is more than just its click-to-single-attack controls, it's a procedurally generated dungeon crawling and loot whoring game. A game can have Diablo's basic controls without those things and it wouldn't really be a "Diablo clone", but some people might still call it that.



Interesting presage of the future. Flashy spell effects that make it hard to clearly discern combat, uninspired itemization and characters that come off as flat?
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Interesting presage of the future. Flashy spell effects that make it hard to clearly discern combat, uninspired itemization and characters that come off as flat?

Creative Lead: George Ziets
Writer: John Gonzalez

whereisyourgodnow.jpg
 

agris

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Well, it is an IGN video. To be fair to the 'boring characters' characterization, I never felt that way about PoE. I like the grounded approach.

Except the backer NPCs. They were cancer.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I've noticed there is 'beast population' in the descriptions on the world map, and there is a creature that looks like a werewolf in one of the screenshots (I think it is the last one). Could it be that lycanthropy will play an important part in this game? Would be neat.

Yeah, that world map is pretty interesting. The fact that it shows population statistics in a pseudo-modern way tells you something about the game. Literacy rates?
Haven't you come across PoE's lorebook?

Different context - that's meant to be like a roleplaying sourcebook. And IIRC it only showed percentages of each race/ethnicity per location. This is like a full-blown census. Kyros must be a modernizer.
I think it's the very same context of "I was too lazy to write up actual lore for these design bullet points I had put down".

Anyway, I decidedly may raise an eyebrow about this game, if it turns out that Tim Cain has influenced the design considerably, by which I guess I mean if the gameplay resembles Fallout or Arcanum. But for now the room is completely dark and the cat completely black.

Another thing it probably has going for it is that there will have been no fulfilling of kickstarter goals to mess up the schedule, and if it's been in production since early 2014, this gives it about 2.5 years of just production, while PoE's development was much more compressed, wasn't it?
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If the game does come out this year it'll probably have about the same devtime as PoE, but the real difference is that this game already had an engine ready to go.

Makes you wonder what was going on behind the scenes with this game before PoE was released. Was Tyranny's programming team helping on PoE too because the two games shared the same code?
 

Fry

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Not 3D, just less detail than PoE backgrounds.
 

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