Mobsters before Sion takes his turn
Mobsters after Sion is finished with his turn
Heixing prepares to open fire
Bang, you're dead
I've recruited Ray, well her kit doesn't seem so amazing now that Sion has reached Zeus level of power and Heixing can reliably snipe enemies in cover.
Also, she's falling behind party in levels quite a bit, I think that some of the characters are going to be level capped even before I finish the story. I'm thinking of speccing her into alchemist for now, for some reason
Ashuram went with attack power alchemist, I don't know why though, at first glance it seems like it's an ESP class.
The slot and TP limitation per mastery group are getting more and more intense, look at Albus over here, guy literally can never get into overcharge state, because he has no roar of victory, nevermind that he also needs veteran/massiveness and mutant, and I can't give him any of that. Oh and thanks to bloodbath he often gets his turn immediately after killing someone, even before his abilties go off cooldown, so he gets a turn and then he can't even attack anyone, because even the basic attack has a cooldown of 1 turn and you can't get catharsis before you go into DLC, just what the fuck is this? It feels like almost all of the builds can't really get going before you unlock those engame masteries which add more slots to mastery groups, like ranger Heixing. It's plain impossible to build enough mastery sets to turn him into off turn attack specialist without those masteries, he simply doesn't not have enough mastery slots and points in each mastery group. And if you can beat end game bosses reliably, what's even the point of continuing to play? Just to see how more broken your characters can get?
Also, I am really starting to dislike itemization in this game. RNG on top of RNG, it's just plain tiresome.
Once again, fuck gearing in this game, it's Divinity Original Sin all over again. I already find it tiresome to manage gear of 6 characters and later on your party's size is going to double, damn.
I strongly dislike the idea of letting somebody stray far away from the team.
I gave up on this idea, because Irene can barely do anything without it, since she barely has any way to decrease her AT and her cast delay is so huge, without it she ends up standing in the middle of battlefield waiting forever for her turn, while enemies can act twice before she gets to move again. I am thinking of bonding her with Giselle once she joins, it seems that she has enough range to stay outside of Irene's vision and still be able to support her with gunfire.
You'll be fine. I played on Cruel from the start iirc and I'm no egghead. All you need is fear of death; gradually you'll improve.
Yeah I switched to cruel and so far it's not that different from hard.