I’ve been trying to make deep sea escape work on Albus, with forestallment, bladestorm, counterattack plus avoiding anything that reduces action time when it’s not his turn, and the few times it worked it was great fun, but 300 action time is a bit much. I don’t have the last mastery for the can’t wait anymore set, that would solve that issue, but is there in general any build that uses deep sea escape effectively?
I assume that you miss 'waiting' mastery. To get it you need to finish Anne's route in the mission 'Scent of the Past' (the one where Anne fights pervert bird). In my opinion, deep sea escape doesn't really work with counterattacks or fire support builds. GS Albus has a lot of -AT, fire support builds have means to reduce AT, and you can make martial artists to actually reduce their AT on their counterattacks. However, I never tried this idea, so maybe you can make it work.
The effective deep see escape builds that I'm aware off are based on another principle. You make a slow character (around 70-80 AT), make some move that gives him extra 20-30 AT and leaves 1 AP (due to 1s1k, chain-fire, or something like this), and then you press restore vigour (which will give you extra 100 AT). This combo will push you above 200, and you will gain a free turn with overcharge. This combo was nerfed in the past so you cannot make an infinite loop.
Few examples of this:
1) You can make a slow hacker without cast delay masteries. Her protocols will cost 1 AP. You move with move protocol, cast attack protocol, then restore vigor and trigger deep see.
2) Slow Gisele without cast delay equip or masteries. Use chain fire, then non-basic shooting ability, then restore vigor.
3) Sweeper Heixing without cast delay equip or masteries. Just shoot stuff, restore AP with 1s1k, when you feel that your chain will break, press restore vigor and continue shooting stuff.
I’d also like to try for fun an infinite turn build for any character before the devs nerf it, anyone has some?
The thing is with 0 AT build is that they are fun to build, but not fun to play. You will have a feeling that you broke the game. Anyway, these are a few examples of such builds:
1) Irene. Just use 'joy of burning' and spam 'justice power'. You can apply this approach to fire dorori. His sp move creates a lot of fire tiles. You can use his ultimate, wait a couple of turns and then use his ultimate again.
2) Irene. Use her as battle mage with twilight of pain (-20 AT at low hp), phoenix, wandering brawler (-10 AT when alone), and a battle mage set that gives -6AT at the end of the turn. Drink death potion at the beginning of the battle and have fun. With luck 7 you can rewind turns to for luck nukes.
3) Irene/Sion. Battle mage set (-6 AT), Best condition (-10 AT), wandering brawler (-10), hide me please + hide your self well (-10).
4) Anne. White mage. Death potion + second heart + twilight of pain (-15), gathering (-10), prosperity (-10). It is not exactly 0 AT, it is 1 AT. However, due to her aura, she will give - 5 AT to everyone around her. So, everyone else around her will be moving 5 times faster.
5) Ray/grenadier. Best condition(-10) + reckless charge (-30). You can run around the map spending 0 AT. If you add overwhelm, you can kick somebody at the start of the turn. This is probably the most fun infinite turn build.