Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torchlight 2 is a MASSIVE incline

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Yeah they do. I've gotten a few uniques that are boss-specific (at least they're named after the bosses). Drop rates aren't 100% though. Still slogging through elite myself. Jesus the Cacklespit fight was fucking annoying. If I ever do a hardcore run I'll probably skip it as its optional. After I finish I'll probably take a small break (going to take me like 30 hours to get through on elite), play some other stuff, then start up a hardcore character on normal or maybe even herpa-derpa easy and use it to farm uniques for later elite hardcore attempts.
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
Just now getting around to playing the demo. It's lovely.

There are things I prefer about the first one, though. I like some of the monster design in T1 better, and the camera feels like it's positioned too high and more difficult to actually see the mobs. And there's something about the aesthetic that just doesn't feel as good as the first.

I'm sure there will be other things to complain about once I've spent more time. But it is mostly great. It's totally slick and professional and polished; that a small team can produce a game like it for $20 is really an accomplishment.

:hero:
 

Multi-headed Cow

Guest
Anyone have any goddamn idea what good fusillade is? It seems worse than blast cannon for single target AND group combat, and blast cannon has the blind proc and the increased damage taking debuff.

Only just hit level 35 so I can only put one point in fusillade but I can't figure out the use for it. I guess it may get better when it's launching more rockets and each rocket does more damage but... Yeah.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I've heard it's terrible so I didn't bother with it. Messed up my build a bit here and there but for a cannon/construction engineer you want Blast Cannon, Heavy Lifting, Healing Bot, Gun Bot, Forcefield (your only charge dump), ROFLcopter, and a couple of points in Charge Domination so you can build charge faster for Forcefield. Rest is up in the air. Probably Bullwark for more damage reduction. Maybe Coup De Grace or Fire and Spark. Aegis of Fate seems pretty lackluster, Spider Mines damage scale horribly and the stun isn't necessary when you're using cannons.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,160
I mention fusillade in my posts as cannon barrage or rocket barrage. It only has two uses: slowly but safely snipe creeps in a different height level, and decimate bosses in coop while someone else is tanking. Crunching numbers, at lvl 5 it's basically a 30% base damage increase and impressive attack speed (so better DPS from both parts) at the cost of most of your manapool, and it seems to scale OK in later levels. I am leveling it because lvl 15 sounds gorgeous. Don't use it for creeps or AoE, the missiles cannot hit melee range until lvl 10 except for big enemies (fuck hitboxes, right?).

Aegis of Fate is a luck-based skill. You roll it your ass is saved, you don't you die. Forcefield shield is better, more reliable reduction. Still, 4 (1 hit in 20) or 9 (1 in 10) points would't hurt. Maybe I've played too many roguelikes but IMO 5 different layers of defense are better than 4.

Which skill is better, ROFLcopter or the other tree's automaton? I already have enough level, but I'm still catching up with Forcefield for not leveling it at early levels.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Also note that with Aegis and Forcefield that an aegis will *not* proc if you have a forcefield up. Rolled a test char, consoled my way to 42, sat in a pile of level one mobs with my 2k+ forcefield up and a 10% chance to proc aegis, and aegis never once went off. It's a pity, really, as aegis really needs a full commitment for it to be worthwhile. One can't just dump one or two points into it as a 2-3% chance for a life saving proc is pretty much meaningless.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
I'm currently level 31 with 1 point in Aegis of Fate. It's saved my ass a couple of times, and a since I mostly handle all the adds while my buds focus on the boss, it really pays off. 20-something low-level mops hitting you constantly will make that Aegis proc like sweet pie!

I haven't actually regretted any part of my build, though it is certainly not the most optimal one could have made.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
The melee robot is extremely strong but it's higher tiers don't unlike until level 45+ A big problem with it (and most other summons) is that it obviously doesn't prioritize targets so while you might want it to attack a boss it'll probably go after one of the endless trash spawns that usually comes with them. The copter actually does a pretty god job with the slow allowing you to kite faster but, again, even with the cap raised to five targets it still might lock on to worthless trash and not a boss. If I had to pick one or the other I'd probably go with the copter because of the debuff. It'll increase your survivability and ability to kite whereas the melee robot is just a temporary dps boost.

I probably have about ten or so misspent talents (aegis, fire and spark, coup de grace, and tremor which isn't bad but force field is the better use of charge power) but I'm not overly concerned. Once I finish the campaign I'll probably take a break and not bother with NG+ or anything. If anything I can just wait and use a respec mod.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,160
But Aegis still blocks damage when forcefild, so it's just an extra layer. The other way around would be plainly OP. Also stacks with itself IIRC. Again, Aegies is a luck skill from when you're OHFUCKOHFUCKOHFUCK going to die. When you're being beaten to death by a creep mob or magic missile spawn it'll proc for sure, and (saving swamp trolls one-shot crits) that's the only real threat to an engineer up until Act 4 (not there yet).

Maybe not worth my 9 points, but 4 for a 5% chance for sure.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
Metro: You already can respec with the console. Go to your save directory (.../My Games/Runic Games/Torchlight 2/save/<number>) and then open up the settings.ini and change "console :0" to "console :1"

Once done, just hit the 'Insert' key while in game to open it up, type "help" and use the command to reset skills.

pakoito: Except that you didn't take into account the big thing about Aegis: It can't proc while your forcefield is active. I don't know about you, but when I was playing my support/defensive engie, I tried to recast forcefield as soon as it dropped, so aegis would never even have a chance to proc even if I invested fifteen skill points.

And, if anything, I'd say Aegis is an all or nothing skill. I never feel comfortable leaving survival to a 5% chance.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,160
pakoito: Except that you didn't take into account the big thing about Aegis: It can't proc while your forcefield is active. I don't know about you, but when I was playing my support/defensive engie, I tried to recast forcefield as soon as it dropped, so aegis would never even have a chance to proc even if I invested fifteen skill points.

And, if anything, I'd say Aegis is an all or nothing skill. I never feel comfortable leaving survival to a 5% chance.
I did and that's what I meant. Aegis is the back-up plan. Listen to me, the only time when your Forcefield will be popped and you'll be in real danger to die because you can't run/kite is when you're surrounded big a mob. Lots of them. Attacking. Your bubble pops and is on cooldown for another 4 seconds. Your cannon has 120º range, Blast even less, and you can't kill them fast enough. Without aegis, you're dead. Pots and heal spell don't regenerate fast enough. Aegis will most probably proc and give you 3-5 seconds to open a path with Blast, run and pop forcefield again.

Defense layers. The more, the better. 4 points is 10% damage in other skill, that could be saving your life several other times.
 

cutterjohn

Cipher
Joined
Sep 28, 2006
Messages
1,629
Location
Bloom County
how long did the game take you on elite?
I'll consider continue playing if it's only like 10-15 hours or something.

I just finished Act 2 on elite and it's already been 15ish hours. Granted I've been exploring everything and doing every side quest/dungeon so take that for what it's worth. There's a noticeable hp bloat on elite.

Travis CLAIMED that it was MUCH LARGER and more detailed yet teh gfx look as dated to me as TL1, and the areas no larger.

While I agree the graphics are not improved (and I think the palette is arguably worse), to say the areas are no larger is just bullshit. That or you haven't even gotten past the first two outdoor areas.

yet again more Fate+, i.e. Fate plus some extra stuff that just gets keep getting piled on with little truly new...

How many of these Diablo clones have more than just a 'little truly new' added? I'll save you the trouble: the answer is none.

Yes cartoony/cell shaded gfx suck donkey balls

No, you just have shit taste.

Travis' resp. was: oh we have some many more assetts and shit... personally, I was whoopied fucking do, identical gameplay/more art != new game...

How many sequels deliver a new game?
Dung Lords for new shit for one, homer... PLENTY of SCOPE for new and NOT just REHASHING SHIT I did 10y ago... like Travvy
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
You and Cutter John in the comic have one thing in common: you're both cripples. Although he's a physical cripple and you're a mental one. Just an example when you claim the areas are no larger:

253B347AE3F3AF6B3DC6BF2E18B192DB63E2A162



It's fine to have an opinion, just don't talk out of your ass for the sake of looking cool on the internet.
 

Ashery

Prophet
Joined
May 24, 2008
Messages
1,337
I gotta say, non-prismatic bolt based embermages are hilariously powerful once you get over the early game slump. Hailstorm + Locus + Blazing pillars with teleports for mobility and I'm able to cut through huge packs of mobs like a hot knife through butter. It'd be a bit difficult to pull off in hardcore, though, as I often teleport on top of a pack of mobs to use the pillars.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Still slogging through but near the end. Alchemist fight was a bit overdone with the three stages. Still, even on elite I only died once and mostly because I was so broke buying spells and such for alts I could only afford the level three healing pots. I have to say the engine's helicopter is extremely good. If only I did screw up my build I would have dumped more points into it earlier.
 

Allanon

Augur
Joined
Oct 11, 2005
Messages
249
So I've been playing the Outlander for a couple of hours, and unfortunately I'm not having much fun.
Can't exactly point what's wrong, if it's the skills or ranged gameplay. I'm considering starting again with another class, any recommendations?
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,160
So I've been playing the Outlander for a couple of hours, and unfortunately I'm not having much fun.
Can't exactly point what's wrong, if it's the skills or ranged gameplay. I'm considering starting again with another class, any recommendations?
What we have seen so far is that everyone has a different taste, period. Some like dual wand Embermage, some rushing to melee with Berserk and some OPing with Engineer summons.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
So I've been playing the Outlander for a couple of hours, and unfortunately I'm not having much fun.
Can't exactly point what's wrong, if it's the skills or ranged gameplay. I'm considering starting again with another class, any recommendations?

Depends on what skills you are using. I made an Outlander thinking that I'd be a real Pistolero and it was boring as hell. Rerolled another Outlander and now he's level 40 something and easily the most fun class I've played with in TL2. The trick with the Outlander is that you pretty much have to build him like a Mage if you wanna have fun with him. Forget the Pistols and auto attack. Glaive Throw and Cursed Daggers are where it's at.
That said, most of the classes are pretty slow in the beginning. Only the Embermage is good at killing masses of shit at first, and to a slightly lesser degree*, the Outlander if you spec Glaive.

*On anything easier than Veteran it should be ok to spam kill with Glaives at level 1 already since everything will die from 1-2 glaives anyway.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Forget the Pistols and auto attack. Glaive Throw and Cursed Daggers are where it's at.
Probably best to just go "melee" build and max elemental dmg. Also the pet from shadow does a lot of dmg, if only he could stick to bosses you wouldn't even have to play :p
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Yep that's the beauty of the 'classes.' Unlike in D3 there's a variety of ways you can build them -- even some highly unconventional ones.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
even some highly unconventional ones.

That's what impresses me the most, the modularity. Honestly, Torchlight can't hold a candle to PoE for me personally, but I am very pleasantly surprised with the freedom in the skill trees. My engineer build is pretty weird, and I kind of expected it not to work that well, but it works surprisingly well.
 

Terpsichore

Arcane
Joined
Aug 18, 2011
Messages
1,789
Location
why
Outlander = shotgun, tier 3 rapid fire, pumping str and dex and getting +% crit damage and raw physical damage gear.
 

DakaSha

Arcane
Joined
Dec 4, 2010
Messages
4,792
Does fuckign veteran get harder? I'm playing a hardcore zerk and dont feel like there is any chance of me dying short of getting bored and fucking up.
I was playing on elite but eh HP bloat was destroying my soul.

I'm still in the early game (just finished the "protect the guardian quest") but i literally just stood next to that boss and auto attacked him to death and didnt even use a health pot
 

idriveabucket

Novice
Joined
Feb 15, 2012
Messages
8
Does fuckign veteran get harder? I'm playing a hardcore zerk and dont feel like there is any chance of me dying short of getting bored and fucking up.
I was playing on elite but eh HP bloat was destroying my soul.

I'm still in the early game (just finished the "protect the guardian quest") but i literally just stood next to that boss and auto attacked him to death and didnt even use a health pot

Once you get to act 2 and beyond, difficulty starts to ramp up quite a bit.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom