Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Torchlight 2 is a MASSIVE incline

Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
His point still stands, sortof. How much of the qq about D3 was based on gameplay?

Most of it, actually - characters being the same skill-wise, Real money auction house, wielded weapon determining damage for casters, etc. There was complaining about reused set pieces a la Dragon Age 2, but I consider that gameplay related too.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
I only have one level 52 and one level 35 character and I already feel burned out by this game. It's an ok game. Miles better than the first, but still pretty mediocre. When I play it I just feel like I could have much more fun if I played Diablo 2. For me the game didn't do anything better than D2, other than the pets. I don't like the itemization, I don't like how all the bosses are so badly designed so that the only way to add "challenge" to them is to throw endless waves of mooks at the player and I certainly don't like how they limit the player from adding points into skills every 8 levels. Stats don't feel like they have a strong enough impact either, other than being another way of getting items equipped earlier than waiting to get the required level.
Once again it just boils down to Diablo 2 being better in every way and having more lasting appeal.
 
Joined
Mar 18, 2009
Messages
7,631
Getting bored with an ARPG after only two characters, and one of them just mid level, is not a good sign.

Only few days since the game came out and you already have two characters at lv 52 and 35. I wonder why would you feel burnt out. Gee bro, give it some rest. Play in smaller doses and it will be fine. I got my Outlander from lv 1 to 19 yesterday and it already felt like I sat in front of it for too long. But do I blame the game for it?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
Getting bored with an ARPG after only two characters, and one of them just mid level, is not a good sign.

I don't think I've ever played through an ARPG with more than one character. I might do it with Path of Exile, but fuck no if I'm gonna stomache ARPG land for multiple characters at high levels.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Getting bored with an ARPG after only two characters, and one of them just mid level, is not a good sign.

Only few days since the game came out and you already have two characters at lv 52 and 35. I wonder why would you feel burnt out. Gee bro, give it some rest.

Doesn't take a long time to get to that level, tbh. I have been taking breaks since me and my friends get burned out between acts. We played Diablo and Diablo 2 a lot more and a lot longer. We played Diablo 2 religiously for 3 years straight without feeling any kind of burnout.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Graphics whoring is not a good thing. If the graphics don't get in the way of the gameplay, who cares? Or if you mean the style then add style next to graphics.
His point still stands, sortof. How much of the qq about D3 was based on gameplay? D3's combat is leagues ahead of TL2 (and lightyears ahead of PoE) yet apparently that game didn't do anything right.

As for graphics/style quality, models and combat are a low poly cartoonish flashy mess but the locations in TL2 are quite impressive. Kinda wish they didn't go full cartoon network style on models so my friends get past the char creation screen.

What is so good about D3's combat?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
D3's combat is leagues ahead of TL2 (and lightyears ahead of PoE) yet apparently that game didn't do anything right.

didnt see this before now

youre pretty deluded huh

the three games dont really have that many differences in how combat actually plays out (although path of exile has some slight advantages here)

the gigantic fuckups diablo 3 makes compared to the other two games are made in every single other area - areas where point and click hack and slash games really differentiate

the character system, the auction house, the gem-system (fucking hell is that bad), itemization, customization, pvp, the works

diablo 3 drops the ball so hard, i didnt even think that was possbile with such a simplistic genre
 

Terpsichore

Arcane
Joined
Aug 18, 2011
Messages
1,789
Location
why
Is there any viable way to actually take damage in veteran difficulty? I tried pumping vit and getting elemental defenses as well as a defensive skill (stone pact) but it doesn't really make any difference when you get instakilled.
 
Joined
Mar 18, 2009
Messages
7,631
We played Diablo and Diablo 2 a lot more and a lot longer. We played Diablo 2 religiously for 3 years straight without feeling any kind of burnout.

And you don't think it's related in any way? The more you play a certain type of games the less fresh each new game in the genre is bound to feel. Believe me dude, I wasted fuckton of time on D2 myself, I didn't just play every class, I played different builds for those classes too, going through all 3 difficulties. Doesn't stop me from loving TL2, it's just that I know I won't be able to spend such gigantic amounts of time on this type of game anymore.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
Is there any viable way to actually take damage in veteran difficulty? I tried pumping vit and getting elemental defenses as well as a defensive skill (stone pact) but it doesn't really make any difference when you get instakilled.
By 1 shot you mean taking lots of dmg from multiple sources in short period of time? I haven't been 1 shot so far on elite, and I've got terrible gear.
Resist and armor and defensive skills are the only way, but big hits will always hit hard (assuming no dmg reduction skill active) since most armor is static. And not sure how dots work with this armor system, doesn't look like armor is substracted every tick.

Grunker: core of gameplay is combat, killing monsters and having fun doing it.
PoE has TERRIBLE monster behavior. There's absolutely nothing interesting encounter wise in that game simply because the enemies are so rudimentary. It's irrelevant how complex the char system is and the itemization when you're practically fighting target dummies.
TL2 got that part right but it's still plagued by same issue as 1, too much shit on the screen the instant action heats up. Also on elite difficuilty the armor system, amount of shield wielding mobs and summoners makes it a lot less fun than it should be. (also the weird shit like monsters disappearing at some random range and getting practically removed from game world while not visible )

And as a sidenote, itemization in D3 is miles better than in TL2. But you probably won't play either long enough for it to matter.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
too much shit on the screen


you are defending diablo 3 and complaining about torchlight having too much shit on the screen

is the concept of irony known to you
 

abija

Prophet
Joined
May 21, 2011
Messages
3,295
too much shit on the screen

you are defending diablo 3 and complaining about torchlight having too much shit on the screen

is the concept of irony known to you

You keep talking like someone who didn't really play the games. I can aoe a room with 20-30 skeletons while dodging a pack of champions and still see what's going on in D3, while just using rapid fire or throwing glaives on 5+ monsters in TL2 makes it impossible to see what they are doing unless they have huge models. Grom's arena it's a goddamn circus when mobs start piling up.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
I played a review copy of D3 quite extensively before ditching it. The only thing I really hated about the combat was the clusterfuck and the god-awful boss-fights. The fact that you're used to it by now doesn't make the clusterfuck in the two games less similar.

OTH, Torchlight II has so many advantages out of combat over Diablo III it's not even funny. And for 1/3 the price.

But whatevs, I'm going to play mainly PoE for my H&S needs.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
The guy from RPS said it best: TL2 doesn't really do anything to advance the genre. Although I'm not sure how much you can 'advance' things in a hack-n-slash ARPG (I guess Din's Curse might be an example). Torchlight 1 was basically a tech demo. It was not a fully fledged game. Torchlight 2 then is essentially a remake of D2 using Runic's IP. The only big complaint I have gameplay wise is the somewhat uninspired boss fights. They could (and should) have been a lot better.

The Graphics are fine. It's the art style Runic went with from the start whereas Blizzard diverged from Diablo's established aesthetic. You might not like them, but hey I'd much rather having functional graphics then something pretty at the expense of hiring a hundred artists to work on weapon skins jacking the price of the game to $60. TL2 is superior to D3 in every conceivable way that it matters and it's a third of the price.

Re: Damage on veteran I have no idea how anyone would have trouble. I played a Berserker with only passive skills on Veteran up to halfway through Act 2 and never really had a problem. You can't just sit there and get beat on by ten mobs while sitting in the AoE spell effects of two or three more. In every ARPG like this you have to duck in and out killing things and avoiding damage. No amount of mitigation in games like this will allow you to 'tank' incoming damage.
 

Terpsichore

Arcane
Joined
Aug 18, 2011
Messages
1,789
Location
why
The tornado spamming yetis or whatever were a huge pain in the ass for me, since getting close enough to shoot made me eat the two-shoting whirlwinds. Another issue are small and fast mobs that come in pack (rats, the mechanic crab zerg, etc) since even a couple of those can instakill you if they crit.


Notice that i am using ranged area knockback attacks, have repulsion hex and use both glaive sweep and rune vault. It can't get anymore safer than this.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,160
Re: Damage on veteran I have no idea how anyone would have trouble. I played a Berserker with only passive skills on Veteran up to halfway through Act 2 and never really had a problem. You can't just sit there and get beat on by ten mobs while sitting in the AoE spell effects of two or three more. In every ARPG like this you have to duck in and out killing things and avoiding damage. No amount of mitigation in games like this will allow you to 'tank' incoming damage.
Yeah, things scale up a lot from Act 2 onwards. Have you seen the Luminous Passage yet? And you'll meet the OHK trolls in Act 3, just wish they don't crit.
 
Joined
Mar 18, 2009
Messages
7,631
Dual pistol Outlander is so cool. Been investing points only into Dexterity and Focus, at lv 24 with a full charge bar I have 50 percent total crit chance and 43 percent execute chance. Enemies exploding left and right. Love it. I wonder if I can go through entire Veteran difficulty without putting a single point in Vitality or Strength. I probably can. Next char will have to be on Epic though.
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
10 hours played and didnt get bored yet. Variation in levels and enemies is pretty good, favorite level so far is the pirate one. Playing wrench dude going 50-50 on cannon and twohanders.Loads of crits. Level 29 so far I think. Died 4 times never in a boss fight just me getting lazy playing with a mouse only sometimes.Bit squishy, was having a bit of trouble getting a nice damage output till I found this baby
RtGZX.jpg


OOOH MAN
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
The tornado spamming yetis or whatever were a huge pain in the ass for me, since getting close enough to shoot made me eat the two-shoting whirlwinds.

Those are the worst things I've encountered so far -- the problem is the tornadoes last so damn long.
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
I thought that part was very well made, made you think a bit. Those brutes would run up and slow with freezing breath and mage would do his combo that could wtfpwn you if you dont get out fast enough.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom