Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Tomb Raider 2013

Joined
Aug 10, 2012
Messages
5,904
finished this today, it's a pretty terrible game overall, and an even worse tomb raider - in fact, it's not tomb raider at all. there's literally zero challenge throughout the entire thing except for the bad placement of rifle-wearing enemies in a couple of encounters. control is wrestled away from the player at way too many points, including the final boss fight.

it's a sort of shut your brain off and press a for awesome kind of game. pretty depressing that developers think so lowly of players that they would make something like this - even the "optional tombs" are, without exception, a laughable, one toddler-level puzzle room.

i guess it does look pretty, which means it deserves nothing less than 8+ from most major review sites.
 

Diablo169

Arcane
Joined
Oct 20, 2012
Messages
1,270
Location
Grim Midlands
The optional tombs were the worst part. I was expecting something like the optional levels from the later Assassins Creeds, ie puzzle platformers that last a good chunk of time. Instead it was a bunch of no brainer single puzzle areas that took all of 2 minutes. Even the animation where she opens the chest at the end of each tomb is exactly the same every single time. Even the fucking sound clip gasp she makes is the same.
 

SoupNazi

Guest
I remember Tomb Raider two. The search for that Chinese dagger. I think it was in the demo, you start out in a cavern and almost immediately get attacked by a tiger. It was nearly impossible to kill, so the only viable (easy) option was to jump onto a platform, which was incidentally a way to get out of the cavern. The great thing was, whenever you failed a jump, you'd fall down and before you could unholster, you'd likely be devoured by the tiger. It added a great sense of fear, which at the same time, was only driven by your own inability to make the jump, and not some scripted sequence, Lara's "hold onto something" meter, or anything the like.

Then I remember Tomb Raider 3, I think, in which you could tour Lara's mansion, jump around on the obstacle course, and look for various secrets. Specifically, there was a library secret door that would only open from another room and you had to run there etc... I don't even remember what was inside, but the rush from finally reaching it is something I'll probably always remember.

The game - I don't remember which number it is - where you start out as a young Lara Croft following her uncle (or whatever) through a pyramid (I think) and it's the best "prequel" there ever could have been. It's very fun, very natural, and shows how Lara came to be in a believable and fun way.

This game, on the other hand, is character-less, with no real atmosphere to speak of, it kind of reeks of "fake" and there is simply nothing to remember at all.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,367
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The game - I don't remember which number it is - where you start out as a young Lara Croft following her uncle (or whatever) through a pyramid (I think) and it's the best "prequel" there ever could have been. It's very fun, very natural, and shows how Lara came to be in a believable and fun way.

The tutorial level of TR4: The Last Revelation, where you follow your mentor, the German archaeologist von Croy, as a young Lara.
Sure it had some silly stuff - "To cross this gap you must jump, Lara! In order to jump, press ALT." - but it was pretty great and showed her origin pretty nicely, how she dicovered her love for archaeology as a young girl.

Also, DAT THEME

And that fly-through through a tomb at the title screen just makes you want to explore that tomb. It's like an invitation that says "discovery and adventure await you!". :love:
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Random Codexer: "Oh man, this game totally sucked, total popamole decline... took me twelve hours to finish it."

Bros, if you hate a game, you won't finish it. I uninstalled Arcania after about six hours. Some of you are closet popamolers.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Random Codexer: "Oh man, this game totally sucked, total popamole decline... took me twelve hours to finish it."

Bros, if you hate a game, you won't finish it. I uninstalled Arcania after about six hours. Some of you are closet popamolers.
Some people think that you can't knowledgably dislike a game without finishing it.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
It's a logical loophole, that lets fanboys to live in delusion.

You didn't finish it and you say it sucks?! YOU KNOW NOTHING, FINISH IT.
You finished it and you're saying it sucks? It doesn't suck and you liked it, you finished it after all!


You can't fight morons.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
If you go through the trouble of downloading and installing it, might as well finish it once (I"ve seen someone saying that he tried ME3 for five minutes and uninstalled - according to piratebay, that thing is like 10GB). Few modern games take too long to finish, especially if you're rushing through. It's people who finish said declineshit twelve times that you have to be wary of.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Five minutes is ludicrous but a couple of hours is more than enough. Never mind the fact you can tell something like the new Tomb Raider is QTE garbage just by looking at it so you can save yourself the download altogether.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
If you go through the trouble of downloading and installing it, might as well finish it once (I"ve seen someone saying that he tried ME3 for five minutes and uninstalled - according to piratebay, that thing is like 10GB). Few modern games take too long to finish, especially if you're rushing through. It's people who finish said declineshit twelve times that you have to be wary of.
I did exactly that to ME1 and ME2. Sometimes I download a game, read opinions on the codex and then delete it without even installing :lol:

Not everyone lives in BR where internets are delivered weekly in buckets or whatever. Hue.
 

Menckenstein

Lunacy of Caen: Todd Reaver
Joined
Aug 2, 2011
Messages
16,089
Location
Remulak
I finished it, it was pretty okay. I've definitely finished worse games. The whole island is basically plays like a giant tomb sans puzzles other than quicking glancing around to use your rope arrows or zip lines and shit. About the same as Uncharted, which I guess was their goal.

I want to feed the bone to Camilla Luddington.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,514
Location
Hyperborea
People are really buying the whole New Lara is Every Woman ruse. There is really no possibility of inclining an audience who can't detect obvious and sloppy dissonance or don't care because emoshital engayment/low breeding. Thre will always be an us vs. them divide
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
It takes only the gameplay trailer to make me don't even bother downloading this thing. After seeing Lara put fire on herself when trapped in flamable cloth and miraculously not being burn alive, then being impaled by a metal spike and not bleeding to death or getting a serious infection. I knew that a developer dumb enough to make those cutscenes then claim about how Lara is fragile would be too dumb to make a decent gameplay.
 
Joined
May 6, 2009
Messages
1,876,733
Location
Glass Fields, Ruins of Old Iran
I did exactly that to ME1 and ME2. Sometimes I download a game, read opinions on the codex and then delete it without even installing :lol:

Not everyone lives in BR where internets are delivered weekly in buckets or whatever. Hue.

Better to have steam-powered internet than to be a sheeperson easily swayed by the opinions of others, even if they're kodex kompatriots :obviously:
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,566
Location
Merida, again
The tutorial level of TR4: The Last Revelation, where you follow your mentor, the German archaeologist von Croy, as a young Lara.
Sure it had some silly stuff - "To cross this gap you must jump, Lara! In order to jump, press ALT." - but it was pretty great and showed her origin pretty nicely, how she dicovered her love for archaeology as a young girl.

Also, DAT THEME

And that fly-through through a tomb at the title screen just makes you want to explore that tomb. It's like an invitation that says "discovery and adventure await you!". :love:



Need to dig out this game from my boxes.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,670
Location
Smyrna - Scalanouva
Divinity: Original Sin 2


But instead we got a Lara Croft orgasm squealer.


Also there are these;

view_320200_1_1247420848.jpg


jlgXFvA.png


HaeEtpf.png


TV7rObh.png


But they ditched all this and all we got an Uncharted clone (which was "insipired from Tomb Raider ironically...) with boobs and moanings...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom