It's hard because when using keyboard they don't always show the key you have to press to pass the QTE, just those retarded icons that all look the same. I failed the first russian rape QTE like 10 times before figuring out I had to hit F.
It's hard because when using keyboard they don't always show the key you have to press to pass the QTE, just those retarded icons that all look the same. I failed the first russian rape QTE like 10 times before figuring out I had to hit F.
Check out motioninjoy, I don't know if it supports PS2 controllers, but I use it with my ps3 controller and it works flawlessly.Thanks for the info bros, I'll see if that x360ce tool helps.
I was gonna use keys/mouse, but after reading here that it works much better with a gamepad I went for it.
Check out motioninjoy, I don't know if it supports PS2 controllers, but I use it with my ps3 controller and it works flawlessly.
Seems to be hip these days to ride the "arrow to the knee" meme.
With all those "Dodge Count" perks, she later becomes an unstoppable killing machine giving "finishers" and brutal headshots to people left and right, 2 meter tall men in heavy metal armor and dozens of undead fully armored samurai warriors alike.
It's mostly because how it clashes with all the cinemafaggotry and emotionengagineering.Honestly though i don't give a shit, it's new video game trope, if you can accept 20+ years of exploding red barrels you can accept anything. It's just sperging at this point.
Even the writing is garbage. I thought they said they hired an actual writer?
Oh gods, it's one of those games where QTEs don't show you the button but you have to guess the button by an icon? Gods...
Gods...
I think its a "she", not "he".Even the writing is garbage. I thought they said they hired an actual writer?
He probably went like "okay, fuck this shit" and crapped out whatever kind of bullshit the devs had asked for, without really caring for the quality.
http://laracroft.wikia.com/wiki/Tomb_Raider:_Unfinished_BusinessTomb Raider has always been a console-focused third-person puzzle/platforming series, it's not like only now is it suddenly starting to "decline" if that's your criteria for it.
The game is a joke.I was struck by how deeply misandric this game is. A hot, innocent young girl killing hundreds of nasty 40 year old men who all want to rape and kill her.
Where are all the women on the island? Why do all the men look and act like crazed hobos?
Most modern videogame stories are completely at odds with the mechanics and Tomb Raider is a prime example. Sweet, innocent Lara goes from being some amateur archaeologist to being ridiculously physically adept, has Navy SEAL capabilities in dealing with injury and survival techniques, and after the game leads up to and makes a huge deal of her killing someone, she then proceeds to mow down literally hundreds without remorse, because it's an action game. The story never touches the point again.
Faffy pointdexters call this "ludonarrative dissonance" and it's why Uncharted can get away with it and Tomb Raider can't. Uncharted is Indiana Jones level wink-wink, nudge-nudge material that's always in on the joke and knows how ridiculous and silly it is. Tomb Raider never acknowledges that maybe, just maybe, an action game bordering so far from reality might also conflict with a "realistic", super-serious, dramatic story.
In my opinion this was completely the wrong direction to take the franchise and more importantly shows that the developers were not really thinking intelligently about their game despite the "dark and mature" facsimile.
Better, yes. But Lara Croft was basically the PlayStation's unofficial mascot and the game sold far better there than on PC as far as I remember. In subsequent years it became well known as a console-focused franchise.http://laracroft.wikia.com/wiki/Tomb_Raider:_Unfinished_BusinessTomb Raider has always been a console-focused third-person puzzle/platforming series, it's not like only now is it suddenly starting to "decline" if that's your criteria for it.
http://laracroft.wikia.com/wiki/Tomb_Raider_II:_The_Golden_Mask
http://laracroft.wikia.com/wiki/Tomb_Raider_III:_The_Lost_Artifact
http://laracroft.wikia.com/wiki/Tomb_Raider_Level_Editor
PC Tomb Raider was always better.
The game is a joke.I was struck by how deeply misandric this game is. A hot, innocent young girl killing hundreds of nasty 40 year old men who all want to rape and kill her.
Where are all the women on the island? Why do all the men look and act like crazed hobos?
Most modern videogame stories are completely at odds with the mechanics and Tomb Raider is a prime example. Sweet, innocent Lara goes from being some amateur archaeologist to being ridiculously physically adept, has Navy SEAL capabilities in dealing with injury and survival techniques, and after the game leads up to and makes a huge deal of her killing someone, she then proceeds to mow down literally hundreds without remorse, because it's an action game. The story never touches the point again.
Faffy pointdexters call this "ludonarrative dissonance" and it's why Uncharted can get away with it and Tomb Raider can't. Uncharted is Indiana Jones level wink-wink, nudge-nudge material that's always in on the joke and knows how ridiculous and silly it is. Tomb Raider never acknowledges that maybe, just maybe, an action game bordering so far from reality might also conflict with a "realistic", super-serious, dramatic story.
In my opinion this was completely the wrong direction to take the franchise and more importantly shows that the developers were not really thinking intelligently about their game despite the "dark and mature" facsimile.
Quoted because this post sums up the problems with the reboot perfectly.
They should have made a female Uncharted game and maybe done another Tomb Raider through Kickstarter, if Square Enix really didn't want to cough up the money for a sequel to Underworld.
I read somewhere (can't remember now sorry) that this is the game they wanted to make and had very few demands from Square Enix.The game is a joke.I was struck by how deeply misandric this game is. A hot, innocent young girl killing hundreds of nasty 40 year old men who all want to rape and kill her.
Where are all the women on the island? Why do all the men look and act like crazed hobos?
Most modern videogame stories are completely at odds with the mechanics and Tomb Raider is a prime example. Sweet, innocent Lara goes from being some amateur archaeologist to being ridiculously physically adept, has Navy SEAL capabilities in dealing with injury and survival techniques, and after the game leads up to and makes a huge deal of her killing someone, she then proceeds to mow down literally hundreds without remorse, because it's an action game. The story never touches the point again.
Faffy pointdexters call this "ludonarrative dissonance" and it's why Uncharted can get away with it and Tomb Raider can't. Uncharted is Indiana Jones level wink-wink, nudge-nudge material that's always in on the joke and knows how ridiculous and silly it is. Tomb Raider never acknowledges that maybe, just maybe, an action game bordering so far from reality might also conflict with a "realistic", super-serious, dramatic story.
In my opinion this was completely the wrong direction to take the franchise and more importantly shows that the developers were not really thinking intelligently about their game despite the "dark and mature" facsimile.
Quoted because this post sums up the problems with the reboot perfectly.
They should have made a female Uncharted game and maybe done another Tomb Raider through Kickstarter, if Square Enix really didn't want to cough up the money for a sequel to Underworld.
Holy shit. The final boss fight is a QTE.
Jesus that's hilarious.