ThiefOfficial was closed by Game Informer apparently. It was indeed a great channel with lots of old gems like the first Dark Project trailers and all, when the game wasn't called Thief yet.
EDIT: I have the OSTs of all three games so I can re-upload them on Youtube if there's demand.
ThiefOfficial was closed by Game Informer apparently. It was indeed a great channel with lots of old gems like the first Dark Project trailers and all, when the game wasn't called Thief yet.
EDIT: I have the OSTs of all three games so I can re-upload them on Youtube if there's demand.
Do you also have the cool fan remixes that were on ThiefOfficial, and the Hammerite Imperium soundtrack? I'd like to see those back again.
Also, why Game Informer? Do you have any more info on this?
...and I'm clearly in the camp that prefers Thief Gold to Thief 2.
Atmosphere: TG wins. For a game calling itself "The Dark Project" it actually LIVES up to its name. It's dark as crap at times, and as expected there are things in the dark that go *bump* in the night. Also the little environmental sounds that are played like when you enter a room, or open a chest, they REALLY add to the suspense. Thief 2 has almost none of them by comparison, and the darkness in T2 seems and feels more trivialized.
Variety: TG wins this one easily. Each level is sufficiently different from the last one that you're never bored. There's a large variety of enemies and they're rotated well enough not to become tiresome. By the time you reach Escape! the levels become simpler, more streamlined, and have a stronger focus on action rather than stealth, but it's understandable, because at that point you want resolution for all your hard work, and revenge for getting shafted.
By comparison, Thief 2 struggles. A nice mix of variety is introduced in the first half of the game, but yet there's a noticable lack of it compared to Thief Gold. I'm at Precious Cargo now and I've counted 3 Haunts and 6 Zombies in Thief 2, for example, compared to the dozens of them in Thief Gold. No Burricks, no Craymen and no Bugbeasts either. It's all humans and Iron Beasts. It becomes dull and tiresome, and I understand everyone who reaches Sabotage At Soulforge and just gives up. The missions themselves are problematic. Ambush! and Tracing the Courier use the exact same map with next to no change in scenery, while in Thief Gold any reused maps were only reused partially and/or heavily modified. Do I have to mention Casing the Joint and Masks, almost the exact same mission twice in a row?
Style: Here I think they're equal, but for different reasons. Thief 1 portrays not only a industrial-age City, but also the dark and rotting underbelly of it. Thief 2 portrays the same city in a sort of industrial Renaissance, with Art Deco-style buildings towering over the cityscape and modern-day technology creeping in, but almost skips portraying the dark parts of the city. (On that note, how did a building like Angelwatch get built in roughly one year? Seriously?)
Technical: Thief 2 wins. The Dark engine behaves better and has more options in Thief 2. The only thing that I felt was "missing" from Thief Gold was the kangaroo jump (come on, it's fun!).
Overall: Thief 2 is the better product, but Thief Gold is the better game.
This. Fuck.Do you also have the cool fan remixes that were on ThiefOfficial, and the Hammerite Imperium soundtrack? I'd like to see those back again.
It made grave robbing so much more risky and those zombies were fucking scary as they could fuck you up easily (like pretty much every other enemy in the game).
Speaking of grave robbing I need to remove much inventory from a certain crypt after I finish work.
Are you counting the unkillable and harmless haunt of the police station? Also no fire elementals and there is only one ghost in the game i believe(the sound of ghosts is creppy as hell).The only note I can add to the above is that the total Undead count was 4 Haunts and (I think it was) 8 Zombies in total.
Level design is definitely more uneven in T2 then in T1. It has some of the greatest Thief levels ever in The Bank and Life of the Party, but too many mediocre levels. And in some of them the dimensions feel too big, like Shipping&Receiving. Or Garret feels too small.
Holy shit. The first time I encountered them I turn around and get hit in the back as they resurrect. I almost shat myself.
Also, FUCK, the youtube channel that uploaded all these awesome Thief music tracks and fan remixes, ThiefOfficial? It's gone.
http://www.youtube.com/watch?v=zsSgV9-7lbM&playnext=1&list=PL55BCB4D5A5984DBE&feature=results_video
They fucking closed it down.
This is truly the end times.
Dancing with zombies for the win. I heard them like cattle. Sometimes I do with guards as well. It is a little bit game breaking, still fun to do. You know such situations, when you clearly see you're going to be found and dealt with. A bro has to improvise, lul.zombies
I like Thief 2 for the huge ass levels.Thief 2 is great, fuck you all niggers. Its only bad part is the Casing the Joint -> Masks combo. And perhaps the Soulforge being a giant fetch quest, but it still kicks ass atmosphere and map design-wise. All the other maps are just as good as Th1ef Gold, albeit for different reasons.
T2 is great no doubt, but there are some weak levels, which make it inferior to TG.Thief 2 is great, fuck you all niggers. Its only bad part is the Casing the Joint -> Masks combo. And perhaps the Soulforge being a giant fetch quest, but it still kicks ass atmosphere and map design-wise. All the other maps are just as good as Th1ef Gold, albeit for different reasons.
T2 is great no doubt, but there are some weak levels, which make is inferior to TG.Thief 2 is great, fuck you all niggers. Its only bad part is the Casing the Joint -> Masks combo. And perhaps the Soulforge being a giant fetch quest, but it still kicks ass atmosphere and map design-wise. All the other maps are just as good as Th1ef Gold, albeit for different reasons.
T2 is great no doubt, but there are some weak levels, which make is inferior to TG.Thief 2 is great, fuck you all niggers. Its only bad part is the Casing the Joint -> Masks combo. And perhaps the Soulforge being a giant fetch quest, but it still kicks ass atmosphere and map design-wise. All the other maps are just as good as Th1ef Gold, albeit for different reasons.
TG has some mediocre levels too, like Escape for example.