Stealth in a thief game is essential. There is no way they won't focus on that.
Thief had a steampunk setting, so the retractable bow makes sense. However, it would be cool if it made a noise while extending into bow mode, which could alert guards.
Sword fighting was always a staple of thief one and two. As was backstabbing/neck slashing if you snuck up on someone (aka early version of modern popamole stealth kills) Against one guard Garett was always the dominant one, it was when fighting more than one guards at the same time he got fucked and had to run.
IMO they should give multiple fighting styles that you can upgrade in rpg fashion by pumping in skill points or whatnot: Single sword, Sword + Dagger, and Dual Daggers. Since the game should be first person, not much in the way of expense in animations. However, don't go overboard by allowing him to slaughter hordes of guards. More than one guard simultaneous should always present a problem including instan death if one of them starts flanking you. Also, combat should be fluid if you are facing more than one guard. That is, fighting while moving to disallow opponents to flank you and also allow you to escape should you need it.
Garett should have more steampunk gadgets. Smokebombs, mechanized grappling hools, poison needles with blowgun, etc. I would also like if his cape had the option to allow him to slowfall down from a larger height; kinda like batman's cape. I think that's fitting and not really overpowered or popamole. If steampunk has advanced so much in that world they can make functioning
eyes with it, which even we cannot do today with modern tech, all sorts of shit should be possible
The mechanized eyes should grant some benefit. Thief fans claim it allowed you to zoom in in bow vision in Thief 2, but you could do it in thief 1 as well with normal eye.
No zombies. No mutants. No supernatural bullshit. PLEASE. Secret Societies are cool and quite fitting, and steampunk guards with steampunk armors/weapons are fine as well. But no undead plz and no dragons and shit.
Please stop brinigng up Thief 3. It was pure and utter shit, completely unlike Thief 1 + 2 (the real Thief games). It was solely due to Xbox version; they had to make the game for xbawx as well so it was really really dumbed down. Area's were extremely small, AI was utterly shit to the point of non existent, and there were constant area loading times. Guards would forget about you in seconds. Dead bodies would be ignored. No wonder the series went into hiatus with that shit sequel. This game will have a long long way to go before it can be surpassed with Thief 3. Yes this is for consoles too, but next next gen consoles with more processing power. Hopefully it will mean a proper Thief Game, with retarded elements of Thief 1 and 2 removed (zombies, mutants, etc)
Infinitron Jaesun JarlFrank Please unmoderate this post quickly so it can be read before this thread gets more pages and it is buried unread.