Only 25 dorra for an EXTRA AAAAAAAAAAA+ NEXT GEN gaem? That is certainly strange.
Nope, this is not the russian pricing. Commie prices display in their currency, not usd.Oh, must be the famous russian pricing i've heard so much about.
I always did that
AFAIK in Dishonored you hold a button while moving thumbstick in direction you want to lean.Still can't figure out why this game doesn't have a lean mechanic (I'm not talking about contextual leaning).
The game being multiplatform, I guess they couldn't figure out how to map it on a controller but then how did Dishonored devs manage to?
AFAIK in Dishonored you hold a button while moving thumbstick in direction you want to lean.Still can't figure out why this game doesn't have a lean mechanic (I'm not talking about contextual leaning).
The game being multiplatform, I guess they couldn't figure out how to map it on a controller but then how did Dishonored devs manage to?
That's too hard for next gen retards.AFAIK in Dishonored you hold a button while moving thumbstick in direction you want to lean.Still can't figure out why this game doesn't have a lean mechanic (I'm not talking about contextual leaning).
The game being multiplatform, I guess they couldn't figure out how to map it on a controller but then how did Dishonored devs manage to?
Pretty logical imo. Still doesn't answer why Thi4f devs didn't plan this.
news
Thief devs: We had to dumb the AI down
0
COMMENTS
GAME: Thief
DEVELOPER: Eidos Montreal
COMPANY: Square Enix
PLATFORM: Xbox PlayStation PC / Mac
POSTED: Wed 19th February 2014
BY: Pierce
@PierceJohnson
Earlier builds of upcoming Thief originally had AI that was so intelligent the engineers had to dumb it down so that players stood a chance.
That's according to game director Nic Cantin, who claims that guards were too realistic and they'd find protagonist Garrett without much trouble.
For the sake of keeping Thief a fun experience, the engineers had to tone things down slightly.
"The engineers were very proud," Cantin told ArabicGamers. "With the AI they did something that was really good, but when you were trying to distract a guard in that direction for example, they were so intelligent he'd anticipate you and find you and there'd be a big fight.
"So it was too realistic at some points and we had to balance those elements and spend a lot of time with AI to make sure there is no anticipation.
"It's not about being hyper-realistic, it's about being credible but it's still a game."
Lead level designer Daniel Windfield Schmidt said players would have to make use of the shadows to trick guards.
"This is where we also encourage the player to stay in the shadows," he added.
"So guards don't see as far as you because they can't see as well as you. This is about being Garrett, and how you see the world.
"So we wanted to have it where you could be right next to guards in the shadows but as long as you don't move then they can't see you, but they sense movement like real humans do."
"We didn't want for you to be completely safe [in shadow], but for you to be safer," concluded Cantin.
Thief will be released at the end of the month on Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC.
- See more at: http://www.arabicgamers.com/news/3175/thief-devs-we-had-to-dumb-the-ai-down#sthash.5V3seh1j.dpuf
That's too hard for next gen retards.AFAIK in Dishonored you hold a button while moving thumbstick in direction you want to lean.Still can't figure out why this game doesn't have a lean mechanic (I'm not talking about contextual leaning).
The game being multiplatform, I guess they couldn't figure out how to map it on a controller but then how did Dishonored devs manage to?
Pretty logical imo. Still doesn't answer why Thi4f devs didn't plan this.
"Hey guys, you know those cool things one were to expect from Thief made today? Yeah, about that..."news
Thief devs: We had to dumb the AI down
0
COMMENTS
GAME: Thief
DEVELOPER: Eidos Montreal
COMPANY: Square Enix
PLATFORM: Xbox PlayStation PC / Mac
POSTED: Wed 19th February 2014
BY: Pierce
@PierceJohnson
Earlier builds of upcoming Thief originally had AI that was so intelligent the engineers had to dumb it down so that players stood a chance.
That's according to game director Nic Cantin, who claims that guards were too realistic and they'd find protagonist Garrett without much trouble.
For the sake of keeping Thief a fun experience, the engineers had to tone things down slightly.
"The engineers were very proud," Cantin told ArabicGamers. "With the AI they did something that was really good, but when you were trying to distract a guard in that direction for example, they were so intelligent he'd anticipate you and find you and there'd be a big fight.
"So it was too realistic at some points and we had to balance those elements and spend a lot of time with AI to make sure there is no anticipation.
"It's not about being hyper-realistic, it's about being credible but it's still a game."
Lead level designer Daniel Windfield Schmidt said players would have to make use of the shadows to trick guards.
"This is where we also encourage the player to stay in the shadows," he added.
"So guards don't see as far as you because they can't see as well as you. This is about being Garrett, and how you see the world.
"So we wanted to have it where you could be right next to guards in the shadows but as long as you don't move then they can't see you, but they sense movement like real humans do."
"We didn't want for you to be completely safe [in shadow], but for you to be safer," concluded Cantin.
Thief will be released at the end of the month on Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC.
- See more at: http://www.arabicgamers.com/news/3175/thief-devs-we-had-to-dumb-the-ai-down#sthash.5V3seh1j.dpuf
news
Thief devs: We had to dumb the AI down
0
COMMENTS
GAME: Thief
DEVELOPER: Eidos Montreal
COMPANY: Square Enix
PLATFORM: Xbox PlayStation PC / Mac
POSTED: Wed 19th February 2014
BY: Pierce
@PierceJohnson
Earlier builds of upcoming Thief originally had AI that was so intelligent the engineers had to dumb it down so that players stood a chance.
That's according to game director Nic Cantin, who claims that guards were too realistic and they'd find protagonist Garrett without much trouble.
For the sake of keeping Thief a fun experience, the engineers had to tone things down slightly.
"The engineers were very proud," Cantin told ArabicGamers. "With the AI they did something that was really good, but when you were trying to distract a guard in that direction for example, they were so intelligent he'd anticipate you and find you and there'd be a big fight.
"So it was too realistic at some points and we had to balance those elements and spend a lot of time with AI to make sure there is no anticipation.
"It's not about being hyper-realistic, it's about being credible but it's still a game."
Lead level designer Daniel Windfield Schmidt said players would have to make use of the shadows to trick guards.
"This is where we also encourage the player to stay in the shadows," he added.
"So guards don't see as far as you because they can't see as well as you. This is about being Garrett, and how you see the world.
"So we wanted to have it where you could be right next to guards in the shadows but as long as you don't move then they can't see you, but they sense movement like real humans do."
"We didn't want for you to be completely safe [in shadow], but for you to be safer," concluded Cantin.
Thief will be released at the end of the month on Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC.
- See more at: http://www.arabicgamers.com/news/3175/thief-devs-we-had-to-dumb-the-ai-down#sthash.5V3seh1j.dpuf
news
Thief devs: We had to dumb the AI down
0
COMMENTS
GAME: Thief
DEVELOPER: Eidos Montreal
COMPANY: Square Enix
PLATFORM: Xbox PlayStation PC / Mac
POSTED: Wed 19th February 2014
BY: Pierce
@PierceJohnson
Earlier builds of upcoming Thief originally had AI that was so intelligent the engineers had to dumb it down so that players stood a chance.
That's according to game director Nic Cantin, who claims that guards were too realistic and they'd find protagonist Garrett without much trouble.
For the sake of keeping Thief a fun experience, the engineers had to tone things down slightly.
"The engineers were very proud," Cantin told ArabicGamers. "With the AI they did something that was really good, but when you were trying to distract a guard in that direction for example, they were so intelligent he'd anticipate you and find you and there'd be a big fight.
"So it was too realistic at some points and we had to balance those elements and spend a lot of time with AI to make sure there is no anticipation.
"It's not about being hyper-realistic, it's about being credible but it's still a game."
Lead level designer Daniel Windfield Schmidt said players would have to make use of the shadows to trick guards.
"This is where we also encourage the player to stay in the shadows," he added.
"So guards don't see as far as you because they can't see as well as you. This is about being Garrett, and how you see the world.
"So we wanted to have it where you could be right next to guards in the shadows but as long as you don't move then they can't see you, but they sense movement like real humans do."
"We didn't want for you to be completely safe [in shadow], but for you to be safer," concluded Cantin.
Thief will be released at the end of the month on Xbox One, PlayStation 4, Xbox 360, PlayStation 3 and PC.
- See more at: http://www.arabicgamers.com/news/3175/thief-devs-we-had-to-dumb-the-ai-down#sthash.5V3seh1j.dpuf
B-but... TDM is for nerds and losers who can't afford a $50 game and a console... I'm rich and can't be bothered with such things as downloading the installer... it may have a virus in it! Not to mention the horrible PC controls! I'd rather insert disk and play with my gamepad... as a TRUE gamer...I don't believe that shit one second. The AI in TDM is pretty advanced and even then players can play the game normally, even newcomers.
I'd have left the super hard AI in as a difficulty setting, well y'know if it actually existed and wasn't most likely PR BS.
It's probably PR BS salvaged from an early alpha where the guards just had an aimbot that didn't yet factor in concealment or light level.I'd have left the super hard AI in as a difficulty setting, well y'know if it actually existed and wasn't most likely PR BS.
news
Thief devs: We had to dumb the AI down
Earlier builds of upcoming Thief originally had AI that was so intelligent the engineers had to dumb it down so that players stood a chance.
I'd have left the super hard AI in as a difficulty setting, well y'know if it actually existed and wasn't most likely PR BS.
I'd have left the super hard AI in as a difficulty setting, well y'know if it actually existed and wasn't most likely PR BS.
TDM does that. You can configure the AI so you can have more or less challenge if you want. Seeing as Thi4f features an extensive customization system, I find it surprising they're not allowing people to change the AI to their liking. Seems like a missed opportunity.