Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Thiaf Pre-Release Thread

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,320
I love how that one guard in the store doesn't even notice the display case, which he explicitly stops to look at during his patrol, is now completely empty. To add insult to injury he comments about what fine pieces of jewelry they are. Also, I already got tired of that grab animation during the course of video. Oh boy.

This is my way out, but once I drop down there's no way of coming back.

Yeah, who needs things like rope arrows.

PhZNUDF.gif
 
Last edited:
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
Guards don't notice missing loot.
Did that ever make a difference in Thief 3? I never noticed the behavior of guards changing.

I also noticed that the guard relit the fire you put out at 2:20, which is nice.
In The Dark Mod it made a pretty big difference for me, guards can relight fires too and they notice if doors that should be locked are opened and such.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,419
Location
Dutchland
In The Dark Mod it made a pretty big difference for me, guards can relight fires too and they notice if doors that should be locked are opened and such.
Wow, that actually sounds like a fun and interesting mechanic! Why didn't they add this to the game?

Huh? Because it would require players to make smart descisions about how they approach situations and demands they think before they act?

Well okay then...
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,570
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Mainstream games are supposed to appeal to the lowest common denominator - that means no gameplay only aimed at smart people.
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,527
Great, so it's not the game for all of you geniuses. Skip it. What's the problem? Maybe someday they will make Thief 4.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
In The Dark Mod it made a pretty big difference for me, guards can relight fires too and they notice if doors that should be locked are opened and such.
Wow, that actually sounds like a fun and interesting mechanic! Why didn't they add this to the game?

Huh? Because it would require players to make smart descisions about how they approach situations and demands they think before they act?

Well okay then...
Why bother to implement features nobody is going to notice? The target audience for Dishonoured Thiaf: Absolution can't even be entrusted with a jump or lean button and will most likely take out all the guards of the level before grabbing the loot anyway.
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
1,621
Location
The end of every place
My choiciest choice Stealth moments of the two videos.
  • He runs away in a straight line (a straight line!) breaking things and being spotted by numerous people all along the way, all while in plain view of those who are shooting at him from the side. Yet, he drops down 10 feet, and suddenly nobody knows where he is! Like a ghost! So "escaped" is he by that drop that he can just stand there in the middle of the street and ponder a map. Even with the trail of chaos he left leading right to him. -Where did he go?
  • Instead of occasionally whistling and muttering, everyone talks to themselves in a loud voice ('cause they're all crazy, I guess), and the guard does so constantly, so you always know exactly where he is. Instead of having to sneak around and use your wits to evade everyone (in a stealth game). But they didn't even try to do something neat with the guard's talk, like have him practicing a speech or something, they just have him babble random inane single lines that have nothing to do with anything, or even each other. Like a halfwit.
  • The fact that you can't fall renders all of that beamwork a railed path that auto-evades everything. No need for minding your noise while carefully moving at all. Just press forwards.
Stealthy!
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
In The Dark Mod it made a pretty big difference for me, guards can relight fires too and they notice if doors that should be locked are opened and such.

I didn't actually see it in any video, but I have the impression Thiaf doors closes automatically after you open, don't they?
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,570
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Those will get deleted in a heartbeat. Can't have people hatin' on the game just before release, can they? :smug:
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Those will get deleted in a heartbeat. Can't have people hatin' on the game just before release, can they? :smug:
It's a real damn shame they're adding more moderation to the system. Some of the current tags are actually pretty funny.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,610
Location
Tirra Lirra by the River
Thiaf's first review (I think this is via some Kebab site not sure)

First Thief score is here and it looks promising. Spanish magazine PlayMania has reviewed the game and awarded it with a great 90 out of 100 score. we have translated a few details thanks to the google translate as you can see below:

The Good:
stealth,
fluid control with lots of possibilities,
esthetics design,
sound.

The Bad:

sometimes the AI seems blind,
the rhythm fall short in the last third part of the game,
load times.

————————-

Graphic: 88
Sound: 90
Diversion: 92
Duration: 86
OVERALL: 90 out of 100

Someone is passing this around the steam page. But it also sounds as fake and as useful as tits on a radscorpion.

other notable reviews included in the magazine are as follows:

Castlevania: Lords of Shadows 2 – 95 out of 10
Lightning Returns: Final Fantasy XIII – 84 out of 10

:hmmm:
 
Last edited:
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
Stood the shit developer upon his stage and said that the game is good... and clean. No bugs will mar thy path, no enemy will annoy thee whilst you strive to rob this store.
Let the new shit be born.
"Fuck you developer"
LET THY QTE SKILLS BE SOUND...
"Fuck you developer"
LET THY OLD SCHOOL BE VANQUISHED!
"Fuck you developer"
AND ALL THINE CASH-INS BE A PROFIT ONTO THEE!!!
"Developer, new school shitbags... please die now"

I swear to god, if they rape the lore of Karras in this game... I will kill somebody.
 
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
Aye, I remember that... and the other characters he voiced. That guy is really apt at developing voices which sound nothing like his previous work, it's a shame that nobody is putting that guy to proper use.
 

AlexOfSpades

Arcane
Joined
Aug 19, 2013
Messages
494
Fun fact (well known but some may be surprised): Karras was also voiced by Stephen Russell.

He's awesome. He did Karras and all of his robots, most of the guards (including the "drunk" one, which is always hilarious and the best of the guards' voices), all of the hammerites, and even XERXES from SS2. The guy is absolutely brilliant.

WHAAAT!?

Holy hell, that's amazing. I didnt know that. Unbelievable that the hired Altair's voice-actor instead... then again, you can almost expect that, looking at the gameplay videos.
 

Gentle Player

Arcane
Joined
Jul 1, 2011
Messages
2,352
Location
Britain
This game is trying to let people think that it's much more than it really is. All these "cool" gadgets, "neat" UI elements and "smooth" cat-like animations cannot conceal a fundamentally boring and dumbed down game at it's core. Lot's of style, little substance - Montreal.

The hilarious thing is that it's neither style nor substance. Thief 1 and 2 had style, I could recognise random screencaps of out of the way buildings as belonging to either to game; this game here just looks like any other dull attempt to create a pre-18th century looking setting.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Stephen Russell also voices William Diego in SS2, and his voice there is almost the same as Garrett's. I'm pretty sure he also voices the guy that can be found in the inn in Arx Fatalis.

EDIT: after checking, he voices Goblins, the undead and Fallan Orbiplanax. I fucking love the Goblins in Arx. :D
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom