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Decline Thiaf Pre-Release Thread

zwanzig_zwoelf

Guest
Stop being myopic overly-negative assholes
Stop being a little whiny faggot like the ones from RPGWatch.
 
Joined
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Messages
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Digger Nick
One of my favorite suggestions from the Thiaf forums was that you could have the ability to... drop a coin. One of the coins you looted. You drop it, ding. Guards, however, may see the coin later and stop their patrol to grab it... allowing for an easy blackjack.

Aw man, so much cool stuff they could have done. Seeing what the game is like right now almost makes me cry.

The first second I've seen the Thief gameplay, I always thought it would've been an interesting thing to consider allowing Broadhead Arrows to shatter lanterns, lamps and similar indestructible light sources. At the increased risk of making a huge noise and overall a mess, a player could gain a strategical spot in the shadows (risk vs reward?), and broadheads could have a purpose.

We'd have to ask sea though :wink:
 

Telengard

Arcane
Joined
Nov 27, 2011
Messages
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Location
The end of every place
Timing Events are common in games, but a QTE is slang for a particular type of Timing Event, and they should not be equated with rhythm games or other Timing-based events. In fact, they should probably be more properly called QTME, or Quick Time Movie Events. QTMEs exist because, as the non-interactive movies were getting longer, many players were getting more and more bored while just sitting there watching movies while they were supposed to be playing a game. QTMEs add some amount of interaction back into the movies.

But that has always brought up several issues:
1) QTMEs generally amount to "press XYZ to continue", instead of "press spacebar to continue". While that does allow the player to input commands during a movie, he is not really interacting with the game. Such a QTME has barely any functional interactivity, since the inputted commands have little to do with what is happening on screen. And that is not real gameplay.
2) Why break up gameplay with a movie in the first place? It's a game, not a movie. There should only be a movie if it's something that can't be told even remotely as well in any other way.
3) Okay, you've decided to break up gameplay with a movie. So, why break up that movie and try to frankenstein gameplay back in? After all, you already broke the gameplay in order to have your oh-so-special movie, but now you're telling the player he can't concentrate on your oh-so-special-movie, because he has to click something to continue within a certain time-frame, thus pulling his attention to the key-presses and the time frame instead of your movie. And thus, you lose out on both worlds, having dropped both good gameplay and good story in exchange for stupid gameplay.

There were once a number of games released based around QTMEs. They occurred during the FMV days, and include such wondrous titles as Critical Path. None of them are remembered today. Okay, I will allow that it is theoretically possible to make a fun QTME game. Lots of things are possible in theory. But QTMEs place such a limit on gameplay that the chance is laughably remote. Rather, you could make a fun semi-interactive movie out of them, but there is scant chance of getting a good game (or even a game at all) out of that semi-interactive movie.
 

set

Arcane
Joined
Oct 21, 2013
Messages
944
What if you built a 'dynamic movie generator' program that let you have 'infinite choices and consequences' as a result of you 'qtme' actions (Press X to jump in front of Jason or Press Y to jump in front of Snake)? I mean, people praised that TWD game up and down for the tiny variations and story that resulted from choices you made thirty seconds prior. I would certainly desire more from a game, but the use of QTMEs doesn't 'technically' reduce the complexity of a game. If you measure complexity just by the number of scenarios the player can be put in, a QTME game with an engine that can generate enough varied scenarios and events based on your actions... would be far more complex, after several choices, than sometihng like Baldur's Gate.
 

tuluse

Arcane
Joined
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Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I mean, people praised that TWD game up and down for the tiny variations and story that resulted from choices you made thirty seconds prior.
Go read the thread about here, and see how much praising it gets.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
It does not matter how QTE are used. At all. QTE are simply not gameplay. And most fucking not a mechanic. They're a replacement for gameplay and mechanics.
When they replace actions that the player does (shooting, jumping, anything) they're replacing gameplay. It's a slightly more complicated form of mashing the A button to get to the next cutscene.
They are a plague on gaming.
 

AlexOfSpades

Arcane
Joined
Aug 19, 2013
Messages
494
On Dead Space series, when you were caught by the tentacle and had to destroy it but the controls were inverted (since you were upside down), or when you have to do the eye surgery - were those minigames, or were those QTE's?
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
On Dead Space series, when you were caught by the tentacle and had to destroy it but the controls were inverted (since you were upside down), or when you have to do the eye surgery - were those minigames, or were those QTE's?

I thought they were sex events. I masturbated hoping for tentacle hentai but all I got was a Game Over screen.
 

Telengard

Arcane
Joined
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Messages
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Location
The end of every place
What if you built a 'dynamic movie generator' program that let you have 'infinite choices and consequences' as a result of you 'qtme' actions (Press X to jump in front of Jason or Press Y to jump in front of Snake)? I mean, people praised that TWD game up and down for the tiny variations and story that resulted from choices you made thirty seconds prior. I would certainly desire more from a game, but the use of QTMEs doesn't 'technically' reduce the complexity of a game. If you measure complexity just by the number of scenarios the player can be put in, a QTME game with an engine that can generate enough varied scenarios and events based on your actions... would be far more complex, after several choices, than sometihng like Baldur's Gate.
If you want to see how the QTME Games actually work in reality, instead of just in theory, Critical Path is available for free from Youtube, which you can search out there or from this PC Gamer article. There's more of these "games" too, and they may all be on Youtube now, who knows.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
On Dead Space series, when you were caught by the tentacle and had to destroy it but the controls were inverted (since you were upside down), or when you have to do the eye surgery - were those minigames, or were those QTE's?

They weren't either, they just limited your movement, same a turret sequence but in a different way. I liked those moments and I hate QTEs. Best one was in Dead Space 2 where you hung upside down after the tram crash.
 

AlexOfSpades

Arcane
Joined
Aug 19, 2013
Messages
494
On Dead Space series, when you were caught by the tentacle and had to destroy it but the controls were inverted (since you were upside down), or when you have to do the eye surgery - were those minigames, or were those QTE's?

They weren't either, they just limited your movement, same a turret sequence but in a different way. I liked those moments and I hate QTEs. Best one was in Dead Space 2 where you hung upside down after the tram crash.

Oh then my definition of QTE was fucked up. Disregard everything i said about it prior to this post. QTEs are shit.
 

zwanzig_zwoelf

Guest
Guise, I wrote an open letter to the Thiaf developers.
http://forums.eidosgames.com/showpost.php?p=1965606&postcount=3117
Let's gather and ask the developers to bring back QTEs and other features.

EDIT:
You have been banned for the following reason:
ToU violation - creating additional accounts to support your own post

Date the ban will be lifted: Never

Should (additional) explanation about this ban be required,
you may contact the forum administrators at eidosforums@gmail.com
:lol:
The funny thing is, I don't have any additional accounts.
Gotta go bug them later.
 
Last edited by a moderator:

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
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Location
Tirra Lirra by the River
I suspect that by additional accounts they mean here on the dex. The supporting your own post reason stated is most likely a serviceable enough reason to openly ban you.

zwanzig_zwoelf - as you know, we welcome all opinions on this forum and you have enjoyed sharing yours for quite some time now.
However, your decision to create an additional account as a so-called newbie, just so that you can quote and support your own posts is not acceptable and violates our community rules.

Odd that you got a public ban. Most of the time those morons operate on stealth bans and quickly delete any post asking what happened and even issue infractions for it.
 
Last edited:

zwanzig_zwoelf

Guest
I suspect that by additional accounts they mean here on the dex. The supporting your own post reason stated is most likely a serviceable enough reason to openly ban you.

zwanzig_zwoelf - as you know, we welcome all opinions on this forum and you have enjoyed sharing yours for quite some time now.
However, your decision to create an additional account as a so-called newbie, just so that you can quote and support your own posts is not acceptable and violates our community rules.

Odd that you got a public ban. Most of the time those morons operate on stealth bans and quickly delete any post asking what happened and even issue infractions for it.
What the...?
I sent them an email with request to disclose me the username of that 'newbie'. No answer for now.
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,611
Location
Tirra Lirra by the River
And I will be surprised if you get one or even a straight answer. Also you have to remember that they have that idiot MasterTaffer here like a true white knight apologist that he is so you can most likely kiss that account goodbye. But that forum did at one point, and perhaps still does, have a weakness for proxy accounts and Viktotia being a retard who needed standard forum members to point out bots for her (and even go over her head to report them) since she claimed that the random gibberish cobbled together from older posts in the threads was somehow legible. Just make a new proxy account and claim to be a 48 year old Lithuanian QTE/ popamole loving hitman and see how long it lasts.

Or just DDos them. Now that would be funny.
 

zwanzig_zwoelf

Guest
Oh well. I guess I'll bug someone else. I guess Realm of Arkania forums will be a good place.
 

Gakkone

pretty cool guy eh
Patron
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schmocation
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Oh man those in-your-face animations. Does nu-Garrett relly have to smack his head on everything he picks up?
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Brace yourselves for tonight will be the world premiere of Thief at the VGX. Well no, forget about that.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,758
This thing will likely be trash but those difficulty settings sound fantastic assuming it was designed with them in mind. It possibly wasn't. Hope for a sequel? :)
 

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