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Decline Thiaf Pre-Release Thread

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
:lol: :lol: :lol:

The brutality of this rape will be unrivaled for some time, I think.

:(
 

zwanzig_zwoelf

Guest
At first I was like 'lol rape haha lolololoolol u r such a loooser'.
But then I understood that it's my teen years being raped.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
18,114
Location
Dutchland
I've never played the Thief games, but from what I can tell they're about a guy called Garret who sneaks into places to snatch up your women valuable stuff to make sure that Bad People do not do Bad Things, with the game forcing you to use stealth all the way through otherwise the guards will spot you and beat your ass, right?

So why did they turn it into Splinter Cell EXTREME edition?
 

zwanzig_zwoelf

Guest
a guy called Garret who sneaks into places to snatch up your women valuable stuff to make sure that Bad People do not do Bad Things
:mhd:
He's actually doing that to make some kind of living, not for some moral bullshit those hips are talking about.
 

Athelas

Arcane
Joined
Jun 24, 2013
Messages
4,502
I like how one of the first questions was if you could turn Garrett's terrible emo voice off, followed by the presenter desperately insisting that it was totally like old!Garrett's comments.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I've never played the Thief games, but from what I can tell they're about a guy called Garret who sneaks into places to snatch up your women valuable stuff to make sure that Bad People do not do Bad Things, with the game forcing you to use stealth all the way through otherwise the guards will spot you and beat your ass, right?

So why did they turn it into Splinter Cell EXTREME edition?

Although Garret was pulled into various plots throughout the City, it was always for mostly selfish (i.e. monetary) reasons rather than because he genuinely wanted to see bad people meet their end. Even in missions where he went out of his way to rescue his "friends" it was usually because they were a means to an end rather than because Garret actually cared about them that much. He did, however, at times seem to be more comfortable thieving from some over others, and although never directly stated, it is implied sometimes he has feelings for other people, he just doesn't make them obvious.

Thief and Thief II also made things out to be morally ambiguous - i.e. stealing religious artifacts from fanatics who jail and torture those they deem to be sinners, working for rich businessmen that may ultimately have altruistic goals but for the wrong reasons, that sort of thing. You aren't directly making "moral choices" of course, but as a thief, you can justify your actions a lot more easily than as a mass murderer, and it's up to you whether you want to simply accomplish your objectives, use force or avoid confrontation as much as possible, or go for the completionist, "no valuables left behind" route. Moral choices that are built directly into the game mechanics tend to be far more compelling than any over-obvious "you're a good guy because you did X" crap.

That's ultimately what made Garret work so well as an avatar, he was his own character with some genuine complexity to him, but still open enough to interpretation to allow players to interpret his actions in different ways, both in the story and in gameplay as well.
 
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Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Thief fan: "Can you actually ghost the whole thing?"

Eidos guy: "By ghosting you mean, like going through walls and stuff?"
Guy is an oaf but be fair, he did know what ghosting was, he just made a silly joke. His answer was that you can ghost whole game, no takedowns.

Garret's philosophical ranting really hurts though, it's like reading bad comic, I was waiting for Linkara from TGWG to pop up and start mocking it.

Also, the camera, when Garret snatches things it made my head hurt. I'm not used to camera moving so rapidly on every occasion.
 
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Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
I don't think he was joking...I think he really needed several seconds to recall the concept of ghosting.
 
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DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Also, the swearing (fuck bombs) is completely inappropriate for the series. The Creative leads obviously have never bothered playing the game.

Well it's a reboot. I would imagine they thought the taffing taffer stuff would throw off dudebros.

Not defending it, just saying.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,482
Location
Clogging the Multiverse with a Crowbar
Nothing that has been touched with grace and sanctity is being left alone from this eternal nightmare of franchise rape and disfigurement. It must continue because the dictate of guaranteed profit making demands sacrifices.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Nothing that has been touched with grace and sanctity is being left alone from this eternal nightmare of franchise rape and disfigurement. It must continue because the dictate of guaranteed profit making demands sacrifices.
Except the notion that profit-making requires dumbing down is pretty much invalidated by the success of Kickstarter projects.
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
Except the notion that profit-making requires dumbing down is pretty much invalidated by the success of Kickstarter projects.

Your are confusing "making enough to finish a project with a bit left over" with the industry standard of SHAREHOLDERS GONNA MAKE IT RAIN IN THEIR 5TH VACATION HOME, BIIIIITCHES.

:dance:
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
That guy's constant desperate prompting for applause was really hilarious. Seems like nobody attending the conference really gave a shit at all.

The tiny closed-in levels, the stupid shroud covering half the screen, swooping allowing you to get by guards without any effort, context-sensitive actions instead of freeform sandbox mechanics, stupid focus effects, lack of need to hide bodies, the hideous iPod UI, binary "on or off" light gem stealth system, objective pop-ups every 20 feet, brain-dead AI that goes completely blind when it's not in proximity to a light source, third-person cinematic takedowns, etc.

What happened to real-time sound propagation being a big deal in gameplay, anyway? Light and darkness was only a part of the stealth in the original, here it seems to be everything. Are modern gamers too dumb to handle more than one mechanic at a time? Or could they just not find a way to force a clumsy UI cue on-screen to tell people if they're making noise or not? I also liked how the demo made no effort to hide bodies and even left them in light on multiple occasions. "No one's gonna miss him", yeah, until a guard sees him, asshat. Or did you nerf patrols too so hiding bodies is unnecessary?

Despite being atmospheric and pretty in its own way (lots of good texture detail there), the game has zero personality. Green = darkness is also just plain ugly, and really exposes just how "gamey" some of the mechanics appear to have been implemented. Why does the game have to have this completely monotone art style? It's one step away from teal and orange Hollywood crap.

The one thing I did like was that there is strong evidence to suggest there are alternate paths and multiple ways to accomplish objectives - but that shouldn't be something that I'm relieved to see there.

The core of a Thief game is still kind of here, but it's painted over with a lot of unnecessary "next-gen" crap.
 
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tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Nothing that has been touched with grace and sanctity is being left alone from this eternal nightmare of franchise rape and disfigurement. It must continue because the dictate of guaranteed profit making demands sacrifices.
Except the notion that profit-making requires dumbing down is pretty much invalidated by the success of Kickstarter projects.
That's not actually true. Square Enix is wanting as many people to buy this game as PE made dollars. A kickstarter would need to earn about 20x what they have to make a AAA game profitable.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I think it will be playable DE:HR clone, once we get to tweak some things. The level in the video is probably a tutorial area, that's why it feels small, and even then the map shows it's actually a big enough house. Guy just rushes it. If there will be something to find around except quest items, we could get some exploration.
Focus can be turned off. Most of the helpers would probably be turned off by highest difficulty. I don't know if you would need to hide bodies, but judging from first encounter with guards, you can carry bodies, so maybe you would need to hide them. Then again, I would want to go full Ghost, so I'm not using that, and most of the stealth games fans probably won't resolve to cinematic takedowns either.
Last thing I would have to do is to wait for a mod which would remove post processing effects and remove all that blue fog and other vomiting filters, like modders did with Deus Ex HR.
Seems like we won't get anything remarkable from the writing, so let's turn off characters speaking too.
And there we have it - levels with loot and some puzzles, a playable enough game for -75% price on Steam :pete:
 
Joined
Apr 19, 2008
Messages
3,060
Location
Brazil
Divinity: Original Sin
Anyone notice how the hope is made of steel? It does'n bend, wave or move like a hope. It's just like a pole...
 
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