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The writing in this game is average

panda

Savant
Joined
Dec 31, 2014
Messages
398
Fucking hell, I don't ever do this, but I am really tempted to just start killing everyone in Act3.

I'm in this tribal harmony-with-mother-nature-and-totaly-not-a-stone-age-shithole village and a dissatisfied customer (also outsider like me) gives me a quest to get his money back from a merchant. Ok, whatever - I go to the merchant and she says the merchandise is fine, gives me this bug in a cage (probably as an insult?) to give to the customer and to tell him to stop telling people her merchandise is bad and leave. Oh, and also that he is impotent.

So I'm not ready to start killing anyone just yet and go to the customer to tell him what happened. He gets angry and starts yelling. Then, some guard comes off-screen and kills the merchant. For yelling. And says that they don't like outsiders arguing here. While smiling. I can't do anything about this without making the entire place hostile. I return to the merchant and apparently she isn’t really happy with the guy getting killed, but whatever. So this wasn't a blatant assassination in public but really a random psycho guard? And that ends the quest? Who writes this shit?!

This quest is nothing compared to infamous "kill the child" one. Though for me it was not about child at all.
The way i resolved is was:
Basically PC just walking in and killing 250-300 years old general, famous hero and one of the greatest leaders in two last big wars. Plus bunch of his fellow comrades - not last people in the settlement too, i assume.

In a broad daylight.
After 2 minutes of talking.
That is after entrance area chick said that hostility toward foreigners escalated because of the horrible crime committed by one of them recently.
And inside building called "Hall of warriors". I mean it's like №1 official meeting hall for warriors in their capital, right?
Equivalent would be their №1 temple desecration - exactly what Thaos did and why entire city is already mad(or you were told so).

Consequences? Some guy I've never seen before winked at me on my way out!
And outside? Of course no one gives a flying fuck. So much for ACT I&II scary stories about those xenophobe bastards.

Then, some guard comes off-screen and kills the merchant. For yelling. And says that they don't like outsiders arguing here. While smiling.
AHAHAHAHA OHOHOHHO
 

Azeot

Arbiter
Joined
Dec 4, 2013
Messages
179
Location
Trieste
Fucking hell, I don't ever do this, but I am really tempted to just start killing everyone in Act3.

I'm in this tribal harmony-with-mother-nature-and-totaly-not-a-stone-age-shithole village and a dissatisfied customer (also outsider like me) gives me a quest to get his money back from a merchant. Ok, whatever - I go to the merchant and she says the merchandise is fine, gives me this bug in a cage (probably as an insult?) to give to the customer and to tell him to stop telling people her merchandise is bad and leave. Oh, and also that he is impotent.

So I'm not ready to start killing anyone just yet and go to the customer to tell him what happened. He gets angry and starts yelling. Then, some guard comes off-screen and kills the merchant. For yelling. And says that they don't like outsiders arguing here. While smiling. I can't do anything about this without making the entire place hostile. I return to the merchant and apparently she isn’t really happy with the guy getting killed, but whatever. So this wasn't a blatant assassination in public but really a random psycho guard? And that ends the quest? Who writes this shit?!

that pissed me off too. I was playing a goody two shoes type of char and obviously wanted to solve the situation peacefully. but nope, not a chance, not even with high stats or reputation. What was the fucking point of the quest then if my presence was unnecessary?

Is anybody else irritated at the ABUNDANCE of voice acting in this? Had to turn down the voice volume to zero just so I'll be spared the shitty NPCs babbling. It's like, shut the fuck up, I'm trying to read
I mean if the voice acting was superb or even above average, I'd probably listen to some of it, but as it happens it's mediocre and tedious to listen to

A lot of yes. If they devoted the budget that went into mediocre voice acting into actually populating the world with decent quests it would have been better.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,755
Location
California
You could have ended things amicably. You only needed to lie to the buyer and he leaves to the inn. I did find a bug though, in the inn he condemns you and sicks his guards at you, except there are no guards and he just stands there lol
931F31BE9F06449C9A26DA01ECC93AC179A40FCF
 
Joined
Feb 11, 2007
Messages
2,952
Eh, I would also have accepted just ending the quest after relaying the message to the guy. Wash my hands of the whole boring fedex quest and walk away, good luck getting your money buddy. But that killing... it just came out of nowhere for no fucking reason at all. It's one thing to portray locals as angry savages, the way this played out made them look completely insane.

All right, more bitching about writing. When I started my current (right now on pause) game I had an idea of roleplaying a hard-core monocled Aedyr imperialist, that would talk shit about dirty colonists and dirtier savages whenever possible. The number of times I have seen Aedyr dialogue options in the game so far: once, when I could tell Durance "Watch it" when he talks shit about Aedyr (and no, it doesn't lead to anything different). That's it. I there a fucking point of all those nations and backgrounds beyond 1 more or less ability or skill point? Races too, playing godlike and no one even notices.

I'm thinking of restarting as a priest of Eothas, maybe that would cause some reaction from the game as I have seen some locked dialogue options for that. Though I don't remember seeing anything after the 1st act, so I don't know if there is a point to that either.
 
Last edited:
Joined
Feb 11, 2007
Messages
2,952
Well, now I also tried playing the priest of Eothas. First conversation with Eder:

PC: "Who is Eothas?"

Who indeed. I give up.
 

hiver

Guest
There are several checks for priest of Skaen, if you want to play a sadistic cretin all the way to Dryford.

-
not sure what they do and i think that would be the only time you see them.
 
Last edited by a moderator:

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,889
Location
Fiernes
so i started a 2nd playthrough to get it through act 1 to confirm some things before i write a wall of rants, and i finally found the answer as to why your character is actually on the wild goose chase throughout the game

its because in that initial biawac-inspired vision, it's said that your past self stands before Thaos and you have a question that needs answering

:nocountryforshitposters:

No my char is on his way cause the land grant was annulled and she heard there is fortress with watcher east after she finished all quests in this arena... was kindly told to fuck out of the Gilded Vale. Didn't knew Thaos was Chief baddy here till well into 2ND Chapter and meeting Webb Lady... and this is not chief motivation; she needs the jewgold to rebuild her family keep and to upgrade her gear... btw Do You know where you can buy those flowers used to craft?
Why play as womyn?

:incloosive:
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
so i started a 2nd playthrough to get it through act 1 to confirm some things before i write a wall of rants, and i finally found the answer as to why your character is actually on the wild goose chase throughout the game

its because in that initial biawac-inspired vision, it's said that your past self stands before Thaos and you have a question that needs answering

:nocountryforshitposters:

No my char is on his way cause the land grant was annulled and she heard there is fortress with watcher east after she finished all quests in this arena... was kindly told to fuck out of the Gilded Vale. Didn't knew Thaos was Chief baddy here till well into 2ND Chapter and meeting Webb Lady... and this is not chief motivation; she needs the jewgold to rebuild her family keep and to upgrade her gear... btw Do You know where you can buy those flowers used to craft?
Why play as womyn?

:incloosive:

Cause :codexisforindividualswithgenderidentityissues:

Well they're 4 places where you can use Eothas in dialogue and interaction in Temple and one in Rhaderic Castle and this play-though is more fun than my Aedyrian Aristocatic Paladin cause this game is so :incloosive:You can't RP Aedyrian loyalist an/or follower of Woedica or to even question the narrative of ''Defiance War'' Or Sanity of country where savages are allowed to slaughter the caravans cause of :balance: .... If Kommissar payed for this game he would be :mob:but Since game was l1berated He can enjoy as fun IE style rump done in Breathtaking 2D maps. :smug: and:incline:.

Besides Durance and Edar are bros and even Aloth is likable and fun enough especially his:


:codexisforindividualswithgenderidentityissues:part
 

empi

Augur
Joined
Mar 7, 2010
Messages
452
my experience of that quest in Dyrford i see people praising as really cool and clever and C&C:

So after spending time doing quests in defiance bay, I realise they're getting less and less enjoyable, maybe as the game gets even easier and easier (hard difficulty) and i no longer care at all about picking up any items because there's no point. I decide to continue with the main quest, eventually brings me to go to Dyrford.

So this guy's got his men all over the village and the locals don't like that so I think 'ok let's try this sidequest then maybe it'll be a bit more fun'. I go up and talk to the duke guy and apparently he lost his daughter who he was taking somewhere to get married. I get a dialogue option to question the fact he's taking his daughter to some place i've never heard because why would you go there to find your daughter a husband that's ridiculous. He acts defensive about it and so I think 'ok this guy's hiding the fact that his daughter is a monster or she knows his super secret or he beats her or something'.

There are two NPCs downstairs in the inn that aren't trash or backer NPCs. I talk to the bartender, he tells me he saw the guys daughter talking to the tanner. I talk to the other guy and he gives me some long winded exposition about the history of this village and old wars because the lore is one of the best bits of the game so they like having all the NPCs that don't give you a quest some lore to talk about.

I go to the tanner's shop, i interrupt him having a conversation with his assistant about hiding something or something else shifty. He then says he never met the dude's daughter, then admits he did and saw some ogre take her away and i should go rescue her and some pigs. Ok so then I think 'this guy's kidnapped the daughter or is gonna elope with her or something oh dear'. There's also a big fucking door behind him where the big abandoned tower of the village is. I again get some dialogue where I get to accuse him of bullshitting me because no respectable woman would be friends with a tanner because he stinks (the barkeep also told me this guy stinks just for good measure). I then try to open the door and the guys all shifty and defensive. I go into sneak mode and he's hidden the key to his secret door in a pile of leather or something, what a bastard.

So I go into his secret lair and it turns out to be a temple to Skaen, a cool sounding god of uprisings and stuff. I start to perk up again as maybe i've got a cool area to explore where i'll learn about skaen etc. etc. Maybe I'll find some evil priests who i'll have some fun fights with because they won't be the trash the game keeps throwing at me everywhere else. This lasts for about 7 seconds before I kill my first horde of cultists wearing stupid hats. Then I walk into the next room and the same thing happens. I now realise this is just like all the dungeons past act 1 so i continue to slash my way through the mobs. I think maybe I had to fight some of those annoying mushroom things that make combat slower my dominating eder. That could've been a different dungeon though quite a few of them are pretty samey, I get to a pool of blood I can talk to because its full of souls sacrified to Skaen, that's pretty cool. Turns out I can be a badass and sacrifice a friend to get Skaen to make me into almighty killing machine. Of course i've already been an almighty killing machine for the last 20 hours or so but i see what he has to offer. Turns out to be garbage, I reload.

I get to the boss, he explains about the plot and how the guy that was obviously hiding something was hiding something etc. etc. I wipe the poor girl's mind of what happened (I think maybe because I'm a cipher, that's pretty cool) and proceed to kill some more guys who drop more stupid hats. I also accidently killed the girl but couldn't be bothered to reload because as fun as killing hordes of trash is actually it's not fun at all I don't want to do that again. I take part in one of the fun text adventures "1. Turn away 2. Swim out of this fucking dungeon"

I go back to the sick duke bastard guy and send him on his way. This make me a hero of the village. I'm pretty sure I just killed the vast majority of the population of this village though. Unless all the cultists just lived underground and never left, maybe that's how it works.

tldr; one of the 'best written' quests is still pretty stupid, features an awful dungeon and the whole thing is kinda pointless because itemization is terrible and the game lacks fun
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
so i started a 2nd playthrough to get it through act 1 to confirm some things before i write a wall of rants, and i finally found the answer as to why your character is actually on the wild goose chase throughout the game

its because in that initial biawac-inspired vision, it's said that your past self stands before Thaos and you have a question that needs answering

:nocountryforshitposters:

No my char is on his way cause the land grant was annulled and she heard there is fortress with watcher east after she finished all quests in this arena... was kindly told to fuck out of the Gilded Vale. Didn't knew Thaos was Chief baddy here till well into 2ND Chapter and meeting Webb Lady... and this is not chief motivation; she needs the jewgold to rebuild her family keep and to upgrade her gear... btw Do You know where you can buy those flowers used to craft?
Why play as womyn?

:incloosive:

Cause :codexisforindividualswithgenderidentityissues:

Well they're 4 places where you can use Eothas in dialogue and interaction in Temple and one in Rhaderic Castle and this play-though is more fun than my Aedyrian Aristocatic Paladin cause this game is so :incloosive:You can't RP Aedyrian loyalist an/or follower of Woedica or to even question the narrative of ''Defiance War'' Or Sanity of country where savages are allowed to slaughter the caravans cause of :balance: .... If Kommissar payed for this game he would be :mob:but Since game was l1berated He can enjoy as fun IE style rump done in Breathtaking 2D maps. :smug: and:incline:.

Besides Durance and Edar are bros and even Aloth is likable and fun enough especially his:


:codexisforindividualswithgenderidentityissues:part

Just wait until you get to the part where

Crucible knight greeter says he doesn't trust Orlans and nearly every single option has you checking his privilege.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,957
Just wait until you get to the part where
Crucible knight greeter says he doesn't trust Orlans and nearly every single option has you checking his privilege.
Yeah, mostly subverted by the fact that he says hes right, and that in this day and age you cant seem to speak your mind, even if you are right. Which is true for this day and age.
Made me chuckle.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
my experience of that quest in Dyrford i see people praising as really cool and clever and C&C:

So after spending time doing quests in defiance bay, I realise they're getting less and less enjoyable, maybe as the game gets even easier and easier (hard difficulty) and i no longer care at all about picking up any items because there's no point. I decide to continue with the main quest, eventually brings me to go to Dyrford.

So this guy's got his men all over the village and the locals don't like that so I think 'ok let's try this sidequest then maybe it'll be a bit more fun'. I go up and talk to the duke guy and apparently he lost his daughter who he was taking somewhere to get married. I get a dialogue option to question the fact he's taking his daughter to some place i've never heard because why would you go there to find your daughter a husband that's ridiculous. He acts defensive about it and so I think 'ok this guy's hiding the fact that his daughter is a monster or she knows his super secret or he beats her or something'.

There are two NPCs downstairs in the inn that aren't trash or backer NPCs. I talk to the bartender, he tells me he saw the guys daughter talking to the tanner. I talk to the other guy and he gives me some long winded exposition about the history of this village and old wars because the lore is one of the best bits of the game so they like having all the NPCs that don't give you a quest some lore to talk about.

I go to the tanner's shop, i interrupt him having a conversation with his assistant about hiding something or something else shifty. He then says he never met the dude's daughter, then admits he did and saw some ogre take her away and i should go rescue her and some pigs. Ok so then I think 'this guy's kidnapped the daughter or is gonna elope with her or something oh dear'. There's also a big fucking door behind him where the big abandoned tower of the village is. I again get some dialogue where I get to accuse him of bullshitting me because no respectable woman would be friends with a tanner because he stinks (the barkeep also told me this guy stinks just for good measure). I then try to open the door and the guys all shifty and defensive. I go into sneak mode and he's hidden the key to his secret door in a pile of leather or something, what a bastard.

So I go into his secret lair and it turns out to be a temple to Skaen, a cool sounding god of uprisings and stuff. I start to perk up again as maybe i've got a cool area to explore where i'll learn about skaen etc. etc. Maybe I'll find some evil priests who i'll have some fun fights with because they won't be the trash the game keeps throwing at me everywhere else. This lasts for about 7 seconds before I kill my first horde of cultists wearing stupid hats. Then I walk into the next room and the same thing happens. I now realise this is just like all the dungeons past act 1 so i continue to slash my way through the mobs. I think maybe I had to fight some of those annoying mushroom things that make combat slower my dominating eder. That could've been a different dungeon though quite a few of them are pretty samey, I get to a pool of blood I can talk to because its full of souls sacrified to Skaen, that's pretty cool. Turns out I can be a badass and sacrifice a friend to get Skaen to make me into almighty killing machine. Of course i've already been an almighty killing machine for the last 20 hours or so but i see what he has to offer. Turns out to be garbage, I reload.

I get to the boss, he explains about the plot and how the guy that was obviously hiding something was hiding something etc. etc. I wipe the poor girl's mind of what happened (I think maybe because I'm a cipher, that's pretty cool) and proceed to kill some more guys who drop more stupid hats. I also accidently killed the girl but couldn't be bothered to reload because as fun as killing hordes of trash is actually it's not fun at all I don't want to do that again. I take part in one of the fun text adventures "1. Turn away 2. Swim out of this fucking dungeon"

I go back to the sick duke bastard guy and send him on his way. This make me a hero of the village. I'm pretty sure I just killed the vast majority of the population of this village though. Unless all the cultists just lived underground and never left, maybe that's how it works.

tldr; one of the 'best written' quests is still pretty stupid, features an awful dungeon and the whole thing is kinda pointless because itemization is terrible and the game lacks fun
I was hoping you could put on one of the stupid hats and robes and pretend to be one of them. Why else have special stupid hats and robes?

But nnnnope, I guess they were different so you could easier find them and sell them in your Magic Closet.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
my experience of that quest in Dyrford i see people praising as really cool and clever and C&C:

So after spending time doing quests in defiance bay, I realise they're getting less and less enjoyable, maybe as the game gets even easier and easier (hard difficulty) and i no longer care at all about picking up any items because there's no point. I decide to continue with the main quest, eventually brings me to go to Dyrford.

So this guy's got his men all over the village and the locals don't like that so I think 'ok let's try this sidequest then maybe it'll be a bit more fun'. I go up and talk to the duke guy and apparently he lost his daughter who he was taking somewhere to get married. I get a dialogue option to question the fact he's taking his daughter to some place i've never heard because why would you go there to find your daughter a husband that's ridiculous. He acts defensive about it and so I think 'ok this guy's hiding the fact that his daughter is a monster or she knows his super secret or he beats her or something'.

There are two NPCs downstairs in the inn that aren't trash or backer NPCs. I talk to the bartender, he tells me he saw the guys daughter talking to the tanner. I talk to the other guy and he gives me some long winded exposition about the history of this village and old wars because the lore is one of the best bits of the game so they like having all the NPCs that don't give you a quest some lore to talk about.

I go to the tanner's shop, i interrupt him having a conversation with his assistant about hiding something or something else shifty. He then says he never met the dude's daughter, then admits he did and saw some ogre take her away and i should go rescue her and some pigs. Ok so then I think 'this guy's kidnapped the daughter or is gonna elope with her or something oh dear'. There's also a big fucking door behind him where the big abandoned tower of the village is. I again get some dialogue where I get to accuse him of bullshitting me because no respectable woman would be friends with a tanner because he stinks (the barkeep also told me this guy stinks just for good measure). I then try to open the door and the guys all shifty and defensive. I go into sneak mode and he's hidden the key to his secret door in a pile of leather or something, what a bastard.

So I go into his secret lair and it turns out to be a temple to Skaen, a cool sounding god of uprisings and stuff. I start to perk up again as maybe i've got a cool area to explore where i'll learn about skaen etc. etc. Maybe I'll find some evil priests who i'll have some fun fights with because they won't be the trash the game keeps throwing at me everywhere else. This lasts for about 7 seconds before I kill my first horde of cultists wearing stupid hats. Then I walk into the next room and the same thing happens. I now realise this is just like all the dungeons past act 1 so i continue to slash my way through the mobs. I think maybe I had to fight some of those annoying mushroom things that make combat slower my dominating eder. That could've been a different dungeon though quite a few of them are pretty samey, I get to a pool of blood I can talk to because its full of souls sacrified to Skaen, that's pretty cool. Turns out I can be a badass and sacrifice a friend to get Skaen to make me into almighty killing machine. Of course i've already been an almighty killing machine for the last 20 hours or so but i see what he has to offer. Turns out to be garbage, I reload.

I get to the boss, he explains about the plot and how the guy that was obviously hiding something was hiding something etc. etc. I wipe the poor girl's mind of what happened (I think maybe because I'm a cipher, that's pretty cool) and proceed to kill some more guys who drop more stupid hats. I also accidently killed the girl but couldn't be bothered to reload because as fun as killing hordes of trash is actually it's not fun at all I don't want to do that again. I take part in one of the fun text adventures "1. Turn away 2. Swim out of this fucking dungeon"

I go back to the sick duke bastard guy and send him on his way. This make me a hero of the village. I'm pretty sure I just killed the vast majority of the population of this village though. Unless all the cultists just lived underground and never left, maybe that's how it works.

tldr; one of the 'best written' quests is still pretty stupid, features an awful dungeon and the whole thing is kinda pointless because itemization is terrible and the game lacks fun
I was hoping you could put on one of the stupid hats and robes and pretend to be one of them. Why else have special stupid hats and robes?

But nnnnope, I guess they were different so you could easier find them and sell them in your Magic Closet.

Woedica Temple disguise works it spares you quite the trash mob to clean and you can kill them all anyway later for loot and this good feeling when you are not leaving breathing enemies at your back later cause You can wipe out all the high ranking cultists in New Dunwyd in one sweep... Btw is there any quest relate to them later on and thus the reason not to kill them? Anyway to join Thaos and Leaden Key?
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
my experience of that quest in Dyrford i see people praising as really cool and clever and C&C:

So after spending time doing quests in defiance bay, I realise they're getting less and less enjoyable, maybe as the game gets even easier and easier (hard difficulty) and i no longer care at all about picking up any items because there's no point. I decide to continue with the main quest, eventually brings me to go to Dyrford.

So this guy's got his men all over the village and the locals don't like that so I think 'ok let's try this sidequest then maybe it'll be a bit more fun'. I go up and talk to the duke guy and apparently he lost his daughter who he was taking somewhere to get married. I get a dialogue option to question the fact he's taking his daughter to some place i've never heard because why would you go there to find your daughter a husband that's ridiculous. He acts defensive about it and so I think 'ok this guy's hiding the fact that his daughter is a monster or she knows his super secret or he beats her or something'.

There are two NPCs downstairs in the inn that aren't trash or backer NPCs. I talk to the bartender, he tells me he saw the guys daughter talking to the tanner. I talk to the other guy and he gives me some long winded exposition about the history of this village and old wars because the lore is one of the best bits of the game so they like having all the NPCs that don't give you a quest some lore to talk about.

I go to the tanner's shop, i interrupt him having a conversation with his assistant about hiding something or something else shifty. He then says he never met the dude's daughter, then admits he did and saw some ogre take her away and i should go rescue her and some pigs. Ok so then I think 'this guy's kidnapped the daughter or is gonna elope with her or something oh dear'. There's also a big fucking door behind him where the big abandoned tower of the village is. I again get some dialogue where I get to accuse him of bullshitting me because no respectable woman would be friends with a tanner because he stinks (the barkeep also told me this guy stinks just for good measure). I then try to open the door and the guys all shifty and defensive. I go into sneak mode and he's hidden the key to his secret door in a pile of leather or something, what a bastard.

So I go into his secret lair and it turns out to be a temple to Skaen, a cool sounding god of uprisings and stuff. I start to perk up again as maybe i've got a cool area to explore where i'll learn about skaen etc. etc. Maybe I'll find some evil priests who i'll have some fun fights with because they won't be the trash the game keeps throwing at me everywhere else. This lasts for about 7 seconds before I kill my first horde of cultists wearing stupid hats. Then I walk into the next room and the same thing happens. I now realise this is just like all the dungeons past act 1 so i continue to slash my way through the mobs. I think maybe I had to fight some of those annoying mushroom things that make combat slower my dominating eder. That could've been a different dungeon though quite a few of them are pretty samey, I get to a pool of blood I can talk to because its full of souls sacrified to Skaen, that's pretty cool. Turns out I can be a badass and sacrifice a friend to get Skaen to make me into almighty killing machine. Of course i've already been an almighty killing machine for the last 20 hours or so but i see what he has to offer. Turns out to be garbage, I reload.

I get to the boss, he explains about the plot and how the guy that was obviously hiding something was hiding something etc. etc. I wipe the poor girl's mind of what happened (I think maybe because I'm a cipher, that's pretty cool) and proceed to kill some more guys who drop more stupid hats. I also accidently killed the girl but couldn't be bothered to reload because as fun as killing hordes of trash is actually it's not fun at all I don't want to do that again. I take part in one of the fun text adventures "1. Turn away 2. Swim out of this fucking dungeon"

I go back to the sick duke bastard guy and send him on his way. This make me a hero of the village. I'm pretty sure I just killed the vast majority of the population of this village though. Unless all the cultists just lived underground and never left, maybe that's how it works.

tldr; one of the 'best written' quests is still pretty stupid, features an awful dungeon and the whole thing is kinda pointless because itemization is terrible and the game lacks fun
I was hoping you could put on one of the stupid hats and robes and pretend to be one of them. Why else have special stupid hats and robes?

But nnnnope, I guess they were different so you could easier find them and sell them in your Magic Closet.

Woedica Temple disguise works it spares you quite the trash mob to clean and you can kill them all anyway for loot and this good feeling when you are not leaving breathing enemies at your back later cause You can wipe out all the high ranking cultists in New Dunwyd in one sweep...
You can also disguise as a priest in Lord Raedric's keep.
Btw is there any quest relate to them later on and thus the reason not to kill them?
Nope, nothing to prevent their murder.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
my experience of that quest in Dyrford i see people praising as really cool and clever and C&C:

So after spending time doing quests in defiance bay, I realise they're getting less and less enjoyable, maybe as the game gets even easier and easier (hard difficulty) and i no longer care at all about picking up any items because there's no point. I decide to continue with the main quest, eventually brings me to go to Dyrford.

So this guy's got his men all over the village and the locals don't like that so I think 'ok let's try this sidequest then maybe it'll be a bit more fun'. I go up and talk to the duke guy and apparently he lost his daughter who he was taking somewhere to get married. I get a dialogue option to question the fact he's taking his daughter to some place i've never heard because why would you go there to find your daughter a husband that's ridiculous. He acts defensive about it and so I think 'ok this guy's hiding the fact that his daughter is a monster or she knows his super secret or he beats her or something'.

There are two NPCs downstairs in the inn that aren't trash or backer NPCs. I talk to the bartender, he tells me he saw the guys daughter talking to the tanner. I talk to the other guy and he gives me some long winded exposition about the history of this village and old wars because the lore is one of the best bits of the game so they like having all the NPCs that don't give you a quest some lore to talk about.

I go to the tanner's shop, i interrupt him having a conversation with his assistant about hiding something or something else shifty. He then says he never met the dude's daughter, then admits he did and saw some ogre take her away and i should go rescue her and some pigs. Ok so then I think 'this guy's kidnapped the daughter or is gonna elope with her or something oh dear'. There's also a big fucking door behind him where the big abandoned tower of the village is. I again get some dialogue where I get to accuse him of bullshitting me because no respectable woman would be friends with a tanner because he stinks (the barkeep also told me this guy stinks just for good measure). I then try to open the door and the guys all shifty and defensive. I go into sneak mode and he's hidden the key to his secret door in a pile of leather or something, what a bastard.

So I go into his secret lair and it turns out to be a temple to Skaen, a cool sounding god of uprisings and stuff. I start to perk up again as maybe i've got a cool area to explore where i'll learn about skaen etc. etc. Maybe I'll find some evil priests who i'll have some fun fights with because they won't be the trash the game keeps throwing at me everywhere else. This lasts for about 7 seconds before I kill my first horde of cultists wearing stupid hats. Then I walk into the next room and the same thing happens. I now realise this is just like all the dungeons past act 1 so i continue to slash my way through the mobs. I think maybe I had to fight some of those annoying mushroom things that make combat slower my dominating eder. That could've been a different dungeon though quite a few of them are pretty samey, I get to a pool of blood I can talk to because its full of souls sacrified to Skaen, that's pretty cool. Turns out I can be a badass and sacrifice a friend to get Skaen to make me into almighty killing machine. Of course i've already been an almighty killing machine for the last 20 hours or so but i see what he has to offer. Turns out to be garbage, I reload.

I get to the boss, he explains about the plot and how the guy that was obviously hiding something was hiding something etc. etc. I wipe the poor girl's mind of what happened (I think maybe because I'm a cipher, that's pretty cool) and proceed to kill some more guys who drop more stupid hats. I also accidently killed the girl but couldn't be bothered to reload because as fun as killing hordes of trash is actually it's not fun at all I don't want to do that again. I take part in one of the fun text adventures "1. Turn away 2. Swim out of this fucking dungeon"

I go back to the sick duke bastard guy and send him on his way. This make me a hero of the village. I'm pretty sure I just killed the vast majority of the population of this village though. Unless all the cultists just lived underground and never left, maybe that's how it works.

tldr; one of the 'best written' quests is still pretty stupid, features an awful dungeon and the whole thing is kinda pointless because itemization is terrible and the game lacks fun
I was hoping you could put on one of the stupid hats and robes and pretend to be one of them. Why else have special stupid hats and robes?

But nnnnope, I guess they were different so you could easier find them and sell them in your Magic Closet.

Woedica Temple disguise works it spares you quite the trash mob to clean and you can kill them all anyway for loot and this good feeling when you are not leaving breathing enemies at your back later cause You can wipe out all the high ranking cultists in New Dunwyd in one sweep...
You can also disguise as a priest in Lord Raedric's keep.
Btw is there any quest relate to them later on and thus the reason not to kill them?
Nope, nothing to prevent their murder.

Which invalidates the point of puting the non violent route there what sisy faggot would leave the Coven of masked and judging by their gear and amount of hired mercs influential enemies at his/her back? Its Politics 101 kill or to be killed. It should be instead a way to be invited by Radrick instead based on your reputation and/or background... Am I to believe who would not want to talk to Aristocrat who won a fame in his land and in Capital and owns the Stronghold of Erldom of Yenwood to which Gilded Vale belongs de Iure? Another wasted potential for mature Political RP which is always more interesting and :obviously: than stopping another DOOM TO THE WORLD!tm and Twisting Mustache Villain... but i guess any Real, Complex, Black and Gray Choices and Consequences would trigger the SJW crowd to which Mr :balance: caters those days?
 
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