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The New DOOM Thread (2016)

dnf

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You can just use the gore mod without the gameplay changes
But... the gore is retarded.
Doom is a retarded game for children/teenagers in case you haven't noticed. Maybe you guys should demand a more mature take on the series, like Doom 3.

buzz stealth takedowns and cinematic takedows are just fluff. You may as well just use guns and never see this content. I disagree about the AI, any game could improve with better AI. If you are struggling with it, just lower difficulty.
 

AlexOfSpades

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I played Brutal Doom mostly to behead zombies with my shotgun, then to tell them to go fuck themselves. Is that immature and retarded? Yes. Is it fun though? Yes! I didn't use any takedowns at all because i thought it broke the gameplay flow of runnin and gunnin. But fast paced shooting and gore is fun. Doom was always a "retarded" game, even back in those days. It never attempted to be intelectual, deep or anything and if you expect that, you're playing the wrong game. It was always a fast-paced run and gun with extreme gore (shoot people with the rocket launcher and tell me what happens). Brutal Doom just adds more variety to the sprites.
 

evdk

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You can just use the gore mod without the gameplay changes
But... the gore is retarded.
Doom is a retarded game for children/teenagers in case you haven't noticed. Maybe you guys should demand a more mature take on the series, like Doom 3.
If Doom is for children/teenagers then brutal doom is for retarded children/edgy teenagers, either way it tries to hard. But hey, you can flip off the demons, 10/10.

EDIT: btw I could forgive all of that (at least shit explodes, yo), but putting weapon reload in Doom should be a capital offense.
 

Carrion

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I will never get the kind of purists who prefer to play an old dated game in it's vanilla state instead of an improved version. BD may not be up to everyone's taste, but playing vanilla Doom is just robbing yourself from a better experience.
I don't know, to me the original Doom still has almost flawless gameplay and perfect pacing. It has aged extremely well and it looks, sounds and feels great (has anyone still managed to make a more satisfying shotgun?) and has great atmosphere. The lack of mouselook or locational damage is completely irrelevant in that context. When you "improve" it by adding a ton of new stuff, something is inevitably lost in the process. Brutal Doom plays like an entirely different game with none of the fluidity of the original.
 

Unkillable Cat

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I haven't played vanilla Doom in years, all my recent Doom playthroughs have been with the Aeons of Death mod.



There's no extra gore or takedowns, but you get an INSANE arsenal of weapons and an even more insane variety of baddies. I'll admit that many of them are cheesy (read: every baddie that can put up a shield for extended periods) but considering that everything is RANDOM, you never really know what's gonna happen next.

I haven't touched Brutal Doom yet, but you never know...
 

dnf

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Aeons of Death mod actually fits the definition shihonage is trying to put in BD. You even get to fight Half-Life Barney FFS. Still find it awesome tough, there is even Quake 4 weapons :love:
 

AlexOfSpades

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ha, the moaning sound is from quake 3. Wait, are those uzis from Shadow Warrior? And the flare pistol from Blood? wait was that a 3d shotgun?
 

Lyric Suite

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I haven't played vanilla Doom in years, all my recent Doom playthroughs have been with the Aeons of Death mod.



There's no extra gore or takedowns, but you get an INSANE arsenal of weapons and an even more insane variety of baddies. I'll admit that many of them are cheesy (read: every baddie that can put up a shield for extended periods) but considering that everything is RANDOM, you never really know what's gonna happen next.

I haven't touched Brutal Doom yet, but you never know...


That just looks like a clusterfuck of excess to me. Probably worth trying but i doubt its going to have any staying power for me.
 

DefJam101

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Just to start, there's zero design consistency - between Quake 1, 2 and 3 the world changed completely three times. I know lore isn't exactly the most important part of a shooter, but what the hell?
I've never really seen this as an issue, moreso id just failed to create cool, unique settings for any game past the first. Quake could have been the "Final Fantasy" of shooters (a dubious honor), each game completely unrelated to the one before, but with similar gameplay. Maybe Quake 2 could have been set in a huge underwater city full of Innsmouth-esq. fish monsters, I don't fucking know

Instead we got cool mind-bending world of arcane horrors, followed by gunmetal struggs marins, followed by Liandri Mining Corporation Carmack & Co. BATTLE TURNAMINTS, followed by HD stroggs meets Halo meets amputee porn
 

DefJam101

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You can just use the gore mod without the gameplay changes
But... the gore is retarded.
Doom is a retarded game for children/teenagers in case you haven't noticed.
Doom has more class than a vast, vast majority games, first-person shooters or otherwise. Cool if you think it's a retard shooter with Sam Raimi-style blood fountains spurting up from decapitated imps' neck stumps, but your warped view of the game is the sort of bad opinion we'll all be dissecting fifteen years from now when Doom is still relevant and still being played. Hint: no one's going to be playing Brutal Doom.

Most video games feel pretty retarded in that if you imagine yourself playing the game in front of someone totally unfamiliar with video games you'd feel the constant need to explain away / excuse certain things because you're just sort of embarrassed by how lazily, or idiotically, certain things are handled. I don't ever experience that while playing Doom. I'd gladly show it to complete strangers and say, hey, look, this here is an action video game. It's called Doom. It's really fun. Okay so basically you want to find the switch at the end of every level and you keep doing that until you win. No, you don't really need to shoot them all. See, there, level complete. The later levels get bigger. Yeah, those flying guys are funny looking. Here, you wanna play?

Don't compare that level of execution to awkward splatter humor and totally br00tal earrape weppins dood
 

AlexOfSpades

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Most video games feel pretty retarded in that if you imagine yourself playing the game in front of someone totally unfamiliar with video games you'd feel the constant need to explain away / excuse certain things because you're just sort of embarrassed by how lazily, or idiotically, certain things are handled. I don't ever experience that while playing Doom. I'd gladly show it to complete strangers and say, hey, look, this here is an action video game. It's called Doom. It's really fun. Okay so basically you want to find the switch at the end of every level and you keep doing that until you win. No, you don't really need to shoot them all. See, there, level complete. The later levels get bigger. Yeah, those flying guys are funny looking. Here, you wanna play?

Actually, people have seen me playing Brutal Doom before and we had a lot of fun. First they frowned at the shitty graphics, wondering why i was playing that, but when they saw me telling an agonizing, bleeding zombie to go fuck itself everyone was laughing and asking "dude what game is this". Besides, you can also finish Brutal Doom without shooting them all, the maps are the same, what kind of argument is this? The only thing that changes is that before, enemies would only explode in gore if you shot a rocket at them, but now they have special death animations for every weapon. It just reminds me of Fallout 1 and it's delicious death sprites. This isn't Duke Nukem where you throw poop at people, the core gameplay is still the same (run, gun, get colored keycards, open doors) it's just that now some enemies have a random chance of dying under a different sprite. Fuck takedowns, what is this, Human Revolution?

I'll be playing Brutal Doom for sure. Not because of the reloading of course, but because kicking a Baron of Hell in the groin and then executing him with the shotgun is very fucking fun. (Shame that 4 out of 5 times, the Baron will probably fucking murder you instead if you try that)

Edit: Greg Punchatz posted some of the Doom 2 models they made back in the day, kinda cool

ZkOL5N4.jpg


Pmwa8J7.jpg



5J1YPLU.jpg


QCKVfXc.jpg
 
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evdk

comrade troglodyte :M
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Brutal Doom has additional mutators (turning off blood on monitor effect/reloading/new attacks/restore invisibility. Fatalities are dependent on the player so you are left with something like Ghoul system in Soldier of Fortune. One of the best things about the latter one was the gore system and how weapons reacted with enemies. BD makes demons like a creatures from flesh and bones, even if they are sprites. The shotgun hitting zombie shotgun guy in the head - instant death. Sometimes it's the leg, the guy is crawling. It's easy to die and you have to be careful and think diffrent than in vanilla. I replayed Alien Vendetta and later on it's the action-reaction thing. There is little time to run from enemies, and all zombies are more deadly thanks to the additional damage/aiming rebuff. The only thing that I would change is spider demon. Those rockets are too much IMO.
Still deathmatch on first map in basic Doom 2 is the best.
 
Unwanted

CyberP

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Brutal Doom is slaying demons at it's finest. If evdk is happy playing the incredibly simplistic and redundant vanilla Doom, more power to him. That said, Brutal Doom's takedowns are retarded but they are one stain in a sea of incline and are optional so no harm is done.
 
Unwanted

CyberP

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Better AI, that's not really relevant in Doom which again, is basically an arcade game on PC. Do I want my boss battles to have realistic and smart AI? Or do I want them to just have simple behavioral patterns that I can crack and solve like a puzzle?
Even free mouselook feels really odd to me.

:nocountryforshitposters:
 

buzz

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Apr 1, 2012
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It's like you're one of those autists who thinks chess would be "improved" if we have more special units, maybe some upgrade system, maybe some resource collecting on the maps.

Doom is Doom. If you want a variation of Doom, Brutal is fine. Otherwise pretending Brutal Doom is the definitive experience is nothing short of moronic.
 

dnf

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Brutal doom>>Vanilla Doom , simply as that. If BD is the definitive FPS experience i don't know, what i do know is that there is plenty of better FPS than Doom out there.
 

DefJam101

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First they frowned at the shitty graphics, wondering why i was playing that, but when they saw me telling an agonizing, bleeding zombie to go fuck itself everyone was laughing and asking "dude what game is this". Besides, you can also finish Brutal Doom without shooting them all, the maps are the same, what kind of argument is this?
The example hinged on whether you'd feel comfortable showing the game to someone other than a brodude looking for totally high-larious zombie shooting actions, not the gameplay. Aesthetics, feel, and pacing do, in fact, matter.

I'd feel comfortable showing my fucking grandma Doom (she'd probably think what the fuck is this satanic bullshit, of course, but I'd still show her). On the other hand, I would feel like a dumb child showing her Brutal Doom and claiming it's the definitive version of a classic action game. Possibly because it's not the definitive version of a classic action game.
 

Derek Larp

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Jul 25, 2008
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I played Brutal Doom for a while, I think I finished the Doom 2 campaign and Scythe (or at least got to the hell levels, when the excessive gore started to fuck my processor and rendered the game unplayable) and started Knee Deep in the Dead, but shortly after that it lost it's flash and became kinda dull and boring and I never came back to it.

Hideous Destructor OTOH I really like. At first I was like 'what the fuck is this shit?', but once I got into it it's like a totally different game, turning the old vanilla maps I've played for a thousand times into a fresh experience. Purists will probably hate it because it radically changes gameplay, but it works in it's own right, at least in my book.

EDIT: [nostalgia] Okay, thread inspired me to replay the first episode of Doom, completely vanilla with keyboard only. Haven't played an FPS with keyboard in ages, was amazed how smooth and tight the controls felt, I just breezed through it in UV (although Phobos lab gave me some troubles, like it always does). Also lol @ 'outdated gameplay'.
[/nostalgia]
 
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Unwanted

CyberP

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Brutal doom>>Vanilla Doom , simply as that. If BD is the definitive FPS experience i don't know, what i do know is that there is plenty of better FPS than Doom out there.

This.
 

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