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The New DOOM Thread (2016)

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Brutal doom>>Vanilla Doom , simply as that. If BD is the definitive FPS experience i don't know, what i do know is that there is plenty of better FPS than Doom out there.
Name at least two.
 

dnf

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First they frowned at the shitty graphics, wondering why i was playing that, but when they saw me telling an agonizing, bleeding zombie to go fuck itself everyone was laughing and asking "dude what game is this". Besides, you can also finish Brutal Doom without shooting them all, the maps are the same, what kind of argument is this?
The example hinged on whether you'd feel comfortable showing the game to someone other than a brodude looking for totally high-larious zombie shooting actions, not the gameplay. Aesthetics, feel, and pacing do, in fact, matter.

I'd feel comfortable showing my fucking grandma Doom (she'd probably think what the fuck is this satanic bullshit, of course, but I'd still show her). On the other hand, I would feel like a dumb child showing her Brutal Doom and claiming it's the definitive version of a classic action game. Possibly because it's not the definitive version of a classic action game.
What's with this constant search for external validation? Just play the games you like to play. It may be dumb or embarrassing, but the point of playing games is to have pleasure, end of story. Also, AlexOfSpades and his friend are just retarded children/edgy teenagers.

evdk How about Blood and SIEGEBREAKER? I could also name half-life, UT, Opposing force, STALKER, Crysis, Noah fps and probably others.
 

shihonage

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Brutal doom>>Vanilla Doom , simply as that. If BD is the definitive FPS experience i don't know, what i do know is that there is plenty of better FPS than Doom out there.
Name at least two.

Unreal and Half Life.

Man that was easy.

3...2...1...

Unreal is a renderer demo haphazardly dressed up to resemble a game from a large distance. Those finding art in it are the same people who would buy painting of a square from an art gallery.

Half-Life is an overrated, front-loaded linear scripted shooter which foreshadowed the decline of modern FPS. Also, nobody speaks about last third of that game... for a good reason.
 

dnf

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Doom also caused the decline of RPGs if we are going down that road so SUCK IT DOWN :dance: .
 

AlexOfSpades

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Brutal doom>>Vanilla Doom , simply as that. If BD is the definitive FPS experience i don't know, what i do know is that there is plenty of better FPS than Doom out there.
Name at least two.

Any game that has aiming with all three axis, so the game doesn't have to "aim for you" when shooting at enemies above, you have to do it yourself, you know, since you're not a fucking fag that depends of auto-aim

Any game that has jumping, so you must jump to avoid incoming projectiles (as well as strafing), and also jump between platforms while fighting (requiring reflexes and notion of space). Bonus: wall-dodging, wall-running or double jumping for extreme, lightning-fast air maneuvers

Any game that has localized damage/headshots so high precision/mouse coordination is necessary

Any game whose entire singleplayer mode has more than three fucking hours

DooM was good, one of my favorite games. I grew up playing it, when i was 5, using DOS. I really fucking love the game, but saying it's above all other shooters evurr is a bit of a stretch. It's a pretty old game, and several games ahead of it introduced great features (like the ones listed above) that contributed a lot to the fast-paced gameplay. (Although i don't think all of the above would fit with Doom or a doom-like gameplay.)

Also, AlexOfSpades and his friend are just retarded children/edgy teenagers.

Maybe we are, but pretending Doom was the epitome of maturity and artistic value and Brutal Doom somehow ruins that is a bit silly. Doom was always "retarded", in a fun way. Seriously, Romero's head on a stick as the last boss? NiN as soundtrack? Pentagrams everywhere, even nazi flags as easter egg? It was like, Edgyness: The Game.
 

Machocruz

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As someone who thinks Doom 1 and Doom 2 are as close to timeless, sacred cows as video games get, BD feels fantastic to play and makes D1 and 2 the best single-player FPS out there, again. But slagging off vanilla Doom is IGN - no, Youtube comments level of derpitude, I must say. If anyone has made FPS equal or better, it's by not making them anything like Doom. In the realm of fast paced, projectile dodging, labyrinthine levels, best-weapon-for-the-job style FPS, only Hexen is a contender. Frankly, I feel that Doom's design is too different to the likes of No One Lives Forever, Crysis, or STALKER to be a relevant comparison; it's like comparing SMB and Contra as platformers.
 
Unwanted

CyberP

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Oh for fuck's sake. You may as well go ahead and say that anything that isn't Doom ruined shooters.

Edit: this merged post-to be is directed at Agent Orange.

Brutal doom>>Vanilla Doom , simply as that. If BD is the definitive FPS experience i don't know, what i do know is that there is plenty of better FPS than Doom out there.
Name at least two.

Any game that has aiming with all three axis, so the game doesn't have to "aim for you" when shooting at enemies above, you have to do it yourself, you know, since you're not a fucking fag that depends of auto-aim

Any game that has jumping, so you must jump to avoid incoming projectiles (as well as strafing), and also jump between platforms while fighting (requiring reflexes and notion of space). Bonus: wall-dodging, wall-running or double jumping for extreme, lightning-fast air maneuvers

Any game that has localized damage/headshots so high precision/mouse coordination is necessary

Any game whose entire singleplayer mode has more than three fucking hours

DooM was good, one of my favorite games. I grew up playing it, when i was 5, using DOS. I really fucking love the game, but saying it's above all other shooters evurr is a bit of a stretch. It's a pretty old game, and several games ahead of it introduced great features (like the ones listed above) that contributed a lot to the fast-paced gameplay. (Although i don't think all of the above would fit with Doom or a doom-like gameplay.)

Also, AlexOfSpades and his friend are just retarded children/edgy teenagers.

Maybe we are, but pretending Doom was the epitome of maturity and artistic value and Brutal Doom somehow ruins that is a bit silly. Doom was always "retarded", in a fun way. Seriously, Romero's head on a stick as the last boss? NiN as soundtrack? Pentagrams everywhere, even nazi flags as easter egg? It was like, Edgyness: The Game.

This.

Quad post to remind the dictatorship here that I want my edit functionality back.
Perhaps I should make a new account. Username= Three-eyed King
 
Last edited by a moderator:

DefJam101

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Brutal doom>>Vanilla Doom , simply as that. If BD is the definitive FPS experience i don't know, what i do know is that there is plenty of better FPS than Doom out there.
Name at least two.

Any game that has aiming with all three axis, so the game doesn't have to "aim for you" when shooting at enemies above, you have to do it yourself, you know, since you're not a fucking fag that depends of auto-aim
lol
 

AlexOfSpades

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localized damage, in particular headshots, ruined shooters

In marksmanship competitions, hitting the middle of the target (the smaller circle) is worth more points because it's more challenging, and you're rewarded more for your skill. I personally think that, in a similar fashion, adding headshots (as extra damage) reward players with good aiming skills, and encourage others to dodge more often. In what way you think that this is a bad thing? How would this added level of challenge "ruin" a shooter?
 
Unwanted

CyberP

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Not to mention that all the demons in BD have a larger HP value to accommodate for the headshots, so the only actual difference to the gameplay for this specifically is that you actually need to aim.
 

shihonage

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In Doom you're mowing monsters left and right with lighting speed, it's killing on the macro level, not micro level. In most FPS, introduction of headshots changes the whole dynamic as players are encouraged to turtle and aim. When you slow down player, you can't throw as many monsters at them at the same time. The feel of the game is altered.
 
Unwanted

CyberP

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If what you say is in fact true, then why does BD not remove any monsters from the game?
 

shihonage

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I was addressing the issue in FPS at large, and how it reshaped the modern FPS.

That said, BD is a retarded mishmash of features and the answer to your question is the same as to the question "why did they put in stealth takedowns".

They throw everything and the kitchen sink at something that was created with thought and care. Don't expect rationality or foresight.
 
Unwanted

CyberP

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The takedowns are retarded but entirely optional so no feasible argument can be made against them.
 
Unwanted

CyberP

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They throw everything and the kitchen sink at something that was created with thought and care. Don't expect rationality or foresight.

If the creator of BD (just one guy btw) was just blindly batting design decisions then he mysteriously hit a homerun nearly every pitch. Everything works together very well.
 

shihonage

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If the creator of BD (just one guy btw) was just blindly batting design decisions then he mysteriously hit a homerun nearly every pitch. Everything works together very well.

I never denied that BD has an audience. It is an audience of ADHD teenagers on uppers, but it is an audience. He's doing what he loves, and people who are like him are gravitating toward the project. The Universe works like that.
 
Unwanted

CyberP

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Even back in the day I could only play Doom a few hours in one sitting before getting bored. BD adds more complexity, challenge, control and visceral feedback, and keeps me coming back for more.
 
Unwanted

CyberP

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If the creator of BD (just one guy btw) was just blindly batting design decisions then he mysteriously hit a homerun nearly every pitch. Everything works together very well.

I never denied that BD has an audience. It is an audience of ADHD teenagers on uppers, but it is an audience. He's doing what he loves, and people who are like him are gravitating toward the project. The Universe works like that.

Audience? Who mentioned an audience? Don't think for one second I'd pull the "x game is popular therefore it must be good" card.
 

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