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The New DOOM Thread (2016)

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,826
Location
On the internet, writing shit posts.
The guns in Doom2016 do sound weak imo.

It depends. For a Doom game, the shotgun is pretty crap, but the Heavy Assault Rifle and the Plasma rifle feel great. The HAR even feels and sounds better than the chaingun, especially if you use micro missiles.

A lot of the weapons' damage and features actually come from their mods, and I noticed that you seem to deal more damage with upgraded weapons than non-upgraded weapons.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
The game is good. Reading codexers posts makes you think it's worse than it really is. It's not a high gun skill type game, but neither was the original.

I will say that there is more platforming that I was expecting, and it's not very good at times due to lack of air control and the "grab the ledge" mechanics that modern games have that don't allow you to get on a higher platform if you aren't facing the platform.

I haven't beaten the game nor fought a boss yet, but one thing I noticed about how the game handles keys is that so far, no key has led to more optional areas of the map like the original doom did. In the original, depending on map, you could get a yellow or red key before you got a blue key and then explore some area of the map to find secrets, weapons and etc. In the one, keys are sequential. You find the yellow key to then unlock the door for the blue key. Secrets are more separate.

3D Map sucks and is a bigger chore to use than the old 2D. Always resetting where you last left off when you leave.
 
Last edited:

ghardy

Educated
Joined
Jun 18, 2024
Messages
435
Does anyone know if the source for this will (ever) be released, like with older id games?
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
862
Does anyone know if the source for this will (ever) be released, like with older id games?
The guy who wanted code released isn't there anymore, so probably not.
Unfortunately. John Carmack thought that after selling the company to Zenimax he still owned his code, but after releasing the sources to, if I recall correctly, Doom 3 BFG, he was quickly reminded by the legal team it isn't so. I bet it was a big contributing factor to his leaving id Software, aside all the more public reasons related to VR and Oculus.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
18,080
Location
bulgaristan
Codex Year of the Donut
I bet it was a big contributing factor to his leaving id Software, aside all the more public reasons related to VR and Oculus.
"I thought I owned the code" was his legal defence for bringing the VR lightning/reflections tech to Oculus, right? IIRC it was originally idSoft technology.
 

soulburner

Cipher
Joined
Sep 21, 2013
Messages
862
Yeah, I don't remember the details, but not only did Zenimax lose the case against him he counter sued them afterwards for delaying payment for id.
 

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