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The New DOOM Thread (2016)

Self-Ejected

Excidium II

Self-Ejected
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I have no intention of playing this game, I'd just like to say that the soundtrack is fucking awesome and I hope the composer gets much bigger roles than his previous resume after this. BFG divison, oh lawdy.

:kingcomrade:
His work on Killer Instinct is way better.
 

Owl

Cipher
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Joined
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Codex USB, 2014
At least Blood 2 was an "honest mistake", not a cynical franchise rape reboot 20 years after the original.
 

Riskbreaker

Guest
Blood 2 had some cool levels as well. Airplane one comes to mind.
Level that was set mainly on airplane's exterior was indeed one of few actually nice looking and memorable ones. Sadly, you then proceed to the insides of said airplane, them being visually monotonous labyrinth of rooms and narrow corridors.
Latter is sadly representative of design, memorability, visual and thematic creativity (ie utter lack thereof) of the largest portion of Blood 2's maps.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
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デゼニランド
It wasn't even ok for what it was. Blood 2 was terrible. Shit. Atrocious. Three times I tried playing it, at different stages in time, and three times I ragequit in disgust.
The soundtrack is the best part of the game, though.
Not that it has much competition.
:M
Anyway, the original Blood soundtrack is far superior. :obviously:
The original Blood music is pretty rad, and I like both, so it's a matter of taste, I guess.
I should finish the original game someday, last time I tried to beat it, I quit somewhere around E3M4. :shittydog:
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
Blood 2 had some cool levels as well. Airplane one comes to mind.
Level that was set mainly on airplane's exterior was indeed one of few actually nice looking and memorable ones. Sadly, you then proceed to the insides of said airplane, them being visually monotonous labyrinth of rooms and narrow corridors.
Latter is sadly representative of design, memorability, visual and thematic creativity (ie utter lack thereof) of the largest portion of Blood 2's maps.

It is really obvious that the game was the result of the team spreading itself too thin between it and Shogo. Some good ideas and lots of uninspired copy pasta shit.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
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デゼニランド
Blood 2 had some cool levels as well. Airplane one comes to mind.
Level that was set mainly on airplane's exterior was indeed one of few actually nice looking and memorable ones. Sadly, you then proceed to the insides of said airplane, them being visually monotonous labyrinth of rooms and narrow corridors.
Latter is sadly representative of design, memorability, visual and thematic creativity (ie utter lack thereof) of the largest portion of Blood 2's maps.

It is really obvious that the game was the result of the team spreading itself too thin between it and Shogo. Some good ideas and lots of uninspired copy pasta shit.
Don't forget that they also worked on Claw 3D and Draedon. I'm pretty sure both of these games were canned when they realized they need more team members to finish Shogo and Blood 2, but it was too late for that.
 

sexbad?

Arcane
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sexbad
Codex USB, 2014
I have no intention of playing this game, I'd just like to say that the soundtrack is fucking awesome and I hope the composer gets much bigger roles than his previous resume after this. BFG divison, oh lawdy.

:kingcomrade:
It's a handful of original Doom melodies with a bunch of electro farts piled on top of them.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Blood 2 had some cool levels as well. Airplane one comes to mind.
Level that was set mainly on airplane's exterior was indeed one of few actually nice looking and memorable ones. Sadly, you then proceed to the insides of said airplane, them being visually monotonous labyrinth of rooms and narrow corridors.
Latter is sadly representative of design, memorability, visual and thematic creativity (ie utter lack thereof) of the largest portion of Blood 2's maps.

It is really obvious that the game was the result of the team spreading itself too thin between it and Shogo. Some good ideas and lots of uninspired copy pasta shit.
Blood 2's main problem is that it's built on unsalvageable foundation. The core concept is broken beyond repair (and it seems to be Jay Wilson's fault, BTW). Supernatural horror is effectively replaced by some weaksauce attempt at futuristic, vaguely sci-fi crap.

Sure, you probably could merge traditional horror with even cyberpunkish themes, but that would involve transplanting the old themes rather than supplanting them.
 
Joined
Jan 7, 2012
Messages
15,271
Super Shotgun.
I'm ambivalent about it. On one hand it feels good to use, on the other it upsets the weapon balance, as it's powerful, and ammo is plentiful.
And it counters anything that attacks by getting in your face.

Maybe I'm old fashioned but having a monster directly in his face is exactly the kind of situation a human marine in hell shouldn't feel comfortable with.

Doom 2 needed to be bigger and with more enemies, so it made sense to give some more efficient weaponry that can handle the enemies. It mostly supplants the shotgun in the same way the chaingun supplants the pistol and the BFG mostly supplants the plasma rifle.

The real problem is map makers handing it out so early, and especially the decision to go away from episodes in Doom 1 to a continuous map pool for which you start every level past the first 20% or so with every weapon and plentiful ammo. Even in many good WADs (which often use the end level death trick to force an episodic structure) the map makers seem to want to hand out the SSG around level 1 or 2 of each episode because they can't bear not to throw advanced enemies like archviles and pain elementals into their maps.
 

DraQ

Arcane
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Messages
32,828
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Chrząszczyżewoszyce, powiat Łękołody
Super Shotgun.
I'm ambivalent about it. On one hand it feels good to use, on the other it upsets the weapon balance, as it's powerful, and ammo is plentiful.
And it counters anything that attacks by getting in your face.

Maybe I'm old fashioned but having a monster directly in his face is exactly the kind of situation a human marine in hell shouldn't feel comfortable with.

Doom 2 needed to be bigger and with more enemies, so it made sense to give some more efficient weaponry that can handle the enemies. It mostly supplants the shotgun in the same way the chaingun supplants the pistol and the BFG mostly supplants the plasma rifle.
Weapons supplanting each other is shit design.
It's acceptable with fists or pistol as they are emergency weapons but weapons should generally have their niches in which they excel. And no, BFG doesn't supplant PG, it has completely different mode of action and is incredibly power-hungry.

As for Doom 2 needing better weapons - again, no. BFG is safe point-blank and an effective single-shot crowd mower so it might as well have provided it early instead along with very thin trickle of cells allowing you to only use it very sparingly (alternatively PG could be used). Plus, you also had chainsaw.
 

Riskbreaker

Guest
It mostly supplants the shotgun in the same way the chaingun supplants the pistol and the BFG mostly supplants the plasma rifle.
Eh, no. Not at all.
Super shotgun is slower, eats two shells, and has limited effective range due to its spread. So, despite its increased firepower, it most certainly doesn't supplant the basic shotgun. Hell, i'd even say that super shotty is the one with limited usability compared to the standard one.
As for BFG and plasma rifle, they ain't even comparable in their use and behavior.
 

DraQ

Arcane
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Chrząszczyżewoszyce, powiat Łękołody
It mostly supplants the shotgun in the same way the chaingun supplants the pistol and the BFG mostly supplants the plasma rifle.
Eh, no. Not at all.
Super shotgun is slower, eats two shells, and has limited effective range due to its spread. So, despite its increased firepower, it most certainly doesn't supplant the basic shotgun. Hell, i'd even say that super shotty is the one with limited usability compared to the standard one.
As for BFG and plasma rifle, they ain't even comparable in their use and behavior.
True that (and I also consider SG to be far more versatile weapon), though abundant shared ammo pool is what makes SSG a bit egregious, even if it only supersedes SG in close quarters and against stuff like pinkies.
 
Self-Ejected

Excidium II

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Yeah, the way to control SSG would be to have tight control on the amount of shells in a map, but the designers didn't really care.
 
Joined
Jan 7, 2012
Messages
15,271
SSG is generally as good or better than the SG in everything but lone imp/zombiemen. When you look at ammo efficiency it starts to become more efficient than the SG pretty quickly actually.

Plasma rifle is generally ignored because the BFG is simply better. Plasma rifle's better DPS over chaingun is not needed (if they are at range killing them quickly isn't an issue) and BFG is a lifesaver and hugely efficient at crowds. Though I do like using the plasma rifle against pain elementals.
 
Last edited:

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
I did a video about D44M


fuckin finally somebody not licking the game's arsehole


which is funny coming from you, I guess
great video, sex
I haven't played the game yet and I don't want to because all I see are empty fucking levels with nothing in it and some spawning shit and it looks awful.
 

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