Epsilon
Cipher
- Joined
- Jul 11, 2009
- Messages
- 428
Super Shotgun.SE is to FE what Doom 2 is to Doom 1, an improvement in every way.
In what did Doom 2 improve Doom 1? Besides count of teleport traps and monster closets.
Super Shotgun.SE is to FE what Doom 2 is to Doom 1, an improvement in every way.
In what did Doom 2 improve Doom 1? Besides count of teleport traps and monster closets.
The original shotgun is still the more satisfying of the two.Super Shotgun.
The gaming media labelled it as such because they were morons as usual. Criticizing Serious Sam for not following some classic formula is missing the point entirely, because it never wanted to be Doom and was pretty much antithetical to Doom-era shooters in its design. It never tried to hide it either.Serious Sam was basically a foreign indie game that wanted to be Doom but couldn't.
I don't *hate* it but it's bland, uninspired and pathologically easy (being easy is not in itself a damning trait, but if you can get through about half of the game before noticing that someone switched your godmode on when you were AFK then it is a problem), so seeing it pictured as some sort of classic never fails to piss me off.Funniest thing is that not only did I not see people praising Quake 2 to the skies around here like Israfael claims, I saw surprising amount of dislike for it (people like DraQ come to mind)
Some neat level design and new monsters.Super Shotgun.SE is to FE what Doom 2 is to Doom 1, an improvement in every way.
In what did Doom 2 improve Doom 1? Besides count of teleport traps and monster closets.
I'm ambivalent about it. On one hand it feels good to use, on the other it upsets the weapon balance, as it's powerful, and ammo is plentiful.Super Shotgun.
Fuck pain elementals though.Some neat level design and new monsters.
And it counters anything that attacks by getting in your face.I'm ambivalent about it. On one hand it feels good to use, on the other it upsets the weapon balance, as it's powerful, and ammo is plentiful.Super Shotgun.
We're talking about Doom 2.The most OP weapon is the gauss cannon tho, and ammo is hardly ever an issue, especially as you can just chainsaw low level mooks and fully replenish again.
We're talking about Doom 2.The most OP weapon is the gauss cannon tho, and ammo is hardly ever an issue, especially as you can just chainsaw low level mooks and fully replenish again.
There is a Doom 2 already?
I know 12 y/o kids that play Doom 1 and 2, you are not that elite as you think grandpa.No shit, that's why bethseda named doom 4, DooM. No need to fight against a legacy if people don't know about the original one.
I know 12 y/o kids that play Doom 1 and 2
Once I tried to talk one of my friends into playing Doom. He laughed and went on and on about how there is not motivation to keep playing because there is not story. My jaw dropped. I have been affected by the storyfag disease. It is not a joke or a meme. It is a real, serious issue plaguing the youth of our world today.
The real issue is, he doesn't know where to go without quest markers.
I know 12 y/o kids that play Doom 1 and 2, you are not that elite as you think grandpa.No shit, that's why bethseda named doom 4, DooM. No need to fight against a legacy if people don't know about the original one.
Nobody claims to be any sort of elite, it's just another thing that you of Bethesda cult like to sneeringly accuse those who disagree with you.I know 12 y/o kids that play Doom 1 and 2, you are not that elite as you think grandpa.No shit, that's why bethseda named doom 4, DooM. No need to fight against a legacy if people don't know about the original one.
Check shihonage wall of texts in the Quake 2 thread, i did not want to point fingers, but you forced me. Sometimes people think they are objective, but then you see that they just defend a particular brand or a particular 'team' so to saydid I not see people praising Quake 2 to the skies around here like Israfael claims
Sometimes people think they are objective, but then you see that they just defend a particular brand or a particular 'team' so to say
Warning - Anti new Doom rant incoming. You've been warned! Also Warning - I have not played the game, only watched several hours of gameplay from various sources! My comments are based on what I SAW, not what I PLAYED.
The new Doom game just isn't a legitimate Doom game, in my opinion. I will not be supporting this game. Let me explain why.
I am huge fan of the original games - Doom, Doom II, Final Doom and Doom 64, going back many years. These are what I consider the "Classic Doom Games". They all closely resemble each other in gameplay, graphical style and the basic philosophies and ideas of level design.
Doom 3 is an okay game, I would play it sooner than this new Doom. But Doom 3 is not a classic-style Doom game, either. If I want a Doom game, I play the originals.
My opinion is not based on nostalgia, it's based on design principles.
The new Doom is an arena shooter done in an extremely repetitive way that does not resemble any of 4 Doom games I quoted.
The level design is atrocious, in my opinion - small, narrow hallways that lead to uninspired, slightly larger arena rooms where you kill wave after wave of spawning enemies.
Excuse my language, I'm very passionate about this. How the FUCK is that a Doom game?
Where is the unique, interesting, sprawling level design? Where are the tricks and traps around every corner? Ambushes? Enemies placed strategically on the map to give you certain problems as you explore (and also, occasionally scare the shit out of you!)? Etc.
It's just a shame to me that this is the new generation's Doom that they get. Uninspired, forgettable, and I highly doubt it will be the formula for some incredible new Doom series to come.
They should have called this game Hellspawn: Demonslayer, not Doom.
Rant over.
Well, apparently the new Doom starts with a story being told on a monitor, which Doomguy promptly flings across the room as if to indicate, "This is a Doom game! We don't need no damn story!"
A little bit later and they basically say, "Haha! Fooled you!", and start the story.
Not that there's anything wrong with a story. But who are these Doom fans who are just craving a rich, engrossing story in their Doom games? Seriously?
The originals kept you playing because the gameplay was excellent. The level design was excellent. Everything about the game was excellence. These key factors are missing in the new Doom, replaced by...a story?
What was the story of the originals? You're a marine, you start out on a space station, then you have to travel to hell and kill demons. That's all I knew about it and all I needed to know about it.
You played because the gameplay was great. You couldn't wait to see that next level. You couldn't wait to search all over the map for secrets. It wasn't about a story.
But hey, what do I know? I'm just a guy who still plays the original Doom games to this day and continues to go back to them. They are classics. Without much of a story.