sea
inXile Entertainment
- Joined
- May 3, 2011
- Messages
- 5,698
I kind of agree about the spells interface... the constant scrolling got really old, really fast, to the point where I honestly just kind of forgot about or stopped using certain spells because I had to tab through three pages to find them. A hotbar with everything on it is ugly, but a pop-out menu that shows your entire spell book on a separate screen or overlay would be fine. I guess it wouldn't really work for real-time play, since it'd have to obscure the screen, but... well, just make it auto-pause when it's open.
Still, I think the Infinity Engine interface holds up surprisingly well considering the age. The learning curve certainly isn't as steep as with some games and for the most part, it doesn't hide any functionality to deeply. Plus, it's actually good-looking in every instance the engine's been used, scales well to high resolutions, and is very economical with its use of space. That's a lot better that what can be said of many modern interfaces.
Still, I think the Infinity Engine interface holds up surprisingly well considering the age. The learning curve certainly isn't as steep as with some games and for the most part, it doesn't hide any functionality to deeply. Plus, it's actually good-looking in every instance the engine's been used, scales well to high resolutions, and is very economical with its use of space. That's a lot better that what can be said of many modern interfaces.