someone else
Arcane
Replaying it after many years so I've forgotten most of it. Pretty dull walk and slash. Melee oriented party using the 2 rings of freedom + spells of freedom and web = win.
Surf Solar said:I'm still playing and thoroughly enjoying it. Good game. Now, I'm stuck at this dragonhead (?) dungeon. Went through all the levels, wasn't hard. Now, I'm at the final chamber, but I just can't make it (too moronic/whimpy). There are ~10 Trolls and some priestresses bombing me with their spells, and a very tiny area to fight them. So I buffed my party with all the possible spells I have, casted haste, summoned skeletons etc - I still get my ass handed. I have no idea where from I should get fire arrows to destroy the trolls, my abilities to cast melfs arrow of poison (?) or other fire/poison based are very limited.. I usually cast sleep on the trolls at first to beat the priestesses, but they eventually overwhelm me. Any idea what to do? (I don't want to cheese or to alter the difficulty). Thanks.
PorkaMorka said:Did anyone ever make a fan mod to fix the issue in IWD1 where only a portion of a group of enemies will activate if you advance on them slowly? Meaning half a group will charge you while the others sit idly in the fog of war.
If so that would help a lot.
octavius said:PorkaMorka said:Did anyone ever make a fan mod to fix the issue in IWD1 where only a portion of a group of enemies will activate if you advance on them slowly? Meaning half a group will charge you while the others sit idly in the fog of war.
If so that would help a lot.
That is not really a problem in IWD, since most living enemies will call for help. AFAIK only the undead can be "activated" one at a time. I don't think Kresselak's tomb will be doable if his whole legion of undead homed in on you.
octavius said:PorkaMorka said:Did anyone ever make a fan mod to fix the issue in IWD1 where only a portion of a group of enemies will activate if you advance on them slowly? Meaning half a group will charge you while the others sit idly in the fog of war.
If so that would help a lot.
That is not really a problem in IWD, since most living enemies will call for help. AFAIK only the undead can be "activated" one at a time. I don't think Kresselak's tomb will be doable if his whole legion of undead homed in on you.
That's all too true but the IWD game universe is still way more attractive than ToEE's. I love both so I replayed both a lot and going through the iced landscapes, frozen aquarium, hand of Seladrine and the whole shebang is something else than watching little dots on a map going from Homlet to the moathouse, Nulb and the temple.Mighty Mouse said:BG and IWD doesn't require much D&D tactics compared to ToEE
Melissan said:Fighting dumb bagbears and humans gets old fast. ToEE was my first turn-based game and I was afraid that it will be too hard for me, but it was surprisingly easy. I don't think I've ever finished it. The IWD games are a lot harder.
As you said there are not that many really different party experiences to be had. The only thing that I did and changed things a bit was my "no spellcasters, single classes only" party. Huuuge resting times...jagged-jimmy said:Are there party setups which would make a run interesting?
Melissan said:I liked them. The background are beautiful and the music fits them so well.
Melissan said:Fighting dumb bagbears and humans gets old fast. ToEE was my first turn-based game and I was afraid that it will be too hard for me, but it was surprisingly easy. I don't think I've ever finished it. The IWD games are a lot harder.
I salivate in anticipation.Lonely Vazdru said:Now, IWD with ToEE engine...
Eyeball said:It is actually pretty bad. The graphics haven't aged well, the art style is ugly, the interface is clunky
No, really, the Infinity engine is unbelievably horrifyingly awful for combat. On a scale of 0-10, where 10 is Wizardry 8's combat engine, it is rated a negative 18/99. The infinity-based PST is the best game in history, but only because combat was such a minor part of it. The way your entire party stutters when you issue a movement command, the fact that their AI seems to go full retard at weird times, forcing you to play in constant pause/unpause mode for decent results, the fact that the enemies don't really appear to have much in the way of brains apart from charging at you blindly, the fact that even doing simple things like bashing doors or moving your party around in formation is much more of a chore than it really should be and the fact that YOU MUST GATHER YOUR PARTY BEFORE VENTURING FORTH has remained from Baldurs Gate since apparently nobody told the developers just how irritating this was, although it is thankfully no more voiced.Hamster said:Eyeball said:It is actually pretty bad. The graphics haven't aged well, the art style is ugly, the interface is clunky
0/10. Next time pretend to be a woman to make your trolling entertaining.
Eyeball said:On the advice of this thread, I bought this off Gog for 10 dollars.
It is actually pretty bad. The graphics haven't aged well, the art style is ugly, the interface is clunky (why the fuck did I get suckered into buying a game for the Infinity engine? It is unbelievably unwieldy in combat!)
Still, I appreciate that it seems to be the kind of game that isn't afraid to kick you in the balls if you just charge in and expect to kick ass. I got several party members killed in the very first fight against some pissant goblins and had to reload and exploit their lack of AI to beat them comfortably. I am now stuck in some caves against an ogre that kills both my paladin and warrior with ease, and throwing ogres at DnD parties at level 1 is actually fairly hardcore.phics