Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Icewind Dale The Icewind Dale Series Thread

Jigby

Augur
Joined
May 9, 2009
Messages
395
despite both having integer scaling options.
integer scaling is going to affect only the size of the scaling. Plus, you're already at integer since you're playing at half your desktop resolution. So the integer option at that resolution should have no effect. For filters, switch the shaders. I guess the common ones are nearest-neighbor, sharp bilinear, catmull-rom, catmull-rom-sharp and fsr. FSR was added only in 6.5.0.0, so you might have to update (the version packaged with iwd2ee seems to be ~6.0.0.0). Also some of those shaders might be in the shader-package.zip (shader-package.zip\interpolation\...)
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,567
Location
Merida, again
Downloaded the most recent cnc-ddraw (6.9 something). Been playing with the filters. Nearest neighbor looks much crappier than what I get in gamescope. Catmulll-rom-bilinear seems to be the best one for me.
 
Last edited:

Jigby

Augur
Joined
May 9, 2009
Messages
395
I think FSR has the sharpest look, but it doesn't look good with the old fog of war and I don't like the one in EE. So I can't really use it...

Nearest neighbor looks much crappier
Yeah, I also dislike nearest neighbor, some people like though, even Codex has plenty of recommendations with set resolution to your desktop half and the integer scale application etc...
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,567
Location
Merida, again
Nearest neighbor looks rather good and crisp in gamescope, so not sure what is happening with cnc-ddraw. Haven't tried fsr, but at least in gamescope it tends to smudge the edges of sprites a bit too much and some colors look messed up (like reds). Text rendering with gamescope and fsr is much better than with other filters. The EE fog of war looks weird, but I prefer it over the constant flickering with the original fog.
 

cretin

Arcane
Douchebag!
Joined
Apr 20, 2019
Messages
1,497
Guys can you bash together a quick summary for what you did to get IWD2EE running on wine? Ive been having trouble all morning.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,567
Location
Merida, again
Got it running on a WINE staging prefix (ver 9.19) with nothing extra except cnc-ddraw. Mod installs fine (just takes a while like all weidu mods). Using IWD2 Complete from GOG.
  • Install IWD2 (preferably on its own WINE prefix)
  • Download the latest IWD2EE and extract it to your IWD2 install folder
  • Run the IWD2EE setup and install desired components
  • Get the latest cnc-ddraw from here
  • Extract the cnc-ddraw archive to your IWD2 install folder
  • Add a ddraw override to your WINE prefix and set it to "native"
  • Run cnc-ddraw config utility (it should be inside your IWD2 installatin folder too) and set preferences to your liking
 
Last edited:

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,763
Location
Copenhagen
Dragon's Eye, Norway. Wonder if it was an inspiration

467702539_545885975022717_3865382669453483294_n.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom