1. WTF why did they remove click to move? You know, what every good player in GW1 used because drive mode was laggy and imprecise? Guess what, in GW2 it comes with even more lag, and it's the ONLY option.
Yeah, no, WASD works fine and is not laggy.
3. More random UI complaints: Changing health bar to a crappy health circle thing?
OH GOD THEY CHANGE I CAN'T HANDLE CHANGE
Locking WEAPON SWITCHING and SKILL SLOTS until a higher level?
Oh God, locking things until level 10 out of 80.
6. You can attack while moving. Tremendous dumbing down of the game. Movement was a huge part of GW1, now it's free. Now I don't even have to break attack while dodging 100% of enemy ranged attacks.
You don't dodge just by moving.
8. QUEST POINTERS! Yes, GW1 had quest pointers, WHEN YOU TOOK THE QUEST. Now the map has pointers for skills and locations you haven't even found yet.
Only after you reach an area and visit a Scout.
9. Clusterfuck as hell battles. Just from the tutorial I can see large group play will go from a high-coordination activity to AoE spamming groups of people.
So, playing with a random people that you run into results in non-coordinated clusterfuck activity. Your [Perception] is very high.
11. Too many non-skippable cinematics. Yes, I know everyone loves these.
You couldn't find the "Skip to End" button? Unless you are talking about the two unskippable cinematics in the tutorial, which probably are the only unskippable cutscenes in the entire game. Which leads me to think, why the fuck are you writing a 11-point post based just on the tutorial?
Is there any significant content I'll miss by only playing Human and Bigger Human characters?
What kind of question is that? No, only humans and Norn have unique content, the rest just twiddle their twats.
I'm not all that interested in the god-awful looking furries, but if there are any starts which aren't as derpy I'll take them.
I find everything about humans BSB but Norn are cool.
Already have. Guess what? It's still not a 1/10th of the hundreds of skills available in GW1.
The point was that Elementalists have 20 skills to use at the SAME time. Not switching out of combat.
Can't even call it death now, all that happens is you fall down and slowly regain life while still being able to hurt enemies.
If by slowly regain life, you mean that enemies target you and finish you off while you're in downed mode.
Oh and when you hurt enemies you aren't regaining health simultaneously. They are different skills.
Aside from the number of skills, the worst thing is that the skills are just plain worse. Take a look at the mesmer skills in GW1 then look at the ones in GW2. I try not to break down in tears, but it should be impossible for anyone who played GW1 to avoid doing so.
Yeah, just look at the interesting clone mechanics in GW1.
Did you even get out of pre-searing?
This is an ironic question given the amazing review of the tutorial you gave.
And if you didn't try PvP then you completely skipped over the better half of the game.
Something tells me you haven't tried PvP or WvW in GW2. More irony.