Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Guild Wars 2 Thread

Joined
Jan 7, 2012
Messages
15,265
Do I need to make a video? I'm watching arrows fly wide and do no damage constantly.
Please do. I just tested and it only really works with slow projectiles (aka not arrows or bullets) and of course not with homing ones.

X98JG.gif


I've done it a handful of times vs guns, but I think that was almost a glitch and probably nigh impossible to do consistently.

What logic do you think is behind locking skills early on? Developers think that giving players more than a few skills at the beginning will make the game too confusing for idiots. Ergo they lock the skills early on to make the game easier for said idiots.
So? It's still not dumbing down as long as the game plays properly eventually, especially at level 10 out of 80. Dumbing down is when features are locked or removed, period.
Except some slots are locked all the way up to level 30. And at what point SHOULD we be allowed to use everything? What if it were only unlocked at level 79? Saying that its "only" for the first 10-30 levels is a cop-out. It should be unlocked from level 1. If the tutorial is over then so should be the hand-holding.

But GW1 let me play alone with henchmen/heroes in a coordinated fashion. This is a definite step back.
Oh no things are different must be a step back..

GW1: I can do it alone OR I can do it with friends OR I can find random players. Doing it alone will require much more skill and knowledge of the game as I need to understand all 8 characters instead of just 1.
GW2: I can only do it with friends or random players.

By what definition is this not a step back?

If I was to explore the ass-end of nowhere for no particular reason I'll have a hard time getting a coordinated group together.
Make friends.
Should not be a requirement to play the game. It wasn't for GW1. If it is for GW2 then that is a distinct problem with the game.

And let me tell you, the vast majority of "friends" in these games will only be with you for the phat lewt. If you want to go somewhere totally out of the way just to look at the scenery or w/e, good luck finding 20 other people wanting to come along in a timely fashion.

You seem to be misunderstanding what I'm asking. I didn't say any race's content was significant. I was asking whether there were significant differences at all. For example, in GW1 there was significant extra content available to Prophecies starts, with a half dozen pre searing areas. There was not significant content available to Factions or Nightfall, the only thing you really missed out on were a few training quests.
If you've made both a human and a Norn, then you can puzzle together how much significant differences there are in the other content. Hint: The amount of significant difference might be similar to the difference between the human content and the Norn content.
Except I can't know this unless I have finished the game (or at least whatever the storyline is) on each. I'd rather know what my 3rd/4th/5th character should be a bit before that point, as I would like to see the other classes sometime soon.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
Why the fuck are people that stupid that even when they're determined to hate it they go and waste 50€ on it.
Eh, I can get the reasons for that, it's like "Fuck, I just wasted 50€ on this?". On the other hand, instead of just being pissed, might as well take a bit of time and look around. As I said, I did try to give GW1 justice, but it was just not my thing, even though I did take a peek at things, and even then, I'm not pissed off at paying a bit of cash for it.

Yeh, but people here have been trashing it before buying it, of course later they buy it and they keep trashing it, what were they expecting?
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,502
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Except some slots are locked all the way up to level 30. And at what point SHOULD we be allowed to use everything? What if it were only unlocked at level 79? Saying that its "only" for the first 10-30 levels is a cop-out. It should be unlocked from level 1. If the tutorial is over then so should be the hand-holding.
By that logic all skills should be free of purchase so you that you shouldn't have to be hand held from having all the skills available to build your character with at level 1. Or, hell, why is there leveling anyway? Should just start at level 80.

There are no absolutes in game design, fortunately. If anything, having more skill slots makes my character feel stronger because I have more options in combat.

I assume the logic behind having to level to unlock slots being to add incentive to leveling up.

Doing it alone will require much more skill and knowledge of the game as I need to understand all 8 characters
This is a joke, right?

Should not be a requirement to play the game. It wasn't for GW1.
Yes, it was. Henchmen are BSB.

Also,

>buying a multiplayer game and complaining about multiplayer

Except I can't know this unless I have finished the game (or at least whatever the storyline is) on each. I'd rather know what my 3rd/4th/5th character should be a bit before that point, as I would like to see the other classes sometime soon.
Ugh fine I'll stop being facetious. Seems like you finish the racial storyline around level 20-30. I assume the racial areas end there, too?
 
Joined
Jan 7, 2012
Messages
15,265
Am I blind or is there no way to reorganize your skills? Switching between sets and having your Aoe/Prots suddenly mixed up is incredibly annoying.

Except some slots are locked all the way up to level 30. And at what point SHOULD we be allowed to use everything? What if it were only unlocked at level 79? Saying that its "only" for the first 10-30 levels is a cop-out. It should be unlocked from level 1. If the tutorial is over then so should be the hand-holding.
By that logic all skills should be free of purchase so you that you shouldn't have to be hand held from having all the skills available to build your character with at level 1. Or, hell, why is there leveling anyway? Should just start at level 80.

There are no absolutes in game design, fortunately. If anything, having more skill slots makes my character feel stronger because I have more options in combat.

I assume the logic behind having to level to unlock slots being to add incentive to leveling up.

There's a big difference between arbitrary mechanics restrictions and a character learning new skills. Playing with only 4-6 or so skills (half of which may suck) is boring as fuck, if you think the first 30 levels being boring is a good decision then I pity you. GW1 gave you 8 primary profession skills and several secondary skills in the tutorial, and as soon as you left you could buy any skill in the game that was unlocked. No forced grinding or anything to reach the point where you can use a fun build.

GW2 is already an MMO with a ridiculous level cap. It doesn't need incentives to level. If anything it should use the GW1 system of giving skill points for levels, if you want to tie skill gains to leveling.

Doing it alone will require much more skill and knowledge of the game as I need to understand all 8 characters
This is a joke, right?

What part do you think is a joke? If you need to make 8 builds instead of 1 then you need to have a lot more skill and knowledge to do it properly.

Should not be a requirement to play the game. It wasn't for GW1.
Yes, it was. Henchmen are BSB.

It wasn't for GW1. I beat all of Prophecies/Factions with henchmen. Heroes suffice for later campaigns.

>buying a multiplayer game and complaining about multiplayer

GW1 was a multiplayer game too. Somehow it still managed to support solo players. It's almost like it was better designed.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Quote Wars 2

Also, did they really need to test this authentication bullshit on the weekend? I'm stuck on the login screen because I'm not getting the e-mail.
 

Condiments

Educated
Joined
Nov 10, 2011
Messages
72
Location
Shoulder of Orion
GW1: I can do it alone OR I can do it with friends OR I can find random players. Doing it alone will require much more skill and knowledge of the game as I need to understand all 8 characters instead of just 1.
GW2: I can only do it with friends or random players.

By what definition is this not a step back?

So your complaint is the multiplayer centric design of a multiplayer game? :retarded:

I get that you could play GW1 as a pseudo single-player game with the use of heroes, but I'm not sure I understand the complaint given the nature of the genre. Playing with other people is what makes these games fun not tinkering with bots.

Anyways, anybody fight the fire elemental in the asura starting zone? Holy shit is that boss a monster. Just bodies of players just piled up at the entrance to it's room with fireballs flying all over the place.
 
Joined
Jan 7, 2012
Messages
15,265
Playing with other people is what makes these games fun not tinkering with bots.

Speak for yourself. The fun of GW1 was developing builds and playing with heroes gave you 8x as much power.

So your complaint is the multiplayer centric design of a multiplayer game? :retarded:

This is like the idiots who say that Diablo 2 was only meant to be played online so Diablo 3 being online-only isn't a bad thing. GW1 gave you options, GW2 does not. Whatever you think was the focus of GW1 is irrelevant; what matters is that they took away options of play for no reason.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
COCK AND BALLS

Why don't you people start bitching about something that really matters, like how the Auction House was unavailable the entire week or how a lot of people can't login right now because they decided to activate their authentication bullshit before it was ready ON THE FUCKING WEEKEND or how they use facebook and twitter to post news instead of the actual game launcher

FUCK
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
yeah, i can't get in either, which is weird since it worked fine before.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Yeah...What's great is that they use the same authentication system for logging on the account management so you can't even go and change your preferences to not use this gabage.
 
Joined
Jan 7, 2012
Messages
15,265
Yeah...What's great is that they use the same authentication system for logging on the account management so you can't even go and change your preferences to not use this gabage.

:retarded:

/facepalm

edit: Just to be clear, :retarded is for you, not them. Take a second to think about how effective the authentication would be if you didn't need to authenticate yourself to disable it.


In any case, this is the fucking codex. We love games that are 20 years old. I don't hold intermittent connectivity issues against a game, if it's good enough to play it's good enough to play a week from now. And auction houses? Pff, who gives a fuck?
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
of course they do. would be fucking pointless to have the system at all otherwise.
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
838
Pathfinder: Wrath
Man, first whisper, now average manatee. Why do you bore us with your whining? You don't like this game, fine. GTFO and stop posting shit, it's not like we will agree with your "taste" if you just complain enough.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Yeah...What's great is that they use the same authentication system for logging on the account management so you can't even go and change your preferences to not use this gabage.

:retarded:

/facepalm

edit: Just to be clear, :retarded is for you, not them. Take a second to think about how effective the authentication would be if you didn't need to authenticate yourself to disable it.
They could use a different system, you nigger. Like a confirmation e-mail that actually works. They do that for changing your e-mail address instead of this authentication crap.
 
Joined
Jan 7, 2012
Messages
15,265
Yeah...What's great is that they use the same authentication system for logging on the account management so you can't even go and change your preferences to not use this gabage.

:retarded:

/facepalm

edit: Just to be clear, :retarded is for you, not them. Take a second to think about how effective the authentication would be if you didn't need to authenticate yourself to disable it.
They could use a different system, you nigger. Like a confirmation e-mail that actually works. They do that for changing your e-mail address instead of this authentication crap.

That changes nothing about the fact that any authentication that is not applied across everything is effectively useless


Man, first whisper, now average manatee. Why do you bore us with your whining? You don't like this game, fine. GTFO and stop posting shit, it's not like we will agree with your "taste" if you just complain enough.

Let me check the URL... yep this is RPGCodex. Get used to it bitch.

FWIW, I don't think the game is horrible. It's just meh, and a huge disappointment after how good and fresh GW1 was. Good for what it is, to use the phrase. I'm sure I'll find it exciting when I'm drunk.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Yeah...What's great is that they use the same authentication system for logging on the account management so you can't even go and change your preferences to not use this gabage.

:retarded:

/facepalm

edit: Just to be clear, :retarded is for you, not them. Take a second to think about how effective the authentication would be if you didn't need to authenticate yourself to disable it.
They could use a different system, you nigger. Like a confirmation e-mail that actually works. They do that for changing your e-mail address instead of this authentication crap.

That changes nothing about the fact that any authentication that is not applied across everything is effectively useless.
At least I'd be able to play.
 
Joined
Jan 7, 2012
Messages
15,265
Is there a FREEDOMLAND codex guild btw?

Yeah...What's great is that they use the same authentication system for logging on the account management so you can't even go and change your preferences to not use this gabage.

:retarded:

/facepalm

edit: Just to be clear, :retarded is for you, not them. Take a second to think about how effective the authentication would be if you didn't need to authenticate yourself to disable it.
They could use a different system, you nigger. Like a confirmation e-mail that actually works. They do that for changing your e-mail address instead of this authentication crap.

That changes nothing about the fact that any authentication that is not applied across everything is effectively useless.
At least I'd be able to play.

You'd also be able to play if they disabled requiring a password for accounts. It would be phenomenally stupid, but you'd get to play. Running everything everywhere through the exact same authentication system is computing security 101, anytime you see anything different someone has made a big mistake. If you can't understand that a half-week of downtime is less damaging than having a permanently fundamentally flawed authentication system then you have some very screwed up priorities.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,502
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Am I blind or is there no way to reorganize your skills? Switching between sets and having your Aoe/Prots suddenly mixed up is incredibly annoying.
Your weapon skills you mean? Nope. Learn to play. ;)

Playing with only 4-6 or so skills (half of which may suck) is boring as fuck, if you think the first 30 levels being boring is a good decision then I pity you.
By 4-6 skills you mean 13 skills right? Because you have 10 weapon skills to play with by level 10 and I forget if 1 or 2 slot skills. Oh and then the healing slot.

GW2 is already an MMO with a ridiculous level cap. It doesn't need incentives to level.
Does not compute. More level treadmill means more incentives are better.

If anything it should use the GW1 system of giving skill points for levels, if you want to tie skill gains to leveling.
It does.

GW1 gave you 8 primary profession skills and several secondary skills in the tutorial, and as soon as you left you could buy any skill in the game that was unlocked.

What part do you think is a joke? If you need to make 8 builds instead of 1 then you need to have a lot more skill and knowledge to do it properly.
Yes, yes, GW1 is a better skill building game. But I mean in terms of on the tactical level, NPCs added very little thinking during actual gameplay. Now if you had finer and more intuitive control of your party I'd concede that'd be a fun game.

It wasn't for GW1. I beat all of Prophecies/Factions with henchmen. Heroes suffice for later campaigns.
Do you not know what BSB means?

GW1 was a multiplayer game too. Somehow it still managed to support solo players. It's almost like it was better designed.
Well, we are skipping over that you can play GW2 solo, too. You can do everything except for dynamic events, probably.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Is there a FREEDOMLAND codex guild btw?

Yeah...What's great is that they use the same authentication system for logging on the account management so you can't even go and change your preferences to not use this gabage.

:retarded:

/facepalm

edit: Just to be clear, :retarded is for you, not them. Take a second to think about how effective the authentication would be if you didn't need to authenticate yourself to disable it.
They could use a different system, you nigger. Like a confirmation e-mail that actually works. They do that for changing your e-mail address instead of this authentication crap.

That changes nothing about the fact that any authentication that is not applied across everything is effectively useless.
At least I'd be able to play.

You'd also be able to play if they disabled requiring a password for accounts. It would be phenomenally stupid, but you'd get to play. Running everything everywhere through the exact same authentication system is computing security 101, anytime you see anything different someone has made a big mistake. If you can't understand that a half-week of downtime is less damaging than having a permanently fundamentally flawed authentication system then you have some very screwed up priorities.
I'd rather not be a tester for an optional service I didn't ask for in the first place.
 
Joined
Jan 7, 2012
Messages
15,265
Am I blind or is there no way to reorganize your skills? Switching between sets and having your Aoe/Prots suddenly mixed up is incredibly annoying.
Your weapon skills you mean? Nope. Learn to play. ;)

Figures that I shouldn't expect GW1-level thought into the UI with GW2. I guess I'll just make a script to get around this...

Playing with only 4-6 or so skills (half of which may suck) is boring as fuck, if you think the first 30 levels being boring is a good decision then I pity you.
By 4-6 skills you mean 13 skills right? Because you have 10 weapon skills to play with by level 10 and I forget if 1 or 2 slot skills. Oh and then the healing slot.

4-6 skills at the very start after the tutorial is what I meant. You gain more slowly and then you get more slots even slower.

GW2 is already an MMO with a ridiculous level cap. It doesn't need incentives to level.
Does not compute. More level treadmill means more incentives are better.

How does that make sense? If someone is level 40 they are already massively stronger than a level 20. They don't need extra skills on top of that.

GW1 gave you 8 primary profession skills and several secondary skills in the tutorial, and as soon as you left you could buy any skill in the game that was unlocked.

What part do you think is a joke? If you need to make 8 builds instead of 1 then you need to have a lot more skill and knowledge to do it properly.
Yes, yes, GW1 is a better skill building game. But I mean in terms of on the tactical level, NPCs added very little thinking during actual gameplay. Now if you had finer and more intuitive control of your party I'd concede that'd be a fun game.

You could manually use their skills and set their positions (well, 3 of them). Compare that too... wait, no control over other players at all. Even a small something is better than nothing.

It wasn't for GW1. I beat all of Prophecies/Factions with henchmen. Heroes suffice for later campaigns.
Do you not know what BSB means?

Your usage of it made no sense within the sentence, because you said henchmen couldn't be used and then that they were BSB without any connection or reasoning between the thoughts. Ergo I responded to the first part since the second did not parse.

GW1 was a multiplayer game too. Somehow it still managed to support solo players. It's almost like it was better designed.
Well, we are skipping over that you can play GW2 solo, too. You can do everything except for dynamic events, probably.
[/quote]

Keep in mind when I say "solo" for guild wars I mean "solo with AI H/H". The benefit of GW1 is that you can play a team game without the need to have a full 8 players all ready and coordinated together. If you can actually beat GW2 entirely solo with 1 character (normally, that is) then I would consider that a serious problem, as GW is supposed to be a team game.
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
GW1 at launch and I believe well into its life wasn't really a soloable game. A majority of it was, but there were certain missions and areas that were simply impossible without a coordinated team of players. I don't know when exactly they implemented "Hero" NPCs or whatever they're called, but before then you really did need a group for certain areas.
 
Joined
Jan 7, 2012
Messages
15,265
GW1 at launch and I believe well into its life wasn't really a soloable game. A majority of it was, but there were certain missions and areas that were simply impossible without a coordinated team of players. I don't know when exactly they implemented "Hero" NPCs or whatever they're called, but before then you really did need a group for certain areas.

Absolutely not for anything other than the Elite Areas. I say this because I got Legendary Survivor (equivalent of Hardcore mode up to an effective level 100) using nothing but henchmen. Half the elite areas didn't even have Henchmen available, and of the other two one of them (Fissure of Woe) was still pretty easy with hench. All normal missions were definitely completable with henchmen. Hard mode is very, very hard with them, but it was only added after Heroes.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,478
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
GW1 at launch and I believe well into its life wasn't really a soloable game. A majority of it was, but there were certain missions and areas that were simply impossible without a coordinated team of players. I don't know when exactly they implemented "Hero" NPCs or whatever they're called, but before then you really did need a group for certain areas.

Well GW1 and GW2 both suffer from the MMORPG cancer that are insane HP to damage ratios. And while GW1 was certainly a worse game because of it, GW2 suffers exceptionally from this, since all the nifty movement and stuff they put into the game becomes meaningless, when you have to unload your standard combo a whopping 10 times to kill a mob at your level... everything becomes so utterly pointless.

They need to slash HP on everything by a factor of 10, including player characters. Then we would've a good game^TM. To put that into perspective:

At (down)level 50 I deal around 400 dmg with my '1' combo. A level 50 mob needs 9 full combos to go down, so it has about ~3600 HP. At 360 HP I'd need to unload my '1' combo one time to dispatch some trivial undermob. This would be heavan.

The dragon events/missions/etc. are terrible btw. I just tabbed out and waited for the NPCs to do the job. 15 minutes later...

Another little anecdote, there is this one mission where some azura asks you to test his MEGA ANTI UNDEAD GUN^TM that even has a skil literally called 'OMG OP WALLHACK UBERCHARGE'. You need around a full minute to dispatch a single undead with that thing. At that point it occured to me that A.Net is not just stupid but trolling us.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,136
One of the many things I hate about GW2 vs GW1 is how GW2 loves big fucking numbers. I guess kids prefer seeing that you have 500000hp rather than measly 500.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom