Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Guild Wars 2 Thread

Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
True, that's another point in GW2s favour. You won't have to listen to blacks inanity in guild chat.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Everything is well thought, beautiful landscapes, really superb design ,plenty of hidden things to find, funny npcs conversations, overall good writing .I played it till 5 am and did not even notice time flowing, now my heart aching and my left arm feel weird, maybe i should stop for a little while....

After you played SW you talk about "good writing" in this game? or praise NPC conversations?
 

Multi-headed Cow

Guest
Have paid absolutely no attention to this until I saw the Giantbomb quick look of it (Haaaaaated Guild Wars 1). Looks... Distressingly tempting. Looks more open and less checkpointy than GW1, and the combat looks closer to MMO standard only faster paced with no real downtime. Biggest thing that grabbed my attention was the PVP which was a big open map with forts and it looked like you could repair/destroy walls and gates which reminds me of DAoC realm vs realm which was the coolest thing about DAoC and having big 50+ vs 50+ fights with siege weapons and keeps takes advantage of being a MMORPG more than 5 v 5 battlegrounds and shit.

And no monthly fee is a big deal of course. How is it in "Free to play" mode? Is the cash shop stuff all cosmetic or is it bullshit? I heard it had XP boosters in it, is leveling a character horrendous without them?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
No dedicated tanks or healers pretty much ruined any interest I had in this -- hate the hybrid, hurr durr, everyone gets to DPS design shit.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
No dedicated tanks or healers pretty much ruined any interest I had in this -- hate the hybrid, hurr durr, everyone gets to DPS design shit.
you could specc for fully support and just wear +healing gear if that's what you want to do
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
And no monthly fee is a big deal of course. How is it in "Free to play" mode? Is the cash shop stuff all cosmetic or is it bullshit? I heard it had XP boosters in it, is leveling a character horrendous without them?
I've heard some people whine about levelling being slow but am honestly mystified by it, for me XPs flow too fast, and I'm taking it easy playing mainly paired up with GF. XP boosters are absolutely unnecessary, plus you will obtain cash shop items for free anyway. Today I got possibly one of the best parts of the bargain in that regard - a Gold-level scavenging kit that has a 100% of recycling the item enhancement, and some good % chance to get rare materials. For free. For completing the "daily" "achievement" that you'll get anyway if you play for like over an hour and aren't zoned out whining about how levelling is slow.

You also get same random stuff from completing exploration meta achievements and for certain steps of personal story advancement.

The most "glaring" parts of the "F2P" are the fact that you need some gems to unlock 5th bag slot and bank slots (and can unlock extra char slots, but that's okay I guess) - but you can exchange in-game currency for gems anyway, so again that shouldn't be such a big deal if you DO decide that it's vital for you to expand that stuff.

Also, dunno if this is intentional or a current bug - are dyes SUPPOSED to be separate per character? Not sure I like that if it's separate, but eh, again, whatevs really.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,502
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
This is supposed to be an MMORPG, not a class-based 3rd person shooter.
I'm glad it's not what an MMORPG is "supposed" to be like.

@"Multi-headed Cow" Yup, it's essentially an attempt at DAoC v2. Breakable walls, siege weapon placement wherever. Plus you can play at level 1 with your stats scaled (but your skills not unlocked).
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
No dedicated tanks or healers pretty much ruined any interest I had in this -- hate the hybrid, hurr durr, everyone gets to DPS design shit.
You crazy mang, not needing to sit around spamming LF1M HEALER for hours is one of the best things about this game
 

Multi-headed Cow

Guest
Hmmmmm. Think I'll hang off unless a certain MMObro of mine grabs it too. Thanks for the info though, not-horrible cash shop and DAoC2 PVP sounds promising.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,502
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
jTC2h.jpg[img]
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
there's also a riddle statues quest in the norn area somewhere. the math ones were more fun though.

btw stuck on lvl 70 story quest. bug :(
hope they fix it soon. like, tomorrow soon.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
Another GW2 status post:


This is the current status of the most important issues we're tracking with Guild Wars 2 live service.

Account security - Hackers are systematically scanning email addresses and passwords harvested from other games, web sites, and trojans to see if they match Guild Wars 2 accounts. We're taking a number of steps to protect our players from this, listed below, but we need your help too. To protect your account, make sure you use a strong, unique password for Guild Wars 2 that you've never used anywhere else. If your password isn't strong and unique, change it right now. For the highest level of protection, also create a unique email address to use solely forGuild Wars 2.
Here are the things we're doing to protect your accounts.
  • We have the "password reset" feature temporarily disabled. If you need to reset your password, contact ourcustomer support team[1] .
  • We now have email authentication turned on for all players with verified email addresses. With this feature, even if someone guesses your password, when he tries to login from a location that you've never logged in from before, you'll have an opportunity to approve or disapprove of the login through an email check.
  • We've noticed that hackers who discover a working email address and password combination don't always immediately exploit the compromised account. We sent email to everyone whose account has been suspiciously logged into asking them to immediately change their email address and password.
  • We will also be sending email to all customers whose accounts have been unsuccessfully tested by hackers. We strongly recommend that these customers create a new, unique email address for their account.
  • We left in-game mail disabled for another half-day, because it's difficult for hackers to loot accounts when both in-game mail and the trading post are disabled. Keeping mail disabled this morning to prevent account looting gave us time to get email authentication turned on for all players, and gave players time to secure their accounts. But we will be turning in-game mail back on soon, so we ask everyone to quickly secure their accounts.
Email authentication - We started ramping up email authentication after last night's server update, and it's now enabled for 100% of players with verified email addresses. Email authentication provides a high level of security for everyone, and can provide an even higher level of security when combined with two-factor email authentication. Here's how you can set that up. Create a new unique Google or Yahoo email address solely for your Guild Wars 2account. Verify that email address with Guild Wars 2 to turn on email authentication. Then follow the instructions atGoogle[2] or Yahoo[3] to enable two-factor authentication for all logins to your email address.

Parties, guilds, etc. - We're working to address problems with parties, guilds, and other social features, which cause symptoms such as party members not appearing on the map, party members not staying in the same overflow servers as they travel between maps, and guild invites and guild chat failing intermittently.

Overflow servers - During this initial surge of high concurrency, and especially while most characters are low-level and thus playing in the same starting areas, it's common for players to be directed to overflow servers. If you want to play with a friend, but you're not on the same overflow servers, you can form a party together, then right-click on your friend's portrait in the party list and click "join". Note that this functionality is sometimes intermittently unavailable due to the issues with parties and guilds noted above.
We expect the use of overflow servers to naturally subside as players spread out more through the world.

Botting - Yesterday we applied 72-hour account suspensions to 500 players who were running bots. We're continuing to detect and ban bots. Soon we will ramp up to our normal policy of applying permanent account bans to anyone who runs a bot.

Exploits - If you discover an exploit in the game, do not exploit it or publicize it, but instead notify us immediately at this new email address: exploits (at) arena (dot) net.
This morning there was a widely-publicized, newly-introduced exploit in which specific cultural weapons were selling for one-thousandth of their normal price. We fixed it with an emergency build this morning. We want to thank the vast majority of players who became aware of the issue, responsibly reported it, and did not exploit it. However, a smaller group of players did significantly exploit it, each purchasing hundreds or thousands of these weapons. We permanently banned 3,000 accounts of players who substantially exploited it, and applied 72-hours bans to another 1,000 accounts of players who mildly exploited it.

In-game mail - In last night's software update we fixed the potential abuse of the in-game mail system that we identified yesterday. We kept in-game mail turned off for another half-day while working to secure accounts against hackers, since in-game mail can be used to loot an account. And we kept in-game mail turned off while responding to this morning's exploit. We're now ready to re-enable it, and will do so this afternoon.
Trading Post - Yesterday we tested Trading Post with a random 15% of players. This test helped us gather valuable data to fix important bottlenecks. This afternoon we will test Trading Post with a random 25% of players, and then work to ramp up from there.

Tournament Rewards - We're working on fixing tournament chest rewards. Because this requires substantial testing, we do not have an estimated release timeframe to provide at this time.

Forums - Our most important priority at the moment is to ensure that the game runs stably and flawlessly. So as to not create additional demand on our infrastructure and on our programming team, we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.

Next software updates- We're making non-disruptive changes throughout the day. We'll publish the next back-end server update tonight at midnight Seattle time. The game may be unavailable for approximately 20-60 minutes while we perform this update.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
So I just had this public event where we had to secort some dudes to a forward observation camp. Then another one where we had to get some siege gear for them. Then the event description changed to "An ominous wind is blowing".

Then this:
dgfwB.jpg


Fucker is big. when he's on the ground, melee can hack at his feet/tai. but he'll stomp periodically dealing insane AoE damage + knockback if you don't dodge away. After a while he takes to the skies.

4lx01.jpg

And starts spweing purple fireballs everywhere that you have to dodge. After a while the siege guns bring him down for another round of attacking.

KLMnW.jpg

then he screams and a billion adds swarm in from everywhere

xnWHW.jpg

When he finally goes down, huge lootz is awarded for all.

God I love public event chains :love:
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
I'm still on the fence about this too. I played the beta a little bit, but my experience in playing with randoms was that everything was a huge cluster fuck of people running around and spamming shit. That, and I've heard many times that the game is vastly more fun if you play with friends; I only know one person that bought the game, and they're already deep into it.

Maybe I'll wait until it drops in price.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
Join the Codex Guild. Also, with the downscaling it doesn't matter shit that he's 80 levels ahead of you.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,502
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
The key idea behind the renown quests is that you are not forced to complete one specific objective. You have at least 3-4 actions you can accomplish to fill up your bar - meaning that you can focus on just participating with other people in the area rather than focusing on completing x/10 or x/20.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
Bought 400gems for cheap, I'd bet that the prices will rise a lot when trading outpost starts working properly. Don't have gold for soon needed lvl 40 trait book, I guess I'll play with my alt until I get that gold back :) I wonder if there's a way to see how much I've spent on waypoint costs.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Trading post seems to be up for everyone. I made about 1g in profit selling stuff I had cluttering up my bank. That's 1g AFTER buying 500 iron ore and who knows how many planks, teeth, scales, vials of blood and vendor items to grind my weaponsmithing from 125 to 235. I can finally craft weapons my character needs to level before being able to wield again :D
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
You can make a healer. Guardian with a staff and healing utility spells will do a pretty decent job of spamming shields, regeneration zones and healing zones about. Water elementalist can do the same. And engineer has a heal gun kit, a healing AoE turret etc.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom