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The Guild Wars 2 Thread

Whisper

Arcane
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Account security - We're seeing an uptick in reports of account theft

Parties, guilds, etc. - Parties, guilds, and other social features are periodically failing. This causes issues such as party members not appearing on the map, and party members not staying in the same overflow servers as they travel between maps.

Trading Post - We're working to bring the Trading Post back online. To help test, we've temporarily made it available to a random 15% of players, while we work to resolve remaining capacity constraints that will allow us to open it to everyone.

In-game mail - We detected a potential abuse of the in-game mail system and have temporarily disabled in-game mail to prevent any such abuse.

Botting - We'll start substantial banning of bots on Wednesday, August 29.

Forums - we made the decision not to open the forums until the initial mass influx of players has calmed down a bit.


p.s.
One would think that game plagued with so many problems wouldnt get 100/100 or 97/100 from some reviews (eurogamer, ten ton hammer).

Paid by PR reviews never change.
 

Zed

Codex Staff
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Codex USB, 2014
Has anyone done exploration mode of any dungeon?
I've heard the rewards are quite disappointing in comparison to how fucking balls hard it is.
 

Angthoron

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Jul 13, 2007
Messages
13,056
Has anyone done exploration mode of any dungeon?
I've heard the rewards are quite disappointing in comparison to how fucking balls hard it is.
AFAIK the rewards for dungeons aren't supposed to be amazing either, they're more like "slightly better stats + unique look" rather than WoW-like MUCH higher stats from dungeon gear vs drops/rewards. So I suppose people expecting WoW model of rewards would be disappointed yeah.
 
Self-Ejected

Ulminati

Kamelåså!
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How are you getting so many dyes that you can toss them into the Djinn? Through crafting?

Just world drops. I had 12 common dyes. Andhaira turned them into 3 other commondyes. I was hoping for a few uncommons or rares since my bank was getting full. :(
Oh well. I still got my 2 vials of Black, my vial of Royal Blue and my vial of Blood. Those are all sure to sell for a tidy sum once trading post goes back up.

One would think that game plagued with so many problems wouldnt get 100/100 or 97/100 from some reviews (eurogamer, ten ton hammer).
Name a major MMO that didn't have issues like that at launch.

Has anyone done exploration mode of any dungeon?
I've heard the rewards are quite disappointing in comparison to how fucking balls hard it is.

I tried to get a group for Catacombs exploration yesterday, but there were no takers. I just hit 40 anyway so now I'm looking for Cadius's manor. :P

ok isntalling now, where EU codexers hang out?

Seafarer's Rest is the server the most EUers play on. (Although a few heretics are playing on Latvian and Spanish servers ;)) Me, Zed, Suicidebunny, Berekan, Hoaxmetal, Excidium and a bunch of others I can all send you a guild invite.
 

Hoaxmetal

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Messages
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I still got my 2 vials of Black, my vial of Royal Blue and my vial of Blood.
You lucky sob, I saw black sold at 3gold, that will net you a lot of gems at the current prices.

One would think that game plagued with so many problems wouldnt get 100/100 or 97/100 from some reviews (eurogamer, ten ton hammer).
Problems mostly caused by million dudes wanting to play your game at the same time. Other than that the game is at very good state and not infested by real bugs or actual fuck-ups. But hey, TSW is all fine and dandy with no one playing it I bet :P Yeah yeah, gw2 is FOTM yada yada.
 

Mortmal

Arcane
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Messages
9,501
Has anyone done exploration mode of any dungeon?
I've heard the rewards are quite disappointing in comparison to how fucking balls hard it is.


No the rewards arent disapointing, you get items with different looks than usual and slightly better stats, i am fine with that , i prefer people to have a choice to gear up than being forced into pve dungeons and raids.
Dungeons too hard ? Hell no, they are challenging and requires some strategy and a little coordination , trying to complete each other builds. First group i went in was braindead morons rushing it like you rush a diablo level, and worse 3 of the guys were on teamspeak not even bothering to communicate as typing is teh hard. It was wipe after wipe on every single group of mobs, and they gave up on the twin encoutner cause it was.."too hard" again . Whats was so "hard" ? you had to move away the guy from the woman, as together their dps was mulitiplied by 10, so i suggested to kite away one of them and the other pummel down the other. That was too much strategy, unthinkable , impossible, the group just gave up .

So next try i made my own group with people able to type more than three words, talk about our builds, who was doing what, i was pulling mobs , blinding them with my elite, while the guardian heal and we dps each target marked one by one. This is basic mmo strategy nothing more and finished it without any problem, got a few items with unique graphics, a gold at the end, nothing uber , but everyone was satisfied by the trip.
 

Vaarna_Aarne

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MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
Has anyone done exploration mode of any dungeon?
I've heard the rewards are quite disappointing in comparison to how fucking balls hard it is.
AFAIK the rewards for dungeons aren't supposed to be amazing either, they're more like "slightly better stats + unique look" rather than WoW-like MUCH higher stats from dungeon gear vs drops/rewards. So I suppose people expecting WoW model of rewards would be disappointed yeah.
If you ask me, that's a much better system.

Has anyone done exploration mode of any dungeon?
I've heard the rewards are quite disappointing in comparison to how fucking balls hard it is.


No the rewards arent disapointing, you get items with different looks than usual and slightly better stats, i am fine with that , i prefer people to have a choice to gear up than being forced into pve dungeons and raids.
Dungeons too hard ? Hell no, they are challenging and requires some strategy and a little coordination , trying to complete each other builds. First group i went in was braindead morons rushing it like you rush a diablo level, and worse 3 of the guys were on teamspeak not even bothering to communicate as typing is teh hard. It was wipe after wipe on every single group of mobs, and they gave up on the twin encoutner cause it was.."too hard" again . Whats was so "hard" ? you had to move away the guy from the woman, as together their dps was mulitiplied by 10, so i suggested to kite away one of them and the other pummel down the other. That was too much strategy, unthinkable , impossible, the group just gave up .

So next try i made my own group with people able to type more than three words, talk about our builds, who was doing what, i was pulling mobs , blinding them with my elite, while the guardian heal and we dps each target marked one by one. This is basic mmo strategy nothing more and finished it without any problem, got a few items with unique graphics, a gold at the end, nothing uber , but everyone was satisfied by the trip.
This is the right way in my book. Challenge for challenge's sake and apparently quick gearing. None of the ball-numbing "raid for better items so you can raid more!" bullshit.
 

Kane

I have many names
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PC RPG Website of the Year, 2015
Has anyone done exploration mode of any dungeon?
I've heard the rewards are quite disappointing in comparison to how fucking balls hard it is.

we did some exploration mode of some high level dungeon of whatever and it's really really tough. like really. and yeah the rewards are way too low. but that's a problem with all high level content.
 

Bahamut

Arcane
Joined
Jul 11, 2008
Messages
1,196
Damn, bought the game in the box to save some time DLing it, but fuck that it still needs aditional 5gb :rage:

Guess ill play new glorious ME3 DLC till then :smug:
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
966
Location
Equality Street.
Has anyone done exploration mode of any dungeon?
I've heard the rewards are quite disappointing in comparison to how fucking balls hard it is.

we did some exploration mode of some high level dungeon of whatever and it's really really tough. like really. and yeah the rewards are way too low. but that's a problem with all high level content.

Guild wars rewards are primarily visual, it prevents pvp becoming a clusterfuck.

15k armour was the same shit as everything else, it just looked better.
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
Just did Catacombs with 2 guildies and 2 randoms, it was p. tough at moments, not your usual first dungeon. Rewards are nothing special but felt good man to finish it.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,501
That was the same in guildwars 1 elite armor and such were visuals, absolutely no stats gain. And i like it that way, allow casuals to compete in pvp with hardcore, while still allowing hardcores something to show. Must say i hardly have anything negative to say about the game, except the overflow problem and extreme diffculty to make a group enter the dungeon together. I spent more time to enter than clearing it all.I never played the betas, so i am disovering it all .
Everything is well thought, beautiful landscapes, really superb design ,plenty of hidden things to find, funny npcs conversations, overall good writing .I played it till 5 am and did not even notice time flowing, now my heart aching and my left arm feel weird, maybe i should stop for a little while...
The fact raising allies on ground giving xp, no kill steal possible , no loot camping and such creates a really good atmosphere and player cooperation into the game . Certainly the best mainstream mmo since WOW and i dare to say quite a little revolution in game design.
I am sad for secret world who released at the same time, i love that game, but no way it can compete with such a behemoth.
This will be a legendary game still mentioned in 10 years.
 

Castanova

Prophet
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Messages
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The White Visitation
Guild wars rewards are primarily visual, it prevents pvp becoming a clusterfuck.

MAYBE this philosophy makes sense for small scale, 5v5 arena-style PvP. But for WvW? It doesn't prevent shit and it just means that people who put in a ton of time and/or skill are not rewarded with better items. 100 vs. 100 MMO battles are still a clusterfuck and they've successfully reduced interest from a portion of their player base. I mean, honestly. It's not like casuals quit the game because they got killed in WvW by someone who may or may not have better items.

I really think they fucked up with some of these design choices. They want the PvE experience to be "fun" rather than a rush to 80... so they fill the PvE experience with dreadfully boring, repetitive, and simplistic Heart quests. They don't want people to focus on hard-to-acquire high-end gear, so they remove it and replace it with no alternative. So, if you LIKE loot pinata games, you're shit out of luck and the only reason is that PvP arenas would become imbalanced? Just don't let people bring their items into a 5v5 arena. FFS, this is not rocket science.

Also, it's fairly obvious that most of the classes/skills are designed with PvP in mind, since upwards of 90% of them are less than mediocre against normal mobs. So why create 80 FUCKING LEVELS of PvE content, filled to the brim with hare-brained Heart quests? There's no subscription so why waste everyone's time? What was the thought-process here? Does Arena Net actually believe Heart quests are fun?
 

Berekän

A life wasted
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Guild wars rewards are primarily visual, it prevents pvp becoming a clusterfuck.

MAYBE this philosophy makes sense for small scale, 5v5 arena-style PvP. But for WvW? It doesn't prevent shit and it just means that people who put in a ton of time and/or skill are not rewarded with better items. 100 vs. 100 MMO battles are still a clusterfuck and they've successfully reduced interest from a portion of their player base. I mean, honestly. It's not like casuals quit the game because they got killed in WvW by someone who may or may not have better items.

Except in WvW level and items DO matter, even though the gap between those who have advanced and those who haven't is closer thanks to the scaling, otherwise it would be, as said, an even more stupid clusterfuck, but you're still going to have advantage if you have the skills you need unlocked and the equipment made to your own preferences.
 

Castanova

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Except in WvW level and items DO matter, even though the gap between those who have advanced and those who haven't is closer thanks to the scaling, otherwise it would be, as said, an even more stupid clusterfuck, but you're still going to have advantage if you have the skills you need unlocked and the equipment made to your own preferences.

That's a stretch. Let's face it. When it's 100 vs. 100, the difference between a single player being geared and not being geared is not going to turn the tide of the battle in such a noticeable way that undergeared players are turned off by it. Again, has anyone ever heard of a WoW player quitting because of gear differentials in those big 100 vs. 100 PvP mini-games? Nope.

They threw the baby out with the bathwater, here. This is supposed to be an MMORPG, not a class-based 3rd person shooter.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
966
Location
Equality Street.
Guild wars rewards are primarily visual, it prevents pvp becoming a clusterfuck.

MAYBE this philosophy makes sense for small scale, 5v5 arena-style PvP. But for WvW? It doesn't prevent shit and it just means that people who put in a ton of time and/or skill are not rewarded with better items.

You've bought the wrong game mate, End of.

Competitive pvp is entirely reliant on a balanced playing field, if you were looking to poopsock for months on end to acquire gear to faceroll noobs and casuals with...it's not gonna happen, it goes against every title arena.net has ever made. you'll just have to get good at the game. Even then i'm not so sure, as the "not dead" knockdown mechanic makes 2v1 fights a nightmare.
 

Castanova

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Competitive pvp is entirely reliant on a balanced playing field, if you were looking to poopsock for months on end to acquire gear to faceroll noobs and casuals with...it's not gonna happen, it goes against every title arena.net has ever made. you'll just have to get good at the game. Even then i'm not so sure, as the "not dead" knockdown mechanic makes 2v1 fights a nightmare.

Uh, dude? Since when is WvW "competitive PvP"? Oh, that's right. It's not.

Like I said, when we're talking about Arena combat, then sure. Limit items. But they took that philosophy and extended it to their entire itemization design which was a terrible, terrible idea.
 

fizzelopeguss

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Except in WvW level and items DO matter, even though the gap between those who have advanced and those who haven't is closer thanks to the scaling, otherwise it would be, as said, an even more stupid clusterfuck, but you're still going to have advantage if you have the skills you need unlocked and the equipment made to your own preferences.

That's a stretch. Let's face it. When it's 100 vs. 100, the difference between a single player being geared and not being geared is not going to turn the tide of the battle in such a noticeable way that undergeared players are turned off by it.

It works the exact same way, overgeared players will casually waltz through any AoE barrage. "elite crack teams" will hold PoI's against hordes of the masses, except there's nothing "elite" about it, it's just mathematically impossible for an undergeared group to overcome those that has their super suits. Fucking achilles himself couldn't do it.

if you have a pvp system that requires you to poopsock for weeks on end to become viable then you've fucked up. Especially for WvW which relies on numbers. Joe bloggs won't put up with that shit, he'll move on to the next FOTM.
 

Hoaxmetal

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Messages
9,173
has anyone ever heard of a WoW player quitting because of gear differentials in those big 100 vs. 100 PvP mini-games?
That's what killed Warhammer Online, itemization in realm war.
people who put in a ton of time and/or skill are not rewarded with better items
GW2 is for those who like big pvp for big pvp, not just for cool loot that will make you too powerful. Arena.net weeds out loot whores right from the start so they can make actual content instead of 10 major itemization changes that sooner or later will fuck up the game.

"People who prefer vertical advancement? Fuck those losers." - Arena.net
 
Self-Ejected

Ulminati

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I've run catacombs twice so far. First time we died a LOT. Our tem composition was balls (3 rogues, 1 guardian, 1 mesmer), noone knew how the various tells looked and our attempt to do the twins was using a bad strategy. But people stuck with it and eventualy we did clear the whole thing with a lot of respawning.
Second time I was tanking for 4 people in another guild (warrior, mesmer, engineer, elementalist) and things went much better. Noone died at all and they listened to what I said, focused the right things and didn't stand in the fire. Loot is decidedly meh, but the encounters are pretty challenging and fun. the main thing that seems to get people is that they don't realize that when there's a red zone, an enemys weapon starts glowing while they're doing a wind-up animation or an enemy starts jumping into the air, it's your cue to roll away before you get hit by a pain train. It can get a little hard to spot at times due to particle spam from 5 people though.

So is the game any good?

It's guild wars 1, except bigger and shinier. Not everyone's going to like it, but the GW1 crowd seems to be having a blast so far.
 

Black

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It's guild wars 1, except bigger and shinier. Not everyone's going to like it, but the GW1 crowd seems to be having a blast so far.
Oh, stop this bullshit right now, it's nothing like gw1 and that's probably the biggest reason why I didn't buy it.
No attributes, no secondary classes, floaty combat, no full skillbar customization, ui customization went to hell, not instanced world, no bodyblocking and so on and so on.
It's closer to any other theme-park fantasy MMO than it is to GW1.
 

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