Silverfish
Arbiter
- Joined
- Dec 4, 2019
- Messages
- 3,930
Hey, that's not fair. At least the hollow guardsmen have different weapons and one's even smart enough to block.
They are both software.So just because both have *ONE* same move (jumping downward slash), they are same bosses?
So just because both have *ONE* same move (jumping downward slash), they are same bosses?
Silverfish, you're a bit of an odd duck.
From your statements over the past couple of pages, it seems clear that you value not only sheer difficulty in a boss fight, but also (or maybe even more importantly) variety and interesting, engaging mechanics and gimmicks.
Monster Hunter offers that in SPADES. One can question their sheer difficulty, but the variety of mechanics accompanying large monsters is often huge. This includes all sorts of things from luring and provoking them in certain ways, severing or smashing certain parts of their anatomy for various specific purposes, leading them to advantageous terrain (for you) and avoiding the reverse, stunning or tranquilizing them by hitting weak spots or doing certain things, outmaneuvering them based on their mode(s) of perambulation....
In MH World, after Pukei (two mandatory fights), Rathian, Rathalos, Pink Rathian and Azure Rathalos and their arena variants, I never needed to see the generic "dragon" moveset ever again.
I would agree with your thing about fighting on varying terrain (I did praise Bed of Chaos for its environmental hazards after all), but MH's answers to those concerns are usually preventatives rather than forcing you to adjust tactics. Is the area too hot? Use the cold drink. Deadly poison? This armor made from beetles negates it.
I didn't say they were the same, I said Artorias is significantly worse.
It's not easy being a Souls fan with taste, but I manage.
Thank God the Souls franchise doesn't suffer from this.
Thank God the Souls franchise doesn't suffer from this, either, except for the orange charred ring, the bite rings, poison resist gear and moss clumps, curse resist gear, transient curse, rusted iron ring, and other preventatives, curatives, and wearable resistance gear.
Heide's is essentially a dense, straighforward slog down a narrow corridor with treasure nooks off to the side, and the series' premiere cheesable boss at the end.
Dragonrider is barely worthy of being a regular enemy, let alone an actual boss. He has exactly zero redeeming qualities: uninspired design, uninteresting moveset, and absolutely nothing memorable about the encounter. He also looks overweight.Heide's is essentially a dense, straighforward slog down a narrow corridor with treasure nooks off to the side, and the series' premiere cheesable boss at the end.
I look forward to our two-page discussion wherein I defend Dragonrider as a great boss fight.
>Dragonslayer>Dragonrider
>Dude in armor, no dragon involved
Good old B-Team.
Most memorable thing about the Dragonrider is that you can make him fall off his platform for the fastest boss kill in the game.Dragonrider is barely worthy of being a regular enemy, let alone an actual boss. He has exactly zero redeeming qualities: uninspired design, uninteresting moveset, and absolutely nothing memorable about the encounter. He also looks overweight.
You bitches need to move this talk to the DS 2 threads. Unless you're willing to compare to DS 1 and admit DS 1 is better. :D
Unless you're willing to compare to DS 1 and admit DS 1 is better. :D
Not reallyI will say that DS2's character movement seems more fluid than DS1's,
a literal and actual i-frames stat lmao
Adaptability was one of DS2's best changes. Worried about you, bro.