Silverfish
Arbiter
- Joined
- Dec 4, 2019
- Messages
- 3,930
My point is that the area should be as complexly interconnected and enriching to explore as Undead Burg was.
Yeah, I can see how different areas in a game offering different experiences from one another is a problem.
They're all within five minutes of each other because the area is basically devoid of interesting content.
The bosses themselves are the interesting content.
It's a different experience because you'll experience double the boredom once you have the ring.
Sorry dude, but I wasn't talking about Izalith and the lava ring (which I feel was actually pretty obvious from context). Specifically, I was talking about running through the Demon Ruins early to pick up either of the embers stored there, neither of which requires the lava ring to obtain. The temptation is to go early, since Ceaseless is pretty easy to beat, grab the ember of your choice and make a disgustingly powerful weapon very early in the game. The rub is that it's considerably tougher with weapons that haven't been upgraded all that much and with a dearth of consumable items. Of course, it's also far more engaging than going through the area when you're meant to (post-lordvessel) where it's less eventful because you're kitted out by that point.