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KickStarter Swordhaven: Iron Conspiracy - BG1-inspired low fantasy RPG From the ATOM TEAM - Early Access on December 12th

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
BTW glad to hear that your random encounters system is getting better. Loved those in ATOM & ATOM:Trudograd, but there is room to make them more dynamic, more connected with global and local state of World that changes with your choices from questing. GameWorlds could be more dynamic and alive. Technology is there

What about that little post-mortem about Kickstarter goals that were never unveiled due to costing too much? One Dev semi-promised it on Discord. Tease us senpai with wonderful what ifs thought of by ATOM Team gang...
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
499
Nuh uh those portraits were based on free stock images of american prison ladies taken into the slammer for prostitution, our backers, and our team members! Only NPC portraits (around 10% of them) were based on some recognizable USSR ppl! Y u so mean! You recognized Yakubovich on 1 portrait and decided that's as deep as the game goes? Play it for real! It's very cool!
You seem to be unable to process critique and this is alarming. Good luck with the next one anyway.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/atomrpg/swordhaven-iron-conspiracy/posts/4103087

DEMO PATCH 0.1.4 + DISCORD BADGES​


b472ba7afe4543418d651c2eb59e32af_original.jpg

Greetings and salutations!

Since we are starting to work with your surveys, we want to remind you to fill out the questionnaire that was sent on May 13th! This reminder is especially important for Duke and higher-tier backers, as we will be reaching out to you for notes, items, and more. Thank you in advance!

If you follow us on Discord, you can also fill out a short survey so that we can assign a special role (badge) to your account. LINK

In other news, we are pleased to announce the release of a new patch/update for the demo. Most of the work we are currently focused on will NOT be included in this update, but it does contain a lot of fixes and some additional visuals. Which is always nice
  • Fixed game freezing when trying to rest;
  • Automatic arrow and bolts 'reloading';
  • Fixed issues with UI disappearing;
  • Fixed descriptions of some effects in battle;
  • Added burning effect in combat;
  • Fixed issue with getting knocked;
  • Better performance;
  • Fixed bug with NPCs disappearing;
  • Fixed a cutscene bug;
  • Changed duration of tonics in battle;
  • Fixed movement issues after loading;
  • Fixed portraits display during battles;
  • Fixed hit chance for throwing bottles;
  • Fixed cursor bugs;
  • Added technical description for some potions;
  • Paused enemies idle sounds when in menu;
  • Fixed some movement bugs;
  • Fixed bugs with language switching;
  • Fixed price positions when trading;
  • Added new item visuals;
  • Fixed a bug with open doors and house titles;
  • Improved combat balance with certain enemies;
  • Tweaked Sole Survivor and Level Headed Leader distinctions;
  • Finished Japanese translation.
c035b765f08dfcd4e741bf83952c3cba_original.png

Also, those social goals just keep on growing thanks to your support. We've recently reached the point at which we'll be adding a special Kickstarter-related Easter Egg into the game! The next goal is adding the great activity of Hunting onto the World Map of the game.

Oh, yeah, World Map... more about it in the future updates!

In the meantime, stay happy, in your lane, focused and flourishing.
Your truly,
Atom Team
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/atomrpg/swordhaven-iron-conspiracy/posts/4122716

Work In Progress + Patch 0.1.5

19c2513fc8bd6b68440fbc5d63088906_original.png


Hello, friends!

The work on Swordhaven continues. And as we mentioned during our Kickstarter campaign, we are currently developing a new pathfinding system.

afe96eb818414a06daa94fdba603b812_original.png

Work is in full swing.

When it's finished, it should make managing your party, traversing through locations, stealth, and exploration *feel* much better!

At the same time we're tackling the World Map and all of the different encounters on it. There is still a lot of work to be done on map balance, visuals, and UI, but what we have at the moment is a good start.

81363f6865275832a005eb7aedc37439_original.jpg

Attacked by dinosaurs in the wilds of Nova Drakonia.

As always, please note that this is all Work In Progress and could be subject to change!

c562d57a47ed0c118d6bedbeda510e12_original.png

Other mechanics that we are not ready to talk about. For now.

For the new quality of life features, many of you asked us to add gamepad support, and that's exactly what we are doing. While the UI features are not yet 100% finished, the controls themselves should be ready pretty soon!

ea5cbc2d677d5057dbda7e5ff95de87a_original.jpg

Character creation.

de9ab0cb01643b1302756e802bab59b0_original.jpg

Combat.

We have also made another patch for the demo. Here are the changes:

  • Fixed bugs with death in battle;
  • Fixed bugs with shadow settings;
  • Improved visual in Isometric Mode;
  • Added starting tutorial;
  • Fixed bugs with UI disappearing;
  • Dead enemies now clamp together for more convenient looting;
  • Added equip button for arrows/bolts;
  • Fixed bugs with loading saves;
  • Fixed a tone of minor (and not so minor) bugs.

The work continues and more news is to come... so stay tuned!

Yours forever,
Atom Team
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/atomrpg/swordhaven-iron-conspiracy/posts/4144750

What We Were Up To​


1da5cc91e90097c5052d3a68bb41ebcc_original.jpg

Greetings, friends!

It's the middle of the summer, and we believe it's high time we update you on Swordhaven's progress towards Early Access.

Many things are made, added, tweaked and changed on the daily, but the main features we feel comfortable telling you about are:

bc71eb4b954a75953c4f97afa9dd3f19_original.jpg

New locations and Random Encounter maps are a high priority, as they bring the world map to life. We have created multiple maps for every biome where you might encounter something, such as swamps, farmland, mountains, forests, and more.

Additionally, we are working on Grainhold village, which will allow you to continue quests from the first village, as well as discover new ones.

f752f6d915a0eb82d508df7244a23670_original.jpg

Take note that the shadows and colours are not yet final!

New enemies! The horrible feathered raptors of Nova Drakonia have been added and tweaked to massacre entire parties if not taken seriously. And there are even more enemies coming soon!

6f310a29271c054555faf073e8c6674e_original.jpg

76a5d50a6384f80a217b2658822d8cce_original.jpg

Gamepad controls. Our previous experiences have shown that many players prefer using a gamepad over the classic keyboard and mouse combo. With this in mind, players no longer have to wait for gamepad compatibility to be added after the game has already launched.

Swordhaven will feature full gamepad support even during the Early Access stage. While we are still working out some minor details, the experience is already very promising with both XBOX and PS4-5 controllers.

36d6e54a04576b6461aa094f9b6628d9_original.jpg

Take note that the UI is Work in Progress and will change.

Weapon Mods. Six different mod types have been added to allow you to customize your weapons. Make your sword lighter by attaching a hollow pommel, or enhance your ability to cut through enemies with a weighted axe wedge. Decide on the type of wrappings for your polearm or spear, and remember to select the poison to apply to the tip of your next arrow.

d7be62e257d203d5a089d2e39f8b42f9_original.jpg

New character portraits. Drawing portraits is a time-consuming process, but we have already completed quite a few. In fact, we have completed more portraits than what is shown in the screenshot.

Naturally, this post doesn't mention a lot of other smaller additions such as bug fixes, new characters, new dialogues, new mechanics, combat balance tweaks, updated weapon techniques, and much more.



We hope you stay tuned for new updates in the near future.

Stay cool and keep it funky!

Yours always,

Atom Team
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
How? Neither games had fun combat
BG1 combat system is very primitive, melee defense consists of a single layer: AC. DR is virtually nonexistent outside of specific classes.

Swordhaven combat system has multi-layered melee defenses: DT, Dodge, Parry, Block:
i6p7c7.jpg


This is similar to Pillars in the sense that Pillars also had multi-layered melee defenses: Deflection + DR which was easily available for every class.

However, Swordhaven's combat system looks to be even closer to Mordheim which does multi-layered melee defenses in a similar fashion, separating DR, Block, Dodge and Parry into separate defensive layers:
0nxo1p.jpg


Swordhaven's combat system is head and shoulders above the primitive system in BG1. "Fun" is not an objective metric.
 

REhorror

Educated
Joined
Dec 22, 2023
Messages
726
Honestly growing to like this, the no magic sword and shield setting is dawning me on me.

I hope we can craft some humongous sword.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
2,161
Location
La Rochelle
https://www.kickstarter.com/projects/atomrpg/swordhaven-iron-conspiracy/posts/4144750

What We Were Up To​


1da5cc91e90097c5052d3a68bb41ebcc_original.jpg

Greetings, friends!

It's the middle of the summer, and we believe it's high time we update you on Swordhaven's progress towards Early Access.

Many things are made, added, tweaked and changed on the daily, but the main features we feel comfortable telling you about are:

bc71eb4b954a75953c4f97afa9dd3f19_original.jpg

New locations and Random Encounter maps are a high priority, as they bring the world map to life. We have created multiple maps for every biome where you might encounter something, such as swamps, farmland, mountains, forests, and more.

Additionally, we are working on Grainhold village, which will allow you to continue quests from the first village, as well as discover new ones.

f752f6d915a0eb82d508df7244a23670_original.jpg

Take note that the shadows and colours are not yet final!

New enemies! The horrible feathered raptors of Nova Drakonia have been added and tweaked to massacre entire parties if not taken seriously. And there are even more enemies coming soon!

6f310a29271c054555faf073e8c6674e_original.jpg

76a5d50a6384f80a217b2658822d8cce_original.jpg

Gamepad controls. Our previous experiences have shown that many players prefer using a gamepad over the classic keyboard and mouse combo. With this in mind, players no longer have to wait for gamepad compatibility to be added after the game has already launched.

Swordhaven will feature full gamepad support even during the Early Access stage. While we are still working out some minor details, the experience is already very promising with both XBOX and PS4-5 controllers.

36d6e54a04576b6461aa094f9b6628d9_original.jpg

Take note that the UI is Work in Progress and will change.

Weapon Mods. Six different mod types have been added to allow you to customize your weapons. Make your sword lighter by attaching a hollow pommel, or enhance your ability to cut through enemies with a weighted axe wedge. Decide on the type of wrappings for your polearm or spear, and remember to select the poison to apply to the tip of your next arrow.

d7be62e257d203d5a089d2e39f8b42f9_original.jpg

New character portraits. Drawing portraits is a time-consuming process, but we have already completed quite a few. In fact, we have completed more portraits than what is shown in the screenshot.

Naturally, this post doesn't mention a lot of other smaller additions such as bug fixes, new characters, new dialogues, new mechanics, combat balance tweaks, updated weapon techniques, and much more.



We hope you stay tuned for new updates in the near future.

Stay cool and keep it funky!

Yours always,

Atom Team

Taste od 2005.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


https://www.kickstarter.com/projects/atomrpg/swordhaven-iron-conspiracy/posts/4165625

August Update​

b77fa1428cb3a9cbbf12545a08f60db5_original.jpg

Hello, friends! Another month, another update. Today, we have some hopefully interesting news to share with you. So, enough with the introductions—let's dive in!

We are adding new animations to the game, primarily focused on different fighting techniques. But that's just the beginning :)

In any event, with these animations, the battles—both real-time and turn-based—will be much more visually interesting; the hits will feel meatier, and the heaves will feel heavier!

ff475ade1a0d09a747e5e6bcd5c73c92_original.jpg

The land of Nova Drakonia is not only sunshine and lush, almost tropical greenery. It is also dotted with various ruins and dungeons, both recent and as ancient as the hills.

Here is a screenshot from one such dungeon we are currently working on. This mysterious place is well hidden, and not many adventurers will discover it. However, those who do will receive a truly 'serpentine' welcome...

b5ada35cfe852bf20a1a12bc96377f0c_original.jpg

But enough about the doom and gloom of the dank crypts. Here's a new location—an entrance to a cave situated near the western mountains. Its inhabitants may surprise you, and vice versa ;)

2b60271f0285bf6e7a58eb58283abe39_original.jpg

Traveling in Nova Drakonia (*cough, cough* World Map) is a risky endeavor, but it can also lead to pleasant—or profitable—surprises. Along the way, you'll encounter merchants who are always eager to make a few dinars by dealing with passing adventurers. However, be very cautious if you decide to attack them.

a3f41efa07483fd9465e2b700c735173_original.jpg

We also wanted to share a revamped version of the loading screens. Early Access will feature several beautiful images (currently, we have two, and a third is actively being created), and we will continue to add new artwork with each subsequent update!

2a195f30369a3de998a2e00903716dad_original.png

To stay on track with the 2D art, each inventory item receives its own icon. There are *many* different items in Swordhaven, but we promise that in the final game, every one of them will have its own picture.

2802605f8ca0445cbb6d8e21ad518f4f_original.jpg

We want to thank each and every one of you who added Swordhaven to your wishlist on Steam. This really helps us determine which languages to prioritize for translation. And, as you might have guessed, work on some translations has already begun.

Last but not least, here's one of the new music tracks for the game! Give it a listen and let us know your thoughts in the comments!

That's all for this month. We didn't cover a lot of the development happening behind the scenes, but we'll share more when we feel it's more or less ready.

Stay cool as a cucumber,
Yours, as always,
Atom Team
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,801
Oh boy, you can just feel the gaze from a thousand modders turning this way.
 

daun

Novice
Joined
Jan 22, 2023
Messages
1
Hey Atomboy, I would like to say that I am huge fan and enjoyer of bad humour and obscure cultural references which I don't get, although I pretend that I do. Button with a concealed microphoned called "Stirlitz" made me laugh hard, and Szarik the dog from Dead City brought back some memories 10/10. I played the demo and can't wait for early acces.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,628
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
SWORDHAVEN





https://www.kickstarter.com/projects/atomrpg/swordhaven-iron-conspiracy/posts/4194827

September Update​


Hello, friends! Autumn has arrived, and so has our monthly update on development progress. So, without further ado, let's get started!
1b22ba9ae2c6db96c7d48c7badf81fb7_original.jpg

Work in Progress.
b89a7bcc415418cbb651533bcafd4402_original.jpg

Work in Progress.
Quests are a driving factor in many RPGs, and we are working on quite a few of them. Some are common to everyone, while others are exclusive to a specific background. Here, we are showcasing two screenshots from background quests. Please note that both characters will sport their own portrait in the future.
It goes without saying that each quest introduces new NPCs, items, monsters, and much more!
205901ed948dfcb612aebcbc3cb08cd4_original.jpg

Of course, new quests require new locations. Here is one of them—note the verticality. And what would locations be without secrets, hidden loot, and monsters to hunt down? Well, they would probably still be locations... but boring ones!
b770b250185bcaeb372ec3848ecb6451_original.jpg

Talking of monsters, look at this bad boy: the demonic Red Bog Rooster—token animal of the dark god Velns, champion of wicked violence, adultery, and selfishness. You can find this beast (or rather, it can find *you*) in the swamps of Nova Drakonia.
c394640c883487ae909f7d63cf23eee3_original.png

Now, it's all fine and dandy, but what's the point of confronting enemies if you don't look your best? Speaking of 'dandy'—here is one of the new outfits. As a rule, your starting clothes will depend on your background, but you can change them freely in the Appearance tab.
6896488668d946e2ba59035b929095ac_original.png

Segueing onto backgrounds: at the start of Early Access, we will introduce a new background (though it won't be the last one) in addition to the Noble and Bandit options. We won't go into details about it in this update, but here is the background picture that will accompany it during character creation.

Oh, and in keeping with the spirit of secrecy, here is a short video from the game. Where is it used? Why are we showing it without sound? These are questions we will leave for you to discover ;)


Work on new animations is also ongoing. Like these two specimens for one-handed swords and halberds.

Work in Progress. The animation is not final.
Another problem we've tackled at this time is the lighting issue in several of the dungeons we're currently working on. The solution? A torch, of course! Craft a few, stick one into your shield slot, and take the plunge into the darkness without fear.

To wrap up this update, here is one of the new tracks for the game. Give it a listen and let us know what you think!
Whew! That's all for today! We will be heading back to the developers' cave until the next update. In the meantime, feel free to visit us on Steam or join our Discord server.
Keep on truckin', cool cats,
Yours truly,
Atom Team
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
410
Location
Fourth Rome
I hope they don't skim out on the death animations this time around. They were the best part of Fallout's combat and yet were strangely absent from ATOM
 

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