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Starfield Thread - now with Shattered Space horror expansion

Stavrophore

Most trustworthy slavic man
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Love how the map with quest marker shows me nearest transit station instead of the final destination in other part of the city, as i can just fast travel there...
It's just magic...
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,283

A “bug-free” Starfield was impossible​

This is marketing spin, "bugs" ain't the reason Starfield had a lackluster reception, the gameplay is. This is no one's first rodeo, gamers expected bugs and they got 'em, Bethesda still benefits from that "forgiveness", but they also expected a Skyrim or at least a Fallout 4 IN SPAAAACE, and it seems they didn't get that. Making gratuitous excuses for "bugs" is an attempt to channel the discussion onto that more manageable topic from the latter elephant in the room so that Joe Public will think it's just same ol' Bethesda, but that's not the case.
Based on the videos it just looks like Fallout 4 in space.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
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Back during the release of Skyrim, and even during Fallout 4, Bethesda benefitted from a large degree of forgiveness for its technical hiccups. However, that sentiment has since disappeared, and gamers are now demanding a higher level of polish.

Yeah, and you didn't deserve any of that forgiveness, you worthless hacks.

You were the only company who could afford that kind of laziness 'cause "modders will fix it". Now it has finally come to bite you in the ass.
I don't think gamers are demanding higher levels of polish. Palworld was buggy at released and it was showered with praises.

Gamers just don't give big western devs 'good will' anymore, only japanese devs and indies.
 

Lemming42

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Nov 4, 2012
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The Satellite Of Love
I think the issue is mostly that Starfield doesn't strike people as being ambitious - people forgave the bugginess of past titles because they all felt impressive and were doing things that other companies hadn't even attempted. Morrowind, Oblivion, and Skyrim blew people away in their day, to the point where the average person was too wowed to even care that the games were coming apart at the seams.

The settings also do a lot of heavy lifting too; people will put up with garbage gameplay and terrible bugs if they get the chance to "live in" a place like Tamriel or the Wasteland.

Starfield feels like a flimsy framework consisting of things that have already been done a thousand times over, so it doesn't inspire the same type of lenience, and the setting isn't interesting enough to be worth it for its own sake. New Vegas probably also did some damage to Bethesda in general by forever dooming them to unfavourable comparisons, justified or otherwise - "well if someone else could make a whole game packed with content in 18 months, why did it take Bethesda 6+ years to make something with a fraction of the content that also sucks ass", etc.
 

Yosharian

Arcane
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Grand Chien
Back during the release of Skyrim, and even during Fallout 4, Bethesda benefitted from a large degree of forgiveness for its technical hiccups. However, that sentiment has since disappeared, and gamers are now demanding a higher level of polish.

Yeah, and you didn't deserve any of that forgiveness, you worthless hacks.

You were the only company who could afford that kind of laziness 'cause "modders will fix it". Now it has finally come to bite you in the ass.
I don't think gamers are demanding higher levels of polish. Palworld was buggy at released and it was showered with praises.

Gamers just don't give big western devs 'good will' anymore, only japanese devs and indies.
Maybe Palworld was given good will because it's actually fun
 

KeAShizuku

Educated
Joined
Dec 11, 2023
Messages
179
I wonder what changed internally between the Fo3/Skyrim era and the Fo4 era. Company got too big? Microsoft fucked it (I can't remember when they bought Bethesda)? Adam Amascowicz was the only person with talent and his concept art was somehow sufficient to save whole games?

Well consider that Fallout 3 stood on the shoulders of giants.

Elder Scrolls lore was written by people who are probably not even at the company anymore.

Starfield is a completely new setting done by nu Bethesda.

That's my observation.
 

duke nukem

Augur
Joined
Oct 20, 2013
Messages
254
Back during the release of Skyrim, and even during Fallout 4, Bethesda benefitted from a large degree of forgiveness for its technical hiccups. However, that sentiment has since disappeared, and gamers are now demanding a higher level of polish.

Yeah, and you didn't deserve any of that forgiveness, you worthless hacks.

You were the only company who could afford that kind of laziness 'cause "modders will fix it". Now it has finally come to bite you in the ass.
I don't think gamers are demanding higher levels of polish. Palworld was buggy at released and it was showered with praises.

Gamers just don't give big western devs 'good will' anymore, only japanese devs and indies.
Only multiplayer aspect of the palworld was buggy. Single player only had some bugs, but nothing critical.
 

Late Bloomer

Scholar
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Apr 7, 2022
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mo0tn7.jpg
 

scytheavatar

Scholar
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Sep 22, 2016
Messages
683
Back during the release of Skyrim, and even during Fallout 4, Bethesda benefitted from a large degree of forgiveness for its technical hiccups. However, that sentiment has since disappeared, and gamers are now demanding a higher level of polish.

Yeah, and you didn't deserve any of that forgiveness, you worthless hacks.

You were the only company who could afford that kind of laziness 'cause "modders will fix it". Now it has finally come to bite you in the ass.
I don't think gamers are demanding higher levels of polish. Palworld was buggy at released and it was showered with praises.

Gamers just don't give big western devs 'good will' anymore, only japanese devs and indies.

BG3 had plenty of issues at launch (especially in the third act) and that didn't stop people from showering the game with praises. But BG3 was like 7.5/10 in the polish meter, and that is good enough for most people. Palworld is like 6/10 and that is actually amazing polish for an early access game, especially for a survival genre game. A game like Star Wars Outlaws is like 5/10 in the polish meter and that is when most people start to nope'd out.
 

Lyric Suite

Converting to Islam
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Mar 23, 2006
Messages
58,271
I tried BG3 on release, and didn't find any bugs or anything even remotely as close as Bethesda levels of ineptitude or jank.

It wasn't perfect but the game did have the kind of production values normies crave.
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
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5,070
https://www.videogamer.com/features/starfield-2-one-hell-of-a-game-claims-designer-bethesda/

They just cannot be helped I guess.

Starfield 2 will be “one hell of a game” claims designer as Bethesda learns from its mistakes

Lewis White


By Lewis White
Last UpdatedOctober 25, 2024

You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here
Bethesda Game Studios has released its first new IP in over 30 years with Starfield, a bold sci-fi RPG that has released to mixed appeal. In its debut release, Starfield hasn’t clicked with fans as much as worlds like The Elder Scrolls and Fallout, but designer Bruce Nesmith believes the game is a strong foundation for a future sequel.

Nesmith, who left Bethesda in 2021 to write books such as Mischief Maker and Glory Seeker, told VideoGamer that the release of Starfield is similar to the debuts of Mass Effect or Assassin’s Creed. While the first entry in the IP is rough around the edges and not as beloved, the “flashes of brilliance” make for a brilliant sequel.

Starfield 2 or 3 will be great​


After discussing the perils of Skyrim’s controversial PS3 port and the future of Elder Scrolls 6, Nesmith explained the issues with creating new franchises for a studio like Bethesda. With the studio spending decades evolving their existing RPGs, Starfield was a new challenge that should result in “one hell of a game” in the future.

“When we built Skyrim, we had the tremendous advantage of Oblivion, which had the tremendous advantage of Morrowind. All that stuff was there for us,” Nesmith explained. “All we had to do was continue to improve and add new stuff in. We didn’t have to start from the ground up. If we’d had to start from the ground up, that would have been another two or three years of development time.

“I’m looking forward to Starfield 2. I think it’s going to be one hell of a game because it’s going to address a lot of the things people are saying, ‘We’re quite there. We’re missing a little bit.’ It will be able to take what’s in there right now and put in a lot of new stuff and fix a lot of those problems.”

While games like Fallout have decades of history to take from and a tonne of past mistakes to learn from, a universe like Starfield has to essentially start from scratch. Nesmith likens the experience to games like Mass Effect or Assassin’s Creed, franchises that has rough starts but resulted in amazing sequels.

“If you look at the first Dragon Age, the first Assassin’s Creed, the first game in a lot of IPs, they tend to show off flashes of brilliance amid a lot of other things that don’t quite catch everybody’s eye,” the Skyrim developer explained. “No, they’re not quite as hot and popular. It takes, sadly, sometimes a second or third to version of the game in order to really enrich everything.”
“I’m looking forward to Starfield 2. I think it’s going to be one hell of a game”
STARFIELD SYSTEMS DESIGNER BRUCE NESMITH
Starfield’s rough-around-the-edges debut has created an interesting canvas for its eventual sequels. While a sequel has yet to be officially anounced—we’re still waiting for The Elder Scrolls 6, after all—Bethesda is keen to keep the series going as one of its core IP.
starfield-2-one-hell-of-a-game.jpg
Bethesda has started to address some key concerns with Shattered Space, but it may take a full sequel to fix every issue with Starfield.

There’s more to come​


Bethesda is still working on more content for Starfield alongside The Elder Scrolls 6. After the release of Shattered Space, a second, currently-untitled expansion is in the works alongside more updates to make the game better.

“There will be some bigger gaps next year,” game director Todd Howard said in an interview with Mr Matty Plays. “As we look at those big beats for Year 2 that we’re planning, so, we’ll make sure we communicate that to the audience.”

While Starfield has not set the world on fire like Fallout or The Elder Scrolls, the RPG does have a sizable fanbase. With Bethesda still working hard to support the massive RPG, fans of the game—ourselves included—still have a lot to look forward to.

For more Bethesda news, read about the scrapped resource management game for the sci-fi game or why Bethesda needed to exercise new creative muscles after Fallout 4.
 
Joined
Oct 18, 2022
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433
Neither Bethesda nor its remaining fans learn from their mistakes. Such learning is reserved for the higher lifeforms, like the noble tapeworm.
 

illuknisaa

Cipher
Joined
Dec 23, 2013
Messages
686
Bugs are the smallest of problems.

Everything in starfield is just so uninspired. Combat is just your bog standard fps combat with bloated hp bars. Almost no zero g firefights (I'm pretty sure this is because they couldn't get the ai working). Quests are are just the usual bethesda retardom and exploration is just crappy no man sky (nms is already crappy).

Why is every planet the same? Just a big pile of proggren shit. Terrain features haphazardly thrown everywhere with the same points of interest.

The fact that the game looks very ugly and runs like shit is just the chefs kiss on this shit sundae.
 

Silverfish

Arbiter
Joined
Dec 4, 2019
Messages
3,928
I cant think of any fanbase that is more delusional then Bethesda fanboys.

You have to take into account that most Beth fans use their games as modding platforms rather than play them as traditional games. Applies even more so here since you posted Steam reviews.
 

markec

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I cant think of any fanbase that is more delusional then Bethesda fanboys.

You have to take into account that most Beth fans use their games as modding platforms rather than play them as traditional games. Applies even more so here since you posted Steam reviews.

Console players have very little experience with mods until Skyrim, yet they love Oblivion and Fallout 3.

As someone who spent a lot of time posting on official Bethesda forum until it got shut down and on several other social platforms, I can tell you that many of them genuinely believe that nuBethesdas vanilla, unmodded games are good. They dont say "Its good with mods." but that they are just good.

Go on a twitter, reddit or youtube comments were normies congregate and you will find out that they hold older nuBethesda games in high regard. Only with Fallout 4 and games after that did they start to get some bigger criticism from normies.

And even with that when Fallout 4 launched on Steam the vanilla, unmodded game was well received and reviewed.
 
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ind33d

Learned
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Jun 23, 2020
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Veilguard's "return to form" copypasta reviews are really making me think about whether or not journalists were bribed to talk shit about Starfield, a game that is at worst Fallout 4 with water
 

Butter

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Veilguard's "return to form" copypasta reviews are really making me think about whether or not journalists were bribed to talk shit about Starfield, a game that is at worst Fallout 4 with water
Fallout 4 has more water than Starfield. It even has a perk dedicated to swimming. Starfield's Steam page is splattered with 95/100 and 10/10 professional reviews. It deserved far worse than even its 59% positive score.
 

ind33d

Learned
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Jun 23, 2020
Messages
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People are modding in Destiny 2 exotics, but it's stupid not to have them as loot for various vaults or dungeons. Buying Hawkmoon at the store is asinine
 

Stavrophore

Most trustworthy slavic man
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Strap Yourselves In
Just finished the game. The whole game consist of popamole sequences of going into a cave to find a piece, repeat that dozen of times, and then get a boring unsatisfactory ending. The only thing that i liked is the side mission with alternate universe jumping and infestation, and the backstory of what happened to earth. Other than that, the game is a popamole goyslop, a perfect 5/10 popcorn munching game. Never even dabbled with resource gathering, building some useless shit, just straight through main quest with occasional side quest if they happened and i deemed them more elaborate than "go there and fetch", ive spent only 20h on this. This is a slop that frankly can be done endlessly as it will always sell in quite a large number. Next bethesda game will be 100% like starfield, whether its TES or other project they are cooking on this engine. Hopefully beside boring gameplay, they will at least give us some nice plot? One can hopelessly wish that blue haired people will have a spark of genius...
 

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