Lyric Suite
Converting to Islam
- Joined
- Mar 23, 2006
- Messages
- 58,271
I have like 600 hours
This is why we cannot have any nice things.
I have like 600 hours
The thing is, they aren’t capable of doing any of that. All they can do now is make retarded, dull, disjointed, unfun garbage.Give us complex character development, give us weapon and armor variety, give us compelling progression, give us good characters and stories. If there’s content people want to engage with they will tolerate jank.
Rich from dude with 2k hours in goyslop elden ring.I have like 600 hours
This is why we cannot have any nice things.
This is marketing spin, "bugs" ain't the reason Starfield had a lackluster reception, the gameplay is. This is no one's first rodeo, gamers expected bugs and they got 'em, Bethesda still benefits from that "forgiveness", but they also expected a Skyrim or at least a Fallout 4 IN SPAAAACE, and it seems they didn't get that. Making gratuitous excuses for "bugs" is an attempt to channel the discussion onto that more manageable topic from the latter elephant in the room so that Joe Public will think it's just same ol' Bethesda, but that's not the case.A “bug-free” Starfield was impossible
Uh-huh... So what you're saying here is no one should buy your games for at least six months after release? Look, we all get it, games have bugs and complex Bethesda games have even more bugs, but you're not doing yourself any favours outright stating you want our money now and you'll fix it later. You're literally admitting to selling the product unfinished and I don't see an "Early Access 30% off" sticker anywhere. It's always been the case, more or less, but it speaks to how atrocious things have gotten that devs feel they can now be honest about that.“That level of polish also comes at a price,” we were told. “Are you willing to let the game sit for six more months and be delayed six more months in order to try to polish it? You’re still not going to get perfection, it’s just going to be better. So at some point you have to make the decision to publish, and to publish something you know has bugs. You’ve got a list of them—all 700 or whatever—and they’re out there anyway because I can’t fix them all.”
Yeah, totally, like the poet once said:In our interview, we broached Nesmith with a question: if there’s a list of 700 known bugs, should those bugs be shared with fans on launch to temper expectations. As the Skyrim lead explained, it’s an interesting dilemma: will fans accept that certain issues are present, or will they be upset that they aren’t fixed?
“It’s an interesting problem, because when you’re in marketing, what you’re looking to do is manage expectations,” Nesmith said. [...]
To be, or not to be deceiving the customer, that is the interesting problem:
Whether 'tis nobler in the quarterly report to suffer
The slings and arrows of low preorder volumes,
Or to purchase advertising space against a gullible public
And by lying cheat them.
It’s sad when you think about it. They made insane amounts of money with Skyrim and could have used that to expand strategically and hire legitimate talent. But instead they hired a bunch of browns, queers and women to meet diversity quotas and their games suffered for itThe thing is, they aren’t capable of doing any of that. All they can do now is make retarded, dull, disjointed, unfun garbage.Give us complex character development, give us weapon and armor variety, give us compelling progression, give us good characters and stories. If there’s content people want to engage with they will tolerate jank.
Yep. The grew too big too fast. They hired like they were some generic consulting firm instead of hiring nerds passionate about making nerd shit. They went making games in a small brick unit above an Applebees, to some sterile corporate office building. Success is the death of creativity.I wonder what changed internally between the Fo3/Skyrim era and the Fo4 era. Company got too big? Microsoft fucked it (I can't remember when they bought Bethesda)? Adam Amascowicz was the only person with talent and his concept art was somehow sufficient to save whole games?
Nothing. Fallout 3 was half-assed, a game with barely any content, and what little content it had was either xeroxed Fallout 1 and 2 plot points, or just plain retarded (remember the vampires and the superheroes?). It had a terrible story, terrible combat, terrible mechanics and progression, and was just an overall dogshit experience.I wonder what changed internally between the Fo3/Skyrim era and the Fo4 era.
I don't agree Fo3 was half-assed, the main quest was very poor but the side quests showed a lot of effort and had some fairly creative ideas and some surprisingly in-depth reactivity - the superhero quest you mention has more reactivity and alternate solutions than any Fo1 or Fo2 quest I can think of. You can think whatever you want about the writing and the ideas involved, but a lot of that game clearly seems to me to be the result of a team engaged with the project and trying their best to make something they were interested in, which is a quality generally missing from Fo4 and Starfield. Similarly, stuff like VATS, for all its faults, was a genuinely unique attempt to bring aspects of Fo1 combat into real-time 3D. Again, I'm really not convinced they'd be able or willing to come up with something like that nowadays.Nothing. Fallout 3 was half-assed, a game with barely any content, and what little content it had was either xeroxed Fallout 1 and 2 plot points, or just plain retarded (remember the vampires and the superheroes?). It had a terrible story, terrible combat, terrible mechanics and progression, and was just an overall dogshit experience.
Agree with this, i can't believe they've got a free pass shilling and great reviews for anything released after Skyrim.It’s easy to shit on Skyrim but you could definitely feel the passion there. You could see it in their marketing too. Beautiful world to explore, dungeons with Liches and loot chests at the end, amazing soundtrack. They were confident in what they had.
Fast forward 15 years and they have some chick talk about hoarding sandwiches in Starfield. Ok.
Let's not forget about Jeremy Soule. I doubt Skyrim in particular would've been as popular if it weren't for the main theme they used in pretty much all the trailers and marketing material, it alone sold people on the game I'd say.Adam Amascowicz was the only person with talent and his concept art was somehow sufficient to save whole games?
They made the person with no creativity to be the creative director of Bethesda and let him run amok.I wonder what changed internally between the Fo3/Skyrim era and the Fo4 era. Company got too big? Microsoft fucked it (I can't remember when they bought Bethesda)? Adam Amascowicz was the only person with talent and his concept art was somehow sufficient to save whole games?
The main theme of Skyrim is a revision of the title track of Morrowind ("Call of Magic" or "Nerevar Rising") by Jeremy Soule, which was also featured in a revised version in Oblivion.Let's not forget about Jeremy Soule. I doubt Skyrim in particular would've been as popular if it weren't for the main theme they used in pretty much all the trailers and marketing material, it alone sold people on the game I'd say.Adam Amascowicz was the only person with talent and his concept art was somehow sufficient to save whole games?
I don't agree Fo3 was half-assed, the main quest was very poor but the side quests showed a lot of effort and had some fairly creative ideasNothing. Fallout 3 was half-assed, a game with barely any content, and what little content it had was either xeroxed Fallout 1 and 2 plot points, or just plain retarded (remember the vampires and the superheroes?). It had a terrible story, terrible combat, terrible mechanics and progression, and was just an overall dogshit experience.
Skyrim nailed the Nordic atmosphere back when Viking shit was pretty dire.It’s easy to shit on Skyrim but you could definitely feel the passion there. You could see it in their marketing too. Beautiful world to explore, dungeons with Liches and loot chests at the end, amazing soundtrack. They were confident in what they had.
Fast forward 15 years and they have some chick talk about hoarding sandwiches in Starfield. Ok.
Duh modders will fix it, just give it a decadeTried Starfield over a year after a release thinking it got quality updates, but nope, still fighting with the UI, still no minimap, still delays in menu, still trash hud, still tons of loading screens. This game is irredemable piece of shit, between braindead AI, bullet sponges, automatic weapons somehow doing less damage than semi auto despite using same ammo, and boring fetch quest plot, boring and mindnumbingly resource collecting, the only saving grace is quality of texturing and materials. It's actually astonishing how bethesda could had released such a turd, people complained about skyrim, but this? This should elicit complete ban on any future purchases and any interaction with bethesda as a player.
Duh modders will fix it, just give it a decade