FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Awesome stuff. Bethesda... I mean Obsidian.. doing what they do best.
Nattvardsvin said:I am disappointed that this is going to be some shitty "RPG" title and not an Adventure game.
A South Park point and click adventure game would be glorious.
But an SP RPG? What the fuck?
Silentrider said:Nattvardsvin said:I am disappointed that this is going to be some shitty "RPG" title and not an Adventure game.
A South Park point and click adventure game would be glorious.
But an SP RPG? What the fuck?
Both are dead genres.
anus_pounder said:I've always wanted to play a racing rpg.
MMXI said:So the first turn-based Obsidian game happens to be a fucking South Park JRPG? Our genre is severely doomed.
I've always wanted to play a racing rpg.
I was actually going to include that in that very post, but I decided against it for some reason.Kaanyrvhok said:Wasn't Bioware's only TB game Sonic Chronicles? Its the Pokemon model.MMXI said:So the first turn-based Obsidian game happens to be a fucking South Park JRPG? Our genre is severely doomed.
That was someone who seems to be under the impression that the existence of timed-hits makes something not-turn-based. Using that line of reasoning, the Ultima games aren't turn based either because you have a time limit to make a decision.MMXI said:But anyway, someone said that this South Park game isn't actually turn-based. You can thus ignore the paragraph above.
This suggests it's turn-based. With timed hits of course.-If player initiates combat they will attack first and vice versa.
Not in V and VI.Roguey said:Using that line of reasoning, the Ultima games aren't turn based either because you have a time limit to make a decision.
Well, those timed hits are a problem of course. What's the purpose of them? What do they add to the game? Why make the player's reflexes important? I don't know why the fuck developers think that this sort of thing should be included in an RPG.Roguey said:This suggests it's turn-based. With timed hits of course.-If player initiates combat they will attack first and vice versa.
MMXI said:I was actually going to include that in that very post, but I decided against it for some reason.Kaanyrvhok said:Wasn't Bioware's only TB game Sonic Chronicles? Its the Pokemon model.MMXI said:So the first turn-based Obsidian game happens to be a fucking South Park JRPG? Our genre is severely doomed.
I think that these big developers are doing a huge disservice to the turn-based cRPG cause by aping JRPGs whenever they feel like making something turn-based. They are promoting the notion that turn-based cRPGs are purely a Japanese phenomenon. Most gamers today probably already believe that real-time combat is what defines western RPGs. If a large budget western made Wizardry 9 was released today, chances are it would be compared to JRPGs in the gaming press as opposed to the previous entries in the series. Why can't Obsidian (and why couldn't BioWare) rip off old-school cRPGs instead of JRPGs? That way if their game is successful it might give more confidence to both themselves and publishers that the traditional turn-based cRPG is still a viable and money making concept.
But anyway, someone said that this South Park game isn't actually turn-based. You can thus ignore the paragraph above.
Probably Fallout 1 or 2 if you include the recent digital distribution sales. If you mean party-based ones, probably Temple of Elemental Evil or Jagged Alliance 2 (if you count it) given their availability on digital distribution sites/platforms.Kaanyrvhok said:I am of like mind and trying to do something about it. Id be willing to bet this South Park game will be the best selling western TB RPG ever.
Enlarged and bolden like its profound... Wait what does it have to beat?
20 Eyes said:Car Battler Joe
MMXI said:Probably Fallout 1 or 2 if you include the recent digital distribution sales. If you mean party-based ones, probably Temple of Elemental Evil or Jagged Alliance 2 (if you count it) given their availability on digital distribution sites/platforms.Kaanyrvhok said:I am of like mind and trying to do something about it. Id be willing to bet this South Park game will be the best selling western TB RPG ever.
Enlarged and bolden like its profound... Wait what does it have to beat?
Stinger said:If it's like Mario & Luigi/Paper Mario it's to substitute dice rolls with player skill. Instead of rolling a dice to determine damage you press a button at a certain time and your timing determines damage instead.
I don't see the point of it, but I guess a lot of people don't like dice rolls and would rather have full control of whether they'd get a critical or miss or dodge attacks etc.
Feargus Urquhart loves RPGs. As the lead designer on Fallout 2 and one of the founders of RPG-centric Obsidian Entertainment, Urquhart and the rest of the team are not approaching South Park: The Game as a simple licensed title. A lot of thought is going into the challenge of creating a light-hearted experience that's enjoyable for fans of the show but also appeals to fans of Obsidian's deep RPG heritage. We spoke with the CEO of Obsidian Entertainment about how the South Park project began, working with the wildly creative minds of South Park creators Matt Stone and Trey Parker, and how the team at Obsidian is approaching the opportunity to create a massive 2D RPG based on one of the most successful animated shows in history.
Monkeyfinger said:So is this "new kid" the only character you control? Turn based combat where you use only one guy is fucking terrible.
inb4 butthurt roguelikefagdrones, but it's true.
Well, there's one good thing about this: all these silly PR posts with all the buzzwords and whatnot applied to such a game - in the same way they've been applied to pretty much all recent GOTY-worthy flops - should hopefully convince even the most gullible Codexian to think twice when confronted with such hype-building spiel. Then again, perhaps I'm being too optimistic?Jaesun said:http://www.gameinformer.com/b/features/archive/2011/12/05/obsidian-ceo-on-crafting-the-south-park-rpg.aspx
Feargus Urquhart loves RPGs. As the lead designer on Fallout 2 and one of the founders of RPG-centric Obsidian Entertainment, Urquhart and the rest of the team are not approaching South Park: The Game as a simple licensed title. A lot of thought is going into the challenge of creating a light-hearted experience that's enjoyable for fans of the show but also appeals to fans of Obsidian's deep RPG heritage. We spoke with the CEO of Obsidian Entertainment about how the South Park project began, working with the wildly creative minds of South Park creators Matt Stone and Trey Parker, and how the team at Obsidian is approaching the opportunity to create a massive 2D RPG based on one of the most successful animated shows in history.