Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

So, anyone playing League of Legends?

Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
So how about those LCS matches? They should just rename NA to Bjergsen and his Bitches already.
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
LCS?
Well, Cloud 9 is like a robot team, they win almost all their games but not fun to watch, imo.
TSM is same shit like they were for last 3 years, Bjergsen gave em some boost but they all others have like 3 champ pool. Same picks and matches over and over.
Rest is below these 2, Curse had some interesting picks, CLG plays way to defensive and EG is good with nice tactics but Snoopeh right now is the worst jungler in LCS.

EU got some incline tho in Roccat, potatos are pretty good and got some interesting picks and strategies. Overpow is one OP potato, if not as good as xPeke.
Rest of teams didnt change, Fnatic pwns and Gambit provides entertainment with sweet picks and builds.

This meta is the worse meta yet with most limited picks and bans from pro teams.
NA are the worst here with Curse changing it up a bit but rest is just regular Mundo/shyv/vi/elise/gragas/ziggs/jinx/nigga/annie/tresh picks with 0 new strategies. For the most part they are boring as fuck to watch.
Eu got it a bit better mainly cause of Roccat and Gambit, rest just follows the meta to the bone.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Should just revert the game to a season 3 patch. The jungle and support got so boring in s4. Remember when teams did invades before minions spawned instead of /dancing in lane because there's practically nothing to be gained now?
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
So, just as expected. I'm a Bronze scrub. Went 4-6 in placement matches and since I had decayed to Silver V by the end of S3 (from SIII, so wasn't exactly stellar to begin with), I ended up in Bronze I. Pretty accurate indicator of skill I guess, even if I hate the way placement matches work.

So, time to climb out I guess. Thinking about focusing on trying to claim either mid or ADC since I've found it hard to carry as jungler and support, partly due to my champ pool and partly since my ADC hardly ever focuses on objectives and/or can't farm. Champ.selection I'm considering.

Top (fuck this lane): Trundle, Renekton, Vladimir, Nasus. Might try to add Trynda to that list.
Mid: Gragas, Viktor, Ziggs
Jungle: Trundle, Kha'Zix. Maybe Elise.
ADC: vaRus, Sivir, Ashe, Draven
Support: Leona, Annie, Thresh, Karma

No idea really though. Bronze is so unpredictable, you never know what you're going to get.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
Should just revert the game to a season 3 patch. The jungle and support got so boring in s4. Remember when teams did invades before minions spawned instead of /dancing in lane because there's practically nothing to be gained now?
I think the jungle got worse than it was in season 3 because now you're forced to get stupid blue items and camps give more exp the more behind you are, but the support role is way better, you get items and even the new Talisman is way better than the old Shurelias!

Azael, your adc pool is pretty good. All 4 of them I can see doing well in bronze. You have to be aggressive in lane though, the guys there have slow reaction time and buckle easily under the pressure and that way you'll get good mechanics too.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
I think the jungle got worse than it was in season 3 because now you're forced to get stupid blue items and camps give more exp the more behind you are, but the support role is way better, you get items and even the new Talisman is way better than the old Shurelias!

While the new support items and additional gold is nice, what they did to wards is plain retarded. It used to be that you could carry your team as support if you out-played the other support with correct prediction of where he wanted to ward and intelligent counter-pinking. After the changes:
1) You can't secure adequate ward coverage unless the team pitches in - and YoloQ players are idiots
2) Ganking from the jungle early and roaming is a lot more iffy since every top/mid lane gets a free, replenishing ward

You're still not allowed to get any farm (OMG REPORT NOOB SUPPORT STEAL CS WHILE I AM BASE!), so your contribution to fights is still mainly in the form of your CC and poorly scaling buffs. In diluting ward play, the main separation between good supports and bad supports outside of laning is entirely gone.

Junglers are also stuck with far fewer viable build paths (blue item first is akmost mandatory for most). Ganks are a lot more iffy due to aforementioned trinkets, leading to a way more passive early game. S3 already made counterjungling banal by reducing the respawn time and value of the small camps, reducing the reward for intelligent counterjungling. The scaling rewards on dragon and rubberbanding jungle XP just compounds on the banality. Strong, intelligent plays should be rewarded. An early dragon should be a huge deal, since teams will have to coordinate and take big risks to secure it. Nowadays, noone even seems to bother protecting dragon early on.

S4 was the last nail in the coffin for me. I'm not touching LoL again until Morello gets his head out of his ass and/or fired.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
Let me tell you how I got Gold in Season 3 (Azael might be interested), I spammed Nasus jungle and got a "hard fought" free dragon every single game. I would afk farm enough for a spirit stone and a pink, get lvl 6 off of my 2nd blue buff, pink the dragon and get it at around 8 minutes. Back then the dragon used to give global exp and a lot more gold, GGWP. The counterjungling changes I can be mad about, but the dragon and tower changes are not so bad. Some champions have wayyyy better dragon/tower pressure than others and they just snowballed things too much. Hell, my favourite tactic by the end of the season was picking Aatrox jungle and getting a guaranteed first blood every game by invading. that's out too.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
If you got free early dragons, then the enemy support wasn't warding well enough and alerting his team to the possiblity of ganging up on you in dragon pit. See my point about supports having a lot less influence with the new ward system.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
It's really situational. If your bot lane had any kind of pressure, and that happens let's say 40% of the time, it's likely unwarded and a free dragon. And I always bought a pink, which at worst increased jungle pressure, the second the enemy jungler showed anywhere I got the dragon.
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
I got to Gold1 just by spamming few champs. Blitz, Taric, Naut, Malphite, Skarner, Warwick, Gragas and Mao. IMO, if you can play some champs really good instead of spreading it too much and exploit basic weaknesses low ranked players have with bad positioning, face checking and regular lack of map awereness you'll do fine.For example, take one ADC and one jungler and be really really good at those two and chances to go up and carry games will increase alot. Better to have 2 safe picks that you'll do fine with no matter what the other team picks than 15 so-so picks, IMO.
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
I agree, I probably spread myself too thin and one of my goals is to focus on fewer champs and, when possible, roles in soloQQ. Jungle has lost a lot of charm for me, so going to try to lane instead. ADC stuck out for me after checking CS numbers after games and realizing just how badly people farm. Starting to really enjoy midlane too, which I used to hate. Probably going to try to avoid top, I just don't like that lonely island of a lane.

On a side note, I'm actually excited about Vel'koz. Not sure why, since his(?) kit doesn't look that special. I guess I just like void monsters in general and beholders too.
 

Erzherzog

Magister
Joined
Jul 16, 2007
Messages
2,887
Location
Mid-Atlantic
Any idea when team builder rolls out officially? I refuse to get back into ranked until I can actually practice without playing all day. It's been more or less a year now. :(
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
No idea, they have tested it on the PBE a couple of times. Must be painful to test something like that on a server with a small player base, the queues must be atrocious. Likely not as bad as for draft Dominion on Live servers though... Hope it comes out soon. Would be a useful tool.
 
Joined
Dec 19, 2007
Messages
4,338
Location
Bureaukratistan


Why the fuck is LeBlanc picked now and why is she always in my team? It's not like a champion you can just pick up and play randomly. It's reminiscent of how I used to ban Lee because I got so sick of these bumholes random ult saving enemies.

Not complaining about the useless shen jungle since he's never picked anyway, but the plague of LB's must be stopped. Have fun defending towers with that shit. We even lost a teamfight where I ate three ults (Wu, WW and Jinx) and survived with 75% health, doesn't matter because good champions and better players.
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
Unless you can get uber tanky or actually stack some AP, you are still a cc/buff bot/ward bot as a support. I agree, ppl in soloq rarely ward and in low elo most people still don't check that bush in the river where there is a pink most of the time.
 

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
That singed game, was there anyone on your team who was like "NO NEVAR SURRENDR!"?
 
Joined
Dec 19, 2007
Messages
4,338
Location
Bureaukratistan
Yeah, and I voted no to the first too, that was before the pathetic display where we get aced even while they blow everything on me and still can't kill me.

Next game we pretty much 100-0 botlane, Mundo is pretty competent we take dragon level 5, Zed isn't feeding akali, take mid bot towers, mysterious things with cho and teemo happen top to which I'm not paying attention. Cho starts spamming surrender votes, builds pure AP, doesn't do anything in teamfights, Zed only looks for cheese kills, mushrooms chunk for 50% health even while I have SV and they were in so goddamn random locations, cho threatens to go afk and does when we're still like ten kills ahead, mushrooms everywhere, finally they ace us and push to nexus. What a motherfucking annoying pussy ass shit player.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
So having gotten completely bored of the game my friend and I decided to lose our 10 placement matches and get into bronze 5, the mythical place they call 'elo hell'. Everything was going fine until one game we got an enemy team that was so bad they managed to lose even with the 2 of us feeding non stop. I had like 17 deaths on Kogmaw (I was trying to get kills every once in a while to reset my bounty and avert the eyes of my team from my feeding) and my friend was 15~ deaths on Allistar and he also kept trying to save members of the enemy team by knocking them away when they were about to die. But nope, the enemy insisted on constantly killing themselves against our Nasus who was consistently fed on top. He could 1 vs 3-4 of the enemy team and finished the game with 0 deaths.

Our end result was 1-9, placing us in bronze 3. Fuck this game.
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Yay, Gold 1 again. Now Im at the same spot I was 6 months ago. Much improvement lol. But I do notice I didnt advance in gameplay that much. I did learn some new stuff after I got to gold but last few months are same old same old. Maybe should start playing mid bit more often, wanna learn Lissandra and maybe one assassin that are all the rage now.
Problem I get with top/mid is that I lose that map awereness for some reason, cant see shit, especially early game when Im focused on cs-ing so I dont fall behind. There could be ganks and steals right next to me and I wouldnt notice.
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
As an average player I found HoN a bit boring. Controlling one character for 45 minutes with bunch of players going hit 'n run all the time gets a bit tedious.
Its like everybody is afraid to get in a fucking fight. These type of games should be limited to 15 minutes max per round with constant creep stream to got some fun out them.
MOAR action please.

Congrats to getting MOAR action in Gold I. :troll:
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,737
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
As an average player I found HoN a bit boring. Controlling one character for 45 minutes with bunch of players going hit 'n run all the time gets a bit tedious.
Its like everybody is afraid to get in a fucking fight. These type of games should be limited to 15 minutes max per round with constant creep stream to got some fun out them.
MOAR action please.

Congrats to getting MOAR action in Gold I. :troll:
Lol, how old is that post? And where did you find it? I blame Wulfstand for dragging me into LoL almost 4 years ago.Now LoL is like cigarettes, dont like em but cant do without em. :D
Was that post before I started playin LoL? I played the hell out of Savage 2, that was frantic MP game and when S2 games realeased HoN I was like wtf is this shit. I had it on preorder but couldnt play it more than a few times, I think I played with kingcomrade once and other bros and then I never came back to it.

Well, I do look forward to that blizzard moba anyway. And LoL got MOAR action than Dota2 and HoN combined.
And I still think 15 min is a nice fun limit. Getting to fun parts in LoL takes a bit of time now especially since they slowed down the early game in S4. Epic 50 min battles still annoy me to this day.
Moar action, Riot plz.
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
First page of this thread, so I didn't have to dig too hard.

The main 5v5 mode in LoL is kind of slow and drags on for too long. If I want quicker games I usually go for ARAM. Hope Riot can come up with more alternative modes for when you just want a quick fix.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
RIOT came up with Dominion, Twisted Treeline, ARAM (well, community came up with it, RIOT just formalized it) and wanted to do 2v2. All of those modes are faster than Summoners Rift. The problem is that people quickly lose interest and go back into SR because that's what's competitive.

If ranked queue placed you in SR/TT/Dom at random instead of just SR, perhaps people would be more interested in alternate modes. Heck, even having 4-5 reskins of SR, all with minor alterations in placement of brush/jungle layout/etc and players not knowing which version they'd get could be interesting. But LoL players are creatures of habit by nature, terrified of change unless a "pro player" does it at a tourney first.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom