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So, anyone playing League of Legends?

Mystary!

Arcane
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Yes but neither lolnexus nor summoning.net have proper detailed NSA files data on player match history, their current and past MMR, or their winrates, average CS and KDA per champion in all seasons available. Nor can you check shit on it when a player is not in the game. Ergo LOLking wins by the virtue of being jack of all trade and master of none. :smug:
Well I was obviously talking about the current match feature. Lolnexus links to player pages on lolking anyway, youre meant to use them together.
 

Markman

da Blitz master
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Slow ass jungle. Too much jungle early for little benefit, and if you dont jungle you go waaaay behind in levels, at most you're at bot lanes level.
Thats my review after 2 games. Need to check how the pros play.
 

Jim Cojones

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Przenajswietsza Rzeczpospolita
Also, if your team gets behind, by the time you complete your jungling item you stop clearing camps and run from lane to lane trying to defend laners and towers against roaming squads. So you end with a weaker stats from new versions of these items but the supposed gold benefit is not getting close to being enough to negate the difference for a long time. I had one game on PBE with me getting just 350 gold from Spirit of the Ancient Golem's passive in quite a long (35-40 minutes) game.

I'd rather have better stats mid-game than a not so obvious perspective of getting just a bit more gold after another 20 minues.
 
Joined
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IDK, I jewplank jungled a bit and I can say the golem spirit item gives pretty good gold unlike wriggles.



Or maybe it was all the killsteals. Anyway I think the new wriggles is shit, the sustain it gives is minimal and you have to farm 24/7 with a speed jungler in order for it to ever pay off. If you go gank? Golem spirit was gonna give more. Not a speed jungler? Golem spirit gives more. Want useful stats? How about a little attack speed and armor? No? How about, golem spirit. What the hell.
 
Joined
Apr 10, 2013
Messages
263
Shadorwun: Hong Kong
Wriggles is pretty terrible currently, yeah. Normal, mirror Master Yi jungles, I went Wriggles, he went Lizard. I had 800 or so less gold as a bonus from Wriggles than his Lizard, despite more CS. Though, I did have an utterly horrible top lane and a gradually losing mid-lane, so 24/7 farm-mode was straight up impossible. Too bad I didn't know that -before- I had gotten it!

Anybody else finding the games recently are really diluted and stupidly samey lately? I don't know if it's just me noticing them now or what, but they are playing out exactly the same way every. Single. Time. Doesn't matter how the early game goes and doesn't matter how the mid-game starts, my team will constantly start barraging into their jungle (or our jungle if we're pushed back and losing) without any vision whatsoever, and never a plan to get any vision, and proceed to go into 1v2, 1v3, 2v3, 2v4, 2v5, 3v5 and 4v5 situations. Constantly. Never learning. Forever unceasing, no matter how many times they fall into a trap. It's basically a coin flip as to whether or not they're fed enough to handle the situations, or the other team are derpy enough to do the same thing (which, admittedly, they are a fair bit of the time).
 

Princess Rage

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RIP Supports. I can't believe Riot is nerfing champs in the game who were virtually unused in the championships, except Sona, who was used but had a win rate of 36%, lel.
Mages are going to take over the support lane and Riot is still completely blind to this fact, somehow, despite people detailing how wrong they are in every regard.

Anybody else finding the games recently are really diluted and stupidly samey lately? I don't know if it's just me noticing them now or what, but they are playing out exactly the same way every. Single. Time. Doesn't matter how the early game goes and doesn't matter how the mid-game starts, my team will constantly start barraging into their jungle (or our jungle if we're pushed back and losing) without any vision whatsoever, and never a plan to get any vision, and proceed to go into 1v2, 1v3, 2v3, 2v4, 2v5, 3v5 and 4v5 situations. Constantly. Never learning. Forever unceasing, no matter how many times they fall into a trap. It's basically a coin flip as to whether or not they're fed enough to handle the situations, or the other team are derpy enough to do the same thing (which, admittedly, they are a fair bit of the time).

I haven't played many matches with the new patch, but I can already see vision being an issue. Previously, if things were actually warded correctly, it was mostly due to me supporting. Even if people do ward they usually use stupid warding formations. Of course this isn't really the fault of the game itself; it's more the fault of playing with Bronze V summoners.

On a somewhat related note, I played AP Lux support with Clairvoyance today, and the vision she offers is really nice. When the blue trinket gets activated (why is it disabled right now?) it'll be even nicer.
 
Joined
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Lol, try out 2x relic shield start for bot lane. Their harass means nothing as you both sustain it all back so fast and the support gets rich. Must be so annoying to face, "Ok, we're not gonna fight you, we're just farming and ignoring you". We died like only to jungler ganks, I mean Hecarim ganking from his base and after that "ok let's never do that again let's just sustain their mana pools and when they back we take tower".
 

Berekän

A life wasted
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Yeah, double relic shield is good for everything; gives you lots of moneyz, gives you sustain and helps you clear the wave faster.
 

Renegen

Arcane
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Jun 5, 2011
Messages
4,064
So what's everyone's opinions on the new trinkets? I played 4 games and I have the feeling they are OP, or will really change the way jungling goes. At lvl 9, you get a refreshing 2 minute ward on a 2 minute cooldown and it's very powerful on solo lanes. That means by the time the jungler has his 3rd buffs spawn, 2 of his jungle entrances should be warded 100% of the time, a real revolution for soloQ. The enemy jungler could easily plug the 3rd entrance, and that's nothing to say of what the support brings. Lanes will become ungankable past 12 minutes, if the laning phase goes that long. I see it as a real boost to 2 types of champions, early aggressive junglers that can snowball lanes before 12 minutes, and sustain heavy champions. Once someone stays in lane with a permanently refreshing ward in their inventory and some type of sustain, there's not much you can do to drive them out.

Contrary to what Riot is trying to accomplish, the new jungle will more than ever penalize farming junglers and reward ganking machines. It will be interesting to see how the meta changes, but so far the trinkets seem really powerful and I feel things will change dramatically, it may be unannounced but it will change. I could see trinkets being nerfed to only refreshing at fountain.
 

Dr Tomo

Learned
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670
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In a library near you
The enemy jungler could easily plug the 3rd entrance, and that's nothing to say of what the support brings. Lanes will become ungankable past 12 minutes, if the laning phase goes that long. I see it as a real boost to 2 types of champions, early aggressive junglers that can snowball lanes before 12 minutes, and sustain heavy champions. Once someone stays in lane with a permanently refreshing ward in their inventory and some type of sustain, there's not much you can do to drive them out.

Contrary to what Riot is trying to accomplish, the new jungle will more than ever penalize farming junglers and reward ganking machines. It will be interesting to see how the meta changes, but so far the trinkets seem really powerful and I feel things will change dramatically, it may be unannounced but it will change. I could see trinkets being nerfed to only refreshing at fountain.

Well crap, that means I just wasted IP on picking up Skarner. So which junglers are still viable with the new jungle changes? Lee sin/Xin?

Also I read someone complain that supports are dead, can someone please elaborate? I haven't played a match at all today and won't be able to until 2 days from now since Thanksgiving break will prevent me. I do know that I really want to start playing Teemo after Riot got rid of the pink oracles unless they changed the shrooms some how.
 

Markman

da Blitz master
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Skarner is always good and fast jungler, build him bit AP, bit AD and a shitload of defensives.And its always about the summoner, not the champ they play. If you suck, you will suck no matter what champ you play.
Only problem for these LV6 junglers is about minute delay to get to 6. You have more gold but keeping the levels in line with the solo lane is a bit hard. You need a bit of luck/skill to get off a succesefull gank or have more luck by having one of your solo lanes dying with tower pushed so you can soak up all XP.

Going Blue then Red doesnt give level 3 anymore, you need to clear another camp and that delays the early gank and allows the solo lane to get even in levels so its harder to gank it.
Wraith gives alot of gold but little XP so its stupid to bypass it and delays the ganking even more. Doing Blue-Wraith(smite)-wolves-wraiths-Red(smite) still leaves you at lv3 and takes shitload of time. For lv4 you need to do golems but it steals another 30-45 sec of your time till you get to the lane for gank.

In S3 I could get to 6 by 6 minute mark with 1 good gank that opens for another instant gank(like with Malph, Skarner, Warwick etc). Getting 6 at the blue respawn is IMO also good but it gives the ults to the solo lanes too.
Kills early give shitload of XP so it actually forces you to gank and to play dash/stun type of jungler(like Jarvan,Naut,Mao,Xin).

I dont have a clear opinion of it yet after 5 games, but the feeling is junglers got fucked over this time.
 

HanoverF

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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
There's three new gold per 10 items, one gives you gold for harassing your opponents, one gives gold for being near when a creep dies, and one isn't really a gp/10 but it gives you charges that will 1 shot a creep that is under 300 hp and gives gold to a nearby ally and heals them a tiny amount. The charges take a while to build, but playing around with it on GP I shared over 1000 gold goofing around with it for 20 min. So supports can get a sort of decent cash flow now, and less requirement to blow it all on wards. Also Annie has become common bot because she has like 700 auto range, long ass stun, and crazy base damage without items. So why play a traditional support over a champ with good base damage and utility? Riot tried to give scaling to Support utility spells, but meh.
 

Berekän

A life wasted
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They killed traditional supports right now, someone on Reddit did some math.
  • Janna needs 200ap to get her old zephyr movement speed buff back.
  • Janna needs ~140ap to get her old slow value back on zephyr.
  • Lulu needs 167ap to let pix do the same damage as before.
  • Sona needs 100ap to get the same movement speed bonus on celerity.
  • Soraka got the passive they removed from Mikael's Crucible which was deemed as choosing between 2 bads, either healing more when a target is lower health, or healing less when he's at higher health.
  • Soraka needs 600ap to shred the same magic resist as she did before.
  • Soraka's ally needs to be at 33% life or less to heal just as much with Astral blessing.
  • Soraka's allies need to be at 58% life or less (Not considering AP scaling) to have the same amount healed from her wish.
It's mandatory now getting a lot of AP on your support to act the way it was before, only it's more efficient getting a support Zyra or Annie with a shitload of AP than a Soraka with a full AP build.
 

Renegen

Arcane
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Jun 5, 2011
Messages
4,064
The high elo games and amateur tournaments so far are hilarious. Everyone is running 2-1-2 team comps with no junglers and 4 targons for maximum gold. Maybe Riot will take the hint and buff the jungle, or maybe they'll just gut the Targon. But either way, it's going to be a fun preseason.

/popcorn
 

HanoverF

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MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
I was wondering if Targon's/coin and going top would be better than the new jungle, as long as you secure buffs and dont let the opposition get them.
 

Dr Tomo

Learned
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May 31, 2013
Messages
670
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In a library near you
Skarner is always good and fast jungler, build him bit AP, bit AD and a shitload of defensives.And its always about the summoner, not the champ they play. If you suck, you will suck no matter what champ you play.
Only problem for these LV6 junglers is about minute delay to get to 6. You have more gold but keeping the levels in line with the solo lane is a bit hard. You need a bit of luck/skill to get off a succesefull gank or have more luck by having one of your solo lanes dying with tower pushed so you can soak up all XP.

Going Blue then Red doesnt give level 3 anymore, you need to clear another camp and that delays the early gank and allows the solo lane to get even in levels so its harder to gank it.
Wraith gives alot of gold but little XP so its stupid to bypass it and delays the ganking even more. Doing Blue-Wraith(smite)-wolves-wraiths-Red(smite) still leaves you at lv3 and takes shitload of time. For lv4 you need to do golems but it steals another 30-45 sec of your time till you get to the lane for gank.

In S3 I could get to 6 by 6 minute mark with 1 good gank that opens for another instant gank(like with Malph, Skarner, Warwick etc). Getting 6 at the blue respawn is IMO also good but it gives the ults to the solo lanes too.
Kills early give shitload of XP so it actually forces you to gank and to play dash/stun type of jungler(like Jarvan,Naut,Mao,Xin).

I dont have a clear opinion of it yet after 5 games, but the feeling is junglers got fucked over this time.

Well S3 Skarner is very viable and I have no problem by lvl 6 on killing mid and bot within 2 min as since picking him up I gone 9 to 1 in w:l. The problem is which I discussed with friends over dinner is that farming junglers are garbage now with the current changes and I need to get Lee, Xin, Hec, or Elise to be viable. As I brought up Renegen's post on the use of new trinkets and I am concerned that junglers have gotten more difficult to use.

They killed traditional supports right now, someone on Reddit did some math.
  • Janna needs 200ap to get her old zephyr movement speed buff back.
  • Janna needs ~140ap to get her old slow value back on zephyr.
  • Lulu needs 167ap to let pix do the same damage as before.
  • Sona needs 100ap to get the same movement speed bonus on celerity.
  • Soraka got the passive they removed from Mikael's Crucible which was deemed as choosing between 2 bads, either healing more when a target is lower health, or healing less when he's at higher health.
  • Soraka needs 600ap to shred the same magic resist as she did before.
  • Soraka's ally needs to be at 33% life or less to heal just as much with Astral blessing.
  • Soraka's allies need to be at 58% life or less (Not considering AP scaling) to have the same amount healed from her wish.
It's mandatory now getting a lot of AP on your support to act the way it was before, only it's more efficient getting a support Zyra or Annie with a shitload of AP than a Soraka with a full AP build.

We also discussed this at dinner and it was ironic that they gimped the easy traditional support, but super boosted the high skill tier support to make it easier for scrubs like me to play the game. It was unanimous consensus that we will be seeing tons of high skill tier supports like Zyra, Annie, Blitcrank, Lissandra, Lee Sin, and to a degree Thresh and Heimerdinger. One of the guys even joked that he is going to take Lulu into jungle now since they made her obsolete as a support role which I had to agree.


I get the feeling that Riot really messed things up as one of my scrub questions was in comparisons to previous seasons, how bad is this one? Someone mentioned that this is the worst since they are messing up an entire role instead of items. As the easy supports are gimped in comparison to more difficult to use support champs and things will get more ridiculous as there is a gold increase with the support role.

*Also want to mention that I just got back from the pub and so if there is any grammatical errors or retardo statements I was under the influence and so please excuse me. It seems like correct Engrish, but I am under the influence.
 
Joined
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The new samurai guy is manaless. How suprising.

And beardless. Fuck.

Play GP support, pick targon, listen to whine, realize that people are too overwhelmingly stupid to understand that you give them more gold when you last hit minions (while you also get Q and avarice blade gold). OMG STEAL MY CS I GO AFK

Like we told this guy a thousand times, the enemies did too, but nope he just threw a hissy fit. I just don't get how obstinate people are, another thing is this "top pull smiteless for no reason! I want you to lose your lane immediately so I can farm more wolves", yeah good luck trying to get them change the route they have decided to do always.

Luckily I reached full build and everybody else had good items, like Trist rushed last whisper after I gave her first blood and proceeded to rocket jump into 3 melee guys for the rest of the game.

BTW Twisted Fate is still broken and I suppose he will forever remain so. I took blue trinket and twin shadows for fun so I could check more if there are any cheese kills around. Like what the hell is somebody supposed to do when this asshole pops out of nowhere with stun ready right next to you? YO, EAT DAMAGE! So he gets snowball murder gold and his passive free gold. Also I love those kills where somebody uses flash to dodge one wild card just to get hit by one of the others, the wonderful things panic does to people.
 
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Yoshiyyahu

Arcane
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Joined
Mar 17, 2012
Messages
1,063
Not sure if you guys know about this website but http://fow.kr/#replay hosts small .bat files you can download and exe to spectate high level Korean games (including many pros.) Not sure if S4 is up in Korea yet but they should start appearing soon.

Press the big green button in the middle to download the file (it's only a few kb.)
 

Hellraiser

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Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
I feel sorry for taric since he seems even more useless with the support changes. Still I don't see much difference for me since I play thresh/nami/leona and 90% of the time I'm the guy actually tanking shit and the only one with peeling. Even with annie's LOL BEAR that can now also deal a lot more damage if she goes support I don't see why I should neglect protecting my (usually) dumb ADC from the league of assasins.

I like Yasuo's passive, I think riot tried making dunking viable with him after gutting reworking yi. Doubleswords and boots of move really fast will be OP on him :troll:
 

Grunker

RPG Codex Ghost
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s00QhuS.png


oops
 

Berekän

A life wasted
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One for all gamemode active!
 

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