Skyrim may be better than Oblivion, but that's like saying that you'd prefer to take a shotgun blast to the knee
Skyrim Thieves Guild had some nice quests. What I found hilarious is the attitude "Let's sit on our asses, wonder why there are no RPGs, and complain about decline".
It did have a couple of decent quests, the Dwemer museum one being one of the best in the game. Shamus Young did a fairly good job in explaining why the actual story sucks.Skyrim Thieves Guild had some nice quests. What I found hilarious is the attitude "Let's sit on our asses, wonder why there is no riches, and complain about decline".
And not understanding anything of the dialogue is pretty useful for him since he doesn't have to deal with it.
And not understanding anything of the dialogue is pretty useful for him since he doesn't have to deal with it.
Yup. But I found it funny, in a "I cannot findYou can just tab out of Brynjolfs convo though and do it whenever you feel like it.
I think there's a mod that lets you do this, if you get the urge.Also equally annoying is that there's no way to fight the Thieves' Guild. Mjoll or whatever she was called makes a big deal about eradicating them, you hear a lot of shit about how they're in decline and could be wiped out forever, but you have no option to actually follow through on it. Felt really half-finished.
I hated the Companions quest line just for the werewolf crap. It barely makes sense, I didn't want to be a werewolf (but couldn't proceed otherwise), and there's no option to join the Silver Hand who seemed way cooler than the lame Companions.
I hated the Companions quest line just for the werewolf crap. It barely makes sense, I didn't want to be a werewolf (but couldn't proceed otherwise), and there's no option to join the Silver Hand who seemed way cooler than the lame Companions.
Does it force you? I chose yes the first time but I assumed choosing no would work. Guess not.
Saying no does allow you to leave, but they just say "WELL WE'LL WAIT HERE IF YOU CHANGE YOUR MIND" and the quest hangs unfinished in your journal forever until you go back and choose yes.
Yeah, when my nephew played Skyrim she marvelled at the most banal things. Like throwing fire at people. I mean, she's 6. Tells you a lot about the world.
Another massive problem with Skyrim is that the devs couldn't be arsed with the small detail. There is no attention paid to most things. I was playing the game a bit last week and went into a cave near Whiterun where a blind man was sitting in a chair at the entrance. He engages you in dialog when you enter and thinks you are one of the bandits, because he cannot see you to confirm it. So, it seems the cure for blindness in Skyrim is to attack someone, because the moment I did he got up and fought me like any other enemy would.
It's the lack of care about the small things such as this and the way beast races' tails clip through armor that really breaks your immersion. Bethesda really just didn't care enough for things like this.