MicoSelva
backlog digger
No stealth? It seems they're cutting a lot. Well, still, better a short & partially crippled game than none at all.
I find it funny how these guys can only make a 12 hour game with a 1.8 million budget, but LogicArtists can make a 20 hour game with $80K.
No stealth? It seems they're cutting a lot. Well, still, better a short & partially crippled game than none at all.
I find it funny how these guys can only make a 12 hour game with a 1.8 million budget, but LogicArtists can make a 20 hour game with $80K.
To be fair, Shadow Run returns appear to be a more complex game than Conquistador. The Berlin campaign is counted in those 12 hours? But, yeah, traditional developers have serious money management issues.
No, just Seattle.The Berlin campaign is counted in those 12 hours?
I find it funny how these guys can only make a 12 hour game with a 1.8 million budget, but LogicArtists can make a 20 hour game with $80K.
No stealth? It seems they're cutting a lot. Well, still, better a short & partially crippled game than none at all.
Also, it looks pretty.Still no RTwP and its TB. The Editor. So yeah waiting for it.
steam for future dlc wasn't their choice.forcing Steam for future DLCs 9which i hope are more closer to expansions, isntead some greskins).
Also, it looks pretty.
The double-edged axe approach to chopping extra features may be the only way for the game to be released by now.
steam for future dlc wasn't their choice.
Hmm, I suppose, the only way they could make SR was that compromise (still way better than securom or that always online crap). They technically didn't lie, still the KS thing is based on trust. They should have been clear form the go, about their DRM/Distribution deals on all the products in the SR line.
what i get from this is that it wasn't settled yet during the early kickstarter.This didn’t come up earlier because the situation was complicated by the number of parties involved in the license and because the process was “ongoing”. Ultimately, we were able to successfully negotiate an exception with Microsoft for us to provide our Backers with a DRM-free version of the Kickstarter rewards (specifically the game and the Berlin Campaign) but that exception does not extend to non-reward DLC.
what i get from this is that it wasn't settled yet during the early kickstarter.
Anyone ever thought that Arcanum could possibly be...the prequel to Shadowrun.
Earthdawn is the prequel to shadowrun. Several earthdawn personalities made appearances in official Shadowrun campaigns. The Harlequin campaign was about a pair of immortal elves carrying on a 1000-year vendetta
If they had mentioned negotiations are going on, and their hopes/status, they would have got less money. Atleast they should have been more smart about it.
Then again, changing artstyle form full-3d to 2.5D hand touched cost a lot more money, and ultimately resulted in so much axing.
Ii would have preferred their original art style with all the axed features ingame. Those who disagree are nostalgic graphic whores.
They still might not have survived. There's the toolset to think about, and all the time spent figuring out how to get the matrix to work.If they had mentioned negotiations are going on, and their hopes/status, they would have got less money. Atleast they should have been more smart about it.
Then again, changing artstyle form full-3d to 2.5D hand touched cost a lot more money, and ultimately resulted in so much axing.
Ii would have preferred their original art style with all the axed features ingame. Those who disagree are nostalgic graphic whores.
The fan made content might though and in that case the graphics would help.Nostalgic graphic whores or people that want a decent game? If the game is so buggy and/or has a terrible storyline, the graphics aren't going to save it.
They promised a DRM-free version of the release and one DLC. Did they wish they had been more forthcoming about their licensing agreements with Microsoft? Yes, they've already stated this. If you're so annoyed with the situation, request a refund and/or move on.
Nostalgic graphic whores or people that want a decent game? If the game is so buggy and/or has a terrible storyline, the graphics aren't going to save it.
They still might not have survived. There's the toolset to think about, and all the time spent figuring out how to get the matrix to work.
The fan made content might though and in that case the graphics would help.
Besides stealth, what features have they gotten rid of?
Does anyone know how the mission structure works? Do you have hub cities which can be explored and quest within, or is it the traditional map based missions?