Jaesun
Fabulous Ex-Moderator
Not a big deal. Because the combat looks sweet.
SuckerrrrrrrrrrrrrNoJaesun said:Can we have the ability to turn that off?
Corpse looting involves a loot system and associated systems that interact with it. As much as we wanted one and designed one, we don't have the funding to implement it in this version of the game. If we'd done like the SNES and Sega games and gave you one PC/character class and no race choices to play, we might have had time for it. We invested in giving you ownership of your character, knowing that we could add things like that down the road if the game were successful.
's'what happens when you make a RPG in little more than a year with ~1.8 million.Yes, there will be stores but equipment is not a major part of the game. As you can see, we put our time elsewhere.
What happens is that it's still better then multimillion AAA titles. The mind boggles.'s'what happens when you make a RPG in little more than a year with ~1.8 million.
Pure fanboyism. It's not out yet, you haven't played it.What happens is that it's still better then multimillion AAA titles. The mind boggles.
What happens is that it's still better then multimillion AAA titles. The mind boggles.'s'what happens when you make a RPG in little more than a year with ~1.8 million.
I can have a few select moments of optimism, it's in my union contract.Pure fanboyism. It's not out yet, you haven't played it.What happens is that it's still better then multimillion AAA titles. The mind boggles.
While being boring and playing like shit. Odds are, SRR is going to wipe the floor with themAAA titles have loot systems and quest compasses you can turn off sometimes.
I wonder if 4 million and around 2 years is the critical point.'s'what happens when you make a RPG in little more than a year with ~1.8 million.
Sawyer could knock it out of the park in under two weeks on a shoe string budget, surely.I wonder if 4 million and around 2 years is the critical point.'s'what happens when you make a RPG in little more than a year with ~1.8 million.
Pure fanboyism. It's not out yet, you haven't played it.
Quickly, we're not dumbing the game down for iOS audiences. If we were, we'd make LOTS of different choices and the game would be far different and much easier to make than the one we're making.
It doesn't sound nitpicky (at least to me) but realistic shadows won't be in the game. We're spending our art and coding time on what we consider to be the highest impact visuals and not on others like this one.
I think Lady Z is cheating a bit and number of weapons you can carry is based upon your rank in your specialty but I'll get back to you.
We would LOVE a concealment system (and did some preliminary design work to vet the feature) but with the budget we have, we can't simulate everything and have to leave some features for the future (assuming success).
Oh, you're totally right! It is absolutely planned AND implemented. It just wasn't shown in the video because there was a bug in the system and it didn't work right.
PCs also have the option to "overwatch" on their turn too!
Slow animationsWe plan for more stances and our animators are chomping at the bit to create more! We just prioritized other things higher.
Everything is subject to tweaking, XPLO. I'll pass your feedback on to the art team but it may be difficult to change at this point. I'll look into it though.
I can't say right now, Korron. It takes 20 mintues to play through that side mission and several of our main-story missions will be several times that size.
Unlike those other games, you can't shoot through walls in SRR, so cover using walls is either on or off. You're either behind a wall and in cover or not.
He hasn't replied in over 15 minutes and there's only two unanswered questions so I'm assuming he's done for the night. I would have liked to know about how enemies determine THREAT but oh well, another time.We're baked, Veav. Oh, so baked. In the time remaining we feel there are lots of higher priority things to do.
Sawyer could knock it out of the park in under two weeks on a shoe string budget, surely.
Fixed and enhanced.
Even Jeff freaking Vogel and Pierre freaking Begue were able to implement loot systems in their RPGs all by their lonesome, though those were made in different circumstances and they didn't have such high quality art. I still think it's a fair trade, yes, I will sacrifice depth for those graphix and the ability to play as different races.