I'm still in Defiance Bay, and i dislike combat in this game very much. I agree with almost all of Roxor's and Felipepepe's earlier critisism. But whoever says DA:O is a better game than PoE, is on drugs. (or just edgy). DA:O wins against PoE in a couple of areas (magic, creature abilities,player motivation) but it's combat is even more boring/samey and takes longer, encounter design is the same levels of shit, characters/writing is worse, setting/plot is worse, itemization is worse (and i loath PoE's itemization). Plus, graphics/music/UI is worse as well.
Here's how I'd break them down (based on my opinion/preferences and experiences with both games obviously).
Advantage PoE:
-Character Creation (attributes, classes, races, backgrounds etc. it absolutely blows DAO away in that regard)
-Character customization
-Skills
-Stat/skill checks
-Reactivity
-Exploration
-Lore
-Setting
-Plot
-Cities and settlements (aside from Orzammar DAO is pretty awful in this aspect)
-Alternate paths
-Better written companions
-Sidequests overall
-Has guns
-Visuals (graphics, art direction etc.) and UI
-No level scaling
-No kewldowns
-Vancian spell system
-Music
Advantage DAO:
-Set piece/boss fights
-Monster abilities
-Magic system and mages
-Trial-like event (don't want to spoil PoE's for you)
-Antagonist (I mean Loghain obviously, not a big bad dragon)
-Overall C&C (people forget how solid DAO was in that aspect)
-No all-powerful crafting
-Origin stories
So I consider PoE to be better overall but depending on how much importance you place on things DAO does better I don't see someone saying he enjoyed DAO more an especially controversial statement. Then again I do consider DAO to be a good game (not great or classic but good), no matter how much Codex flip-flopped on the game it isn't Oblivion and the comparison with it shouldn't be considered as unflattering.
PoE is Obsidian's DAO, an IE spiritual successor made for modern audience, and fails in similar ways.
Yeah, they're both plagued by "has to be more accessible" modern design school dogma and taking inspiration from MMOs (and other multiplayer focused games like Diablo 2 and its clones) when it comes to things like mechanics and itemization.
To me they both feel like modern games in many aspects underneath the old-school facade.
Saying that, Sawyer should had played DA:O before making PoE, in order to know what to not do. But judging by the guy, since DAO is a 10/10 modern masterpiece if you ask the Biodrones, he propably would have copied it even more closely.
You're probably right but the guy does seem to have a chip on his shoulder when it comes to Bioware so there's a possibility he might have tried to differentiate more in order to show how it should be done (in that sense, him playing DAO before PoE developement could have been a good thing).