He's retarded because he finds the combat effortless, or are you because you actually have to put effort into it?
Ya, I know. I predicted this when they announced per ecnounter abilities, I remember everyone defending the system.He's retarded because he finds the combat effortless, or are you because you actually have to put effort into it?
It doesn't require any effort in thinking, just clicking the mouse to queue up per encounters over and over again lol
You honestly think BG cost 25 million to be made, get real. Feargus was very likely talking about multiplatform, cinematic, fully voice acted game which was slowly becoming standard for RPG genre at the time.
Or some people could just have no fucking idea what they're talking about / are bad at the game ?
There are loads of people here that have exactly the same problem as I do.
PoE system is better, Dragon Age encounter design is better... well, I mean... at least DA:O has mages that can fuck you up with cone of cold and fireball that really hurtz...In terms of PoE vs DA:O which has more complex combat? I'm thinking DA:O was actually a bit more complicated. PoE is more streamlined. Sawyer managed to factor out so much complexity and really simplify the whole system. Really both games could probably be played by nonhuman primates, but if I had to teach say a chimpanzee to play either game well I really think PoE would be my first choice.
These 'loads' of people who reinforce your idiosyncratic viewpoints are most likely not much more than a tiny vocal group compared to all those people who experience combat and combat difficulty completely differently from what you describe with such conviction as definite universal experience. Have you ever considered the possibility that its not all those other people's perspective that is wrong because they are all 'retards playing it wrong' but your perspective on the combat that might be kinda warped cause you are sucha raging sperglordan expert player? After all, apparently even most Obsidian devs are playing on normal difficulty.
They're comparable but DA:O has a few advantages. Generally while classes have more abilities, you can't say that garbage like wounding arrow or stopping arrow from DA:O is better because there is more of it than in PoE which has only one or two skills for ranged attacks. It's not like loads of abilities in DA:O make combat more complicated. You just rotate them by cooldown. Although they sure make combat more fun to watch.In terms of PoE vs DA:O which has more complex combat?
Not really, neither game mixes creature types well. The reason why DA:O encounters may feel better is because creatures themselves are designed better. They have more types of attacks, more animations. These attacks to more bad stuff to your party. They have a clearer resistance system. If you use a fire spell on a walking tree in DA:O, it would set on fire and take continious burning damage. Spiders would ambush you and jump on you from the ceiling. Ogres would bum rush through your whole party. Revenants casually threw your characters around a-la Scorpion from MK. Things like that improved the often banal and monotonous encounter design that didn't go wild like in BG2.Dragon Age encounter design is better
i think shoutboxing makes you play like crap.Normal is fine. I have had several challenging fights during the game. If you think I'm a bad player, you can challenge me to 1x1 on any RTS you want.
I don't look at the budget/dev time/scope. They merely help you understand certain things but should never be a factor. I look at the goal and the goal was to make a sequel to WL, to make a real 'old-school' game loaded with reactivity. As far as I'm concerned, that's exactly what they did. I did inform the readers of the flaws and I did warn the readers that it's neither Fallout nor Jagged Alliance. I do regret that some people overlooked the warnings but they were there.Where is the contradiction?
Like I said, it wasn't about you contradicting yourself, just that your cherry-picking in response to someone saying they bought the game off of your recommendation seemed a bit heavy-handed.
edit: anyway, I think your review was relevant in the context of the importance of review "tone". You could read your review as "good for what it is", stupid retro Wasteland romp, but the tone says something different to (probably) most people.
I know that the logic of your reviews is that you're judging them within the context of budget/dev time/scope, and base your tone off of that, but that doesn't always come across.
Not really, neither game mixes creature types well. The reason why DA:O encounters may feel better is because creatures themselves are designed better. They have more types of attacks, more animations. These attacks to more bad stuff to your party. They have a clearer resistance system. If you use a fire spell on a walking tree in DA:O, it would set on fire and take continious burning damage. Spiders would ambush you and jump on you from the ceiling. Ogres would bum rush through your whole party. Revenants casually threw your characters around a-la Scorpion from MK. Things like that improved the often banal and monotonous encounter design that didn't go wild like in BG2.Dragon Age encounter design is better
Normal is fine. I have had several challenging fights during the game. If you think I'm a bad player, you can challenge me to 1x1 on any RTS you want.
He's black, give the man some slack.Normal is fine. I have had several challenging fights during the game. If you think I'm a bad player, you can challenge me to 1x1 on any RTS you want.
You pussy. I've barely played the game at all, and I did not find PotD to be particularly challenging. Normal? Wtf?! Whatever you are smoking I want some. Maybe it will make the combat challenging on Normal.
If Feargus asks for that real budget - 20-25 mil or even half of that, the project will never get funded. Hence the need to play it safe and grow that IP like a fragile flower.
That $20 million was probably for a fully voice acted, fully 3D game that also works on consoles.
There's like 3 of them.I realize that this is totally off topic (haha like that matters here) but with all of these favorable DA:O to PoE comparisons maybe another look at that game would be in order. I could never get past the the area or city right after slogging through the initial wilderness area with all those boring identical monsters. I can't remember if it was the annoyance of all the incessant trash mobs before it and then again after it or the annoying constant cooldowns or some other annoyance that I no longer remember. Are there now any mods or cheats that reduce or eliminate the trash mobs and cooldowns or whatever other annoyances made me ragequit and rageuninstall that mess of a game? I always heard that some of the fights against dragons etc were kind of fun but never got that far due to the unendurable boredom of the initial combat.