Some dude over on TWC just pointed out, with comparison from RTW2 screens and videos and historical documents/re-enactment(to show it's possible), that every single well known formation is wrong in RTW2. Roman testudo, phalanx, sarrissa pike formation, even wedge. It's amazing how bad the testudo and phalanx look in particular.
you mean @
PROMETHEUS ts the resident dumbfuck?
For all the other retards who can't bother to read before they post : most modded =/= most moddable. And moddable =/= so easy to mod any retard with a IQ above 50 can transform samurai into Gondor soldiers.
there is a difference between moddable (as in the variables the modders have access to mod the game) and difficult to mod (as in the tools need some time to master and you need to know how to create new models etc).
Shogun 2 is the most modable (as in what we can change), the matter is that it's not as easy as before to make modifications (ie changing text files).
As the ex-modder said, and which anybody who dwelled into them knows : ''Less hardcodes (no limit on number of units or factions for example), more data than ever exposed in db''.
Then there's also the models. The Europa Barbarorum 2 team confirmed : modding for Medieval 2 is slower and more tedious than modding for rome 1, simply because the standards for the models and textures are set higher.
Add to that, there are far less people willing to invest time and effort and make a shogun 2 mod. It's also a 2 year old game, most mod for medieval total war are fairly recent, 2009+ .