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Rome Total War II

Brinko

Arcane
Joined
May 7, 2012
Messages
884
So Jack's LP has finally ended and he posted the end map.

Macedon_world_map.png


Really kinda surprised to see Egypt got it's shit pushed in, especially by a minor faction.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
Breaking up Carthage was one of the dumber design decisions. Hopefully mods fix that.
Probably a balancing issue. It's the same with the Etruscans, they weren't around in 270 BC from what I could find but having Rome being able to just go north and roflstomp barbarians for easy money would kill the game. Unless they script the AI to just go insane and throw everything at destroying Carthage.
 

Brinko

Arcane
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May 7, 2012
Messages
884
SegaPermission2.png


So it seems SEGA is blocking anyone who can't be counted on to follow the marketing script for reviews is getting locked out. Didn't even know this was a problem but I guess you have to try everything you can to recoup losses after the extravagant PR campaign that amounted to fuck all for Rome 2.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545


Siege battle done by a ruskie


Pathfinding issues still, just means more micro I guess. Some AI issues on the wall, pretty poor defense, should have left some archers near the center. Still, not bad looking, and wow was that first pilum throw into the Macedonian shields cool as fuck. First day download. :smug:

Edit: though, those power up effects look really really bad. This isn't warhammer, jesus christ. Hopefully one of the first mods disables powers. And battle speed, like in STW2, will need to be severely reduced.
 
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Trash

Pointing and laughing.
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About 8 meters beneath sea level.
Hah, that video sure managed to bring some life into the various TW forums. Mostly the usual whining, bitching and blind fanboyism. Apart from units still acting like mobs (look at the gladiators) it's actually not that bad. The AI is getting bitched about but if you pay a bit of attention you'll see it's doing a decent job. Units on the walls are all misile units that have no chance in direct confrontation with the heavy infantry player force. So they stay put and pepper the Roman force with arrows pretty much constantly. The (archer) units the AI does move from the walls get chewed up quick. The AI not defending the breach is its biggest mistake, although there the Roman artillery would have made a position untenable. It puts up a layered defense of the victory point and only goes down because it is severely outnumbered. The player used his gladiator shock troops and arty quite well but then simply bulldozes through.

It's nothing truly spectacular but most who bitch about the AI's actions seem clueless. Am disliking the overabundance of power ups and (again!) the speed of the battle. Am also wondering if those buildings actually take damage from the bombardment. Loved seeing a city catch flame and fall into ruin in Rome and Medieval II when I let my siege engines fire away. Anyway, looks nice enough. Will buy and give my impressions here.

EDIT: Oh, regarding Angry Joe's email. You pretty much have to go through that regarding all the big publishers. Mostly just once though, then they know you and simply bother you with emails advertising their review/preview codes. Then again, the real big fishes like Ubisoft, EA and Sega want to 'vet' you for each one of their products. It's what killed the fanzines back in the day. Smaller publishers/devs I tend to simply email and hope for a response. Most are happy to have someone willing to look at their game.
 
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Brinko

Arcane
Joined
May 7, 2012
Messages
884


So it looks like they fixed the ramming animations a bit. Good to know that when you show off parts of your gameplay to the world you use footage that shows you looking like tards.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
SegaPermission2.png


So it seems SEGA is blocking anyone who can't be counted on to follow the marketing script for reviews is getting locked out. Didn't even know this was a problem but I guess you have to try everything you can to recoup losses after the extravagant PR campaign that amounted to fuck all for Rome 2.
The F-15 is not a Tomcat. :rpgcodex:Yes, I'm aviation fag, so I point this out. Even if it is a joke.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
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Space Hell
They fucked up Angry Joe? Good work, Creative Assembly. That faggot is annoying as hell.
Also, I am mostly worrie about campaign map, than battles. I remember the horror of dozens of 1-2 unit armies in Empire, roaming across your territory and burning everything down. That would be ok, but the retreat mechanic favored the retreating side so you could not catch them. Plus, 12 peasant armies with insane bonuses from shogun comes to mind.
Ah, well, I preordered, so kinda I am doomed anyway.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Yeah, you are doomed, but I agree with you. Campaign map is most important, battle AI and mechanics is the easier of the two to fix.
 

Space Satan

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From what I heared, CA blamed all their shit on AI being separate for campaign and battle maps, and now "everything will be fine". We'll see.
 

Emily

Arcane
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Mar 21, 2012
Messages
3,068
From what I heared, CA blamed all their shit on AI being separate for campaign and battle maps, and now "everything will be fine". We'll see.
that is pretty stupid, how can CAI and BAI NOT tbe seperated. they have completely different goals and thinking
 

Space Satan

Arcane
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Messages
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Space Hell
From what I heared, CA blamed all their shit on AI being separate for campaign and battle maps, and now "everything will be fine". We'll see.
that is pretty stupid, how can CAI and BAI NOT tbe seperated. they have completely different goals and thinking
They said they hired an entire AI division to code it for Rome II. In Empire, it seems they had only one Ai guy, who quit not long before release, which made ETW the laughing stock of strategies. Or so CA say, most probably trying to hide their incompetence with AI programming. C sai all problems was due to strategic and battle AI were disconnected from each other.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Anyone knows - is it possible to switch language to latin? Like in Shogun 2 you could turn it all wapanese.

No idea, though I doubt it. That would be very nice indeed. Best bet is to probably find Italian sound files after release and swap them in, if those even exist. If not that, there were mods for RTW that did what you say, and probably a large enough minority will try to work on that for "realism" in RTW2.
 

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