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Rome Total War II

Brinko

Arcane
Joined
May 7, 2012
Messages
884


More prologue battle videos. It also shows off some of the dumb powers units have.
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
The powers are indeed horrible. Flaming javelins everywhere(I know they were used by Iberians, occasionally), and "poison" catapults. We had rotting cows/heads in MTW2, but they never did much(slight morale hit) and were insanely inaccurate, only appropriate for a siege really(which according to the other video will last about 5 minutes!). It's depressing that because of the speed of their battles, a group of light cavalry can't charge some javelin throwers before taking 3-4 or more volleys and rout. I mean, that is what light cav is supposed to do, charge down auxiliary troops.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Apart from the sea battles, improved graphics and abundance of smaller factions this seems like a step back from Rome. What really sealed the deal for me is the tech tree. No mention of the importance on roads and infrastructure for Roman conquests? Seriously?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
It's good that I'm short on cash, this time I can actually resist D1P (unless the Codex orgasms over it) and wait for (1) Turns per year mod; (2) No shitty superpowers mod; (3) Fix the dumbest things the AI does mod; (4) Make stuff cost more and take longer mod; (5) Historically accurate-r units mod; (6) Hopefully an actual AI mod.

It's kind of hilarious how every TW game needs basically the exact same kinds of mods...
 

KoolNoodles

Arcane
Joined
Apr 28, 2012
Messages
3,545
Apart from the sea battles, improved graphics and abundance of smaller factions this seems like a step back from Rome. What really sealed the deal for me is the tech tree. No mention of the importance on roads and infrastructure for Roman conquests? Seriously?

I have never liked the tech tree approach. Individual city "tech trees" was much more involved and a better representation imo.
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
The powers are indeed horrible. Flaming javelins everywhere(I know they were used by Iberians, occasionally), and "poison" catapults. We had rotting cows/heads in MTW2, but they never did much(slight morale hit) and were insanely inaccurate, only appropriate for a siege really(which according to the other video will last about 5 minutes!). It's depressing that because of the speed of their battles, a group of light cavalry can't charge some javelin throwers before taking 3-4 or more volleys and rout. I mean, that is what light cav is supposed to do, charge down auxiliary troops.
I think the light cav was actually walking towards the archers, so there was a lot of fuck ups in that vid like the archers not pulling back unless the guy purposely put them on don't fall back and the fact that because the cav was walking and never even activated the charge within small range animation it didn't even notice them and just got caught in the walking through and getting diced. So it's not so much battle speed as it is proof that the AI seems to already be more retarded than normal.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Apart from the sea battles, improved graphics and abundance of smaller factions this seems like a step back from Rome. What really sealed the deal for me is the tech tree. No mention of the importance on roads and infrastructure for Roman conquests? Seriously?

I have never liked the tech tree approach. Individual city "tech trees" was much more involved and a better representation imo.

Personally I hoped for a mix as I did enjoy both the city building as expanding my faction's knowledge base. Oh well...
 
Last edited:

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
if nothing else this custom city mechanic and modable campaign map could allow for some fabulous StratPG mods to be developed.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
The whole thing is unfortunate. I'd be perfectly fine just replaying Rome and MTW2, but I like mechanics like regenerating units and area of threat so much I don't really want to miss them anymore. There should be a mod that combines the strategic layer (with lots of tweaks) of the newer games with the battle layer of the older games. :/
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
Honestly i would most like if they just returned to medieval 1 and shogun 1 type of campaign map.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Honestly i would most like if they just returned to medieval 1 and shogun 1 type of campaign map.
This. Most of the strategic management and army movement in the TW games Rome I and on feel like 90% busywork and 10% strategic planning. You spend too much time on the campaign map and not enough time fighting battles.

Also, the AI has trouble with the strategic layer and thus rarely manages to put together an army that's challenging to fight against.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
It used to be like that from Rome: total war on, but lately with shogun 2 and it's expansion, the campaign map has become much more interesting.
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,421
Location
Space Hell
It's not a campaign map that is bad - in fact it added ambushes, positioning and other neat features. It is movement point and AI management. ETW had uncatchable AI armies and AI, who used his financial bonuses to spawn millions of lowest tier peasant armies that roamed your lands and burned everything. And you were unable to catch them, because they retreated like two times your movement points.
 

titus

Arcane
Patron
Joined
Sep 28, 2011
Messages
1,719
Location
Romania
I think it's a little late for that :) My only hope is that it will be moddable
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Paradox EU: Rome style political mechanics and CK character building. Alea Jacta Est style supply, movement, fortification and recruitment. Rome: Total War style campaign and battle map integration and city management. Recent Total War battle mechanics. It would be glorious.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,378
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
That's one of those dream games that will probably never come out, even though it would be so super-awesome and likely sell like hotcakes.
 

Disgruntled

Savant
Joined
Sep 17, 2012
Messages
400
Reviews are coming in. Mediocre ones all things considered.
  • Apparently the AI does still suck as shown in some of the previews.
  • The army limitations are too severe in the early game.
  • Political system is arbitrary.
  • Crashes and frame tanking.
  • Some elements a bit 'gamey'. Like los and buffs.
Ah well. Sort of dealt with my disappointment during the E3 reveals. Still gonna enjoy it for what it is and hope some patches get rid of the retarded stuff eventually.
It is finally dawning on me they wont bother improving with sequels given their monopoly on this sort of game.
 

AstroZombie

Arcane
Joined
Apr 23, 2013
Messages
1,041
Location
bananolândia
Divinity: Original Sin
Ho-lee shit

total_war_rome_2_gpu_vwsyb.png


likely sell like hotcakes.

The average manboon mouthbreather wouldn't know how to deal with the campaign map, classify it as nerd shit and go back to COH 2.

Well:

Rome 2 pre-orders “six-times” that of last Total War game, series had 2 million sales in 2012
SEGA has announced that Total War: Rome 2 is the fastest pre-ordered Total War game to date, with over six times the number of pre-orders its first official week compared to Shogun 2.

http://www.escapistmagazine.com/new...ar-Rome-II-Smashes-Franchise-Pre-Order-Record
 

Brinko

Arcane
Joined
May 7, 2012
Messages
884
http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review

Eurogamer gives it a 7/10.

EDIT: http://www.vg247.com/2013/09/02/total-war-rome-2-reviews-are-go-all-the-scores-here/

Eurogamer – 7/10
PCGamesN – 7/10
Rock, Paper, Shotgun – No Score
PC Gamer – 85/100
Digital Spy – 4/5
NowGamer – 9.5/10
CVG – 9/10
Joystiq – 3.5/5
One Hit Pixel – B
9 Lives – 86/100
GamesVillage – 9.6/10
Eurogamer.cz – 8/10
Beefjack – ‘Flawed Gem’
Expansive DLC – ‘No Score’
GameStar Hungary – 8.7/10
Connected Digital World - 5/5
EveryEye.it – 9.5/10
Games.it – 9.5/10
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,672
Location
Poland
http://www.eurogamer.net/articles/2013-09-02-total-war-rome-2-review

Eurogamer gives it a 7/10.

EDIT: http://www.vg247.com/2013/09/02/total-war-rome-2-reviews-are-go-all-the-scores-here/

Eurogamer – 7/10
PCGamesN – 7/10
Rock, Paper, Shotgun – No Score
PC Gamer – 85/100
Digital Spy – 4/5
NowGamer – 9.5/10
CVG – 9/10
Joystiq – 3.5/5
One Hit Pixel – B
9 Lives – 86/100
GamesVillage – 9.6/10
Eurogamer.cz – 8/10
Beefjack – ‘Flawed Gem’
Expansive DLC – ‘No Score’
GameStar Hungary – 8.7/10
Connected Digital World - 5/5
EveryEye.it – 9.5/10
Games.it – 9.5/10

No 10/10 all around? Then it truly must be a horrible piece of shit.
 

Emily

Arcane
Joined
Mar 21, 2012
Messages
3,068
"Low" scores from "gaming journals" for a AAA title may mean one of two things
1)game is actually good
2)game is horrible beyond redemption
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,305
Paradox EU: Rome style political mechanics and CK character building. Alea Jacta Est style supply, movement, fortification and recruitment. Rome: Total War style campaign and battle map integration and city management. Recent Total War battle mechanics. It would be glorious.
I would like to add Knights of Honor like campaign map. It is realtime with pause slowdown like paradox but there are no provinces which i like.
 

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