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Rome Total War II

Raghar

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There is nothing wrong with Elephant mounted cannons.
 

Trash

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Romefactionbannermap.jpeg


Now this would make a fucking awesome campaign map. They label it as a banner tho. I do like the timeframe they set it in as it was right before Rome went from local power to regional power to the only superpower. Must admit, I'm looking forward to this one.

Mostly because of the relative incline that was Shogun 2 but still. Never thought I'd be interested in another CA title after the shit that was both Empire and Napoleon so that's incline for me.
 

Raghar

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Well perhaps you'll purchase all of their DLC's then, I'm sure something to that effect will present itself for a tidy sum. :)

I don't pay for games.


Mostly because of the relative incline that was Shogun 2 but still. Never thought I'd be interested in another CA title after the shit that was both Empire and Napoleon so that's incline for me.

Empire 1.6 pirated edition was fine. Well if you played it at release, then it must sucked. Have you played FOTS at release? Did they actually repaired it?
 

Kukulkan

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I wonder if they'll fix the autosolve feature. I remember getting extremely pissed off at the ridiculous amounts of casualties I would recieve in a battle I won. This will be ever more important as the cities look much larger and I'd rather not go through tediously long siege after siege.
 

Commissar Draco

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Autoresolve has higher casualties for a reason Broz Kukulkan you want better result fight your own battles not popamole through them, and besides the auto-resolve gives you lower casualties in siege battles when you're attacking.
 

Konjad

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Torment: Tides of Numenera Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Autoresolve has higher casualties for a reason Broz Kukulkan you want better result fight your own battles not popamole through them, and besides the auto-resolve gives you lower casualties in siege battles when you're attacking.

That's because they still haven't figured out how to factor in walls. :lol:
Yeah, pretty much. I never use auto-resolve though and the battles are piss easy, even on Very Hard, which fucks up satisfaction from playing the game a lot.
 

oscar

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Why would you ever play hard difficulty battles in this game? It's retarded to set enemy peasants to now fight as well as your spearmen while their crappy spearmen now fight as well as your Roman legionaries just because the AI is moronic.

In fact I'd be totally satisfied if they transplanted the original Rome but simply spent their development time working on a solid AI. Shogun II bought some definite incline in that area so perhaps it's not too much to hope for.

Let's also hope they re-allow mods as extensive as those of the pre-Empire games.
 

Kukulkan

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Autoresolve has higher casualties for a reason Broz Kukulkan you want better result fight your own battles not popamole through them, and besides the auto-resolve gives you lower casualties in siege battles when you're attacking.
I don't desire playing through battle after battle after battle. Especially if sieges are involved. Autoresolve is also really useful in shorter gaming sessions.
 

spectre

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Well, that's what autoresolve is for in a nutshell. However, it has to have a drawback, otherwise you would just autoresolve your way through the whole game... and all the CA animators, texture artists, facial expression and blood splatter experts would be very sad.
 

Kukulkan

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Well, that's what autoresolve is for in a nutshell. However, it has to have a drawback, otherwise you would just autoresolve your way through the whole game... and all the CA animators, texture artists, facial expression and blood splatter experts would be very sad.
Simple, you actually have a chance at losing a battle.
 

oscar

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The player also has the choice to play as one of three major political powers, each of which confers further military, economic and cultural benefits.

Wonder what that means. Is every faction getting their own version of the Roman 'great families' system? Would seem pretty silly to split already territorially small factions up even further, but could be cool if it's a specialisation choice.

It's also a decent representation of the fact that empires of this time were very decentralised by our standards, with individual Roman governors often independently starting a war with neighbouring regions and tribes for some plunder, slaves and prestige.

Perhaps this 'sub-faction' system could work a lot better than having half the map rebel towns, so for the Gauls we could have them occupying what were rebel towns in the region during Rome 1 but now have them split up between major regional tribes but still under the 'Gaul' faction.
 

Brinko

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It's sort of sad now that whenever I see CA introduce a new feature I immediately think on how hard I will have DLC dangled in front of my face. Oh new faction?,$10 please. New political power? Nah, that'll be $5 for 3 factions and another $5 for 3 more. Interesting units that add much needed diversity to near carbon copy factions? $3 in 12 separate installments.
 

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The player also has the choice to play as one of three major political powers, each of which confers further military, economic and cultural benefits.

Wonder what that means. Is every faction getting their own version of the Roman 'great families' system? Would seem pretty silly to split already territorially small factions up even further, but could be cool if it's a specialisation choice.


I seem to remember that they said that each faction will have its own system. Which in practice will probably come down to each faction having either dominant families or subfactions the player can choose.

Perhaps this 'sub-faction' system could work a lot better than having half the map rebel towns, so for the Gauls we could have them occupying what were rebel towns in the region during Rome 1 but now have them split up between major regional tribes but still under the 'Gaul' faction.

That would be nice. I'd say that we can most likely look forward to some sort of evolution of the whole faction system in use in Shogun 2.


And I'm really hoping they'll return to the battle maps being basically zoomed in versions of the campaign maps. In Rome and Medieval 2 the maps basically being 1:1 was awesome. Especially in Rome where the view range was so incredibly long. Town in the distance? There you can see it. Mountain range to the west? Yup, there. Smoking vulcano or enemy fleet along the coast. You betcha. It was a feature I loved and have missed since they switched to that new engine. Doubt it will be back but it would be immensely cool if it did.
 

oscar

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Especially in Rome where the view range was so incredibly long. Town in the distance? There you can see it. Mountain range to the west? Yup, there. Smoking vulcano or enemy fleet along the coast. You betcha.

:ghost-fist:

That was a damn neat feature. Even had some strategic application as plating your army higher than the opposing army meant you started higher than them and the enemy had to crawl up the hill or mountainside exhausted and getting turned into pin-cushions. Won many a heroic victory through exploitation of the campaign map.
 

Commissar Draco

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Especially in Rome where the view range was so incredibly long. Town in the distance? There you can see it. Mountain range to the west? Yup, there. Smoking vulcano or enemy fleet along the coast. You betcha./quote]

:ghost-fist:

That was a damn neat feature. Even had some strategic application as plating your army higher than the opposing army meant you started higher than them and the enemy had to crawl up the hill or mountainside exhausted and getting turned into pin-cushions. Won many a heroic victory through exploitation of the campaign map.

Don't forget about bridges :smug: Liked the future they got rid of in MTW2 the town watcher... Little thing which helped to plan the city defense. Those and shitload of great mods like EB and IB among many others are the reasons I keep those two games all time installed... and Why Sega or whoever publish The Creative Assembly now decided to curb the modility.
 

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Creative Assembly just need to work on the engine, stability and modability. Someone else will make a new Europa Barbarorum which will fix everything else.
 
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BlitzKitchen

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It's sort of sad now that whenever I see CA introduce a new feature I immediately think on how hard I will have DLC dangled in front of my face. Oh new faction?,$10 please. New political power? Nah, that'll be $5 for 3 factions and another $5 for 3 more. Interesting units that add much needed diversity to near carbon copy factions? $3 in 12 separate installments.

It all started when they synced with Steam too.

Regardless, I have high hopes for this game.
 

Kukulkan

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I sincerely hope they make it more difficult to conquer the entire map. Perhaps make it impossible to hold provinces too far from your capital.
 

ohWOW

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They just need to make strategic map that doesn't blow.
 

Comrade Goby

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Project: Eternity
Hopefully it's good.

Also I liked Empire although I didn't play it a release.

I really prefer more modern tech and the entire world map.

Empire done right would be awesome
 

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