Well perhaps you'll purchase all of their DLC's then, I'm sure something to that effect will present itself for a tidy sum.
Mostly because of the relative incline that was Shogun 2 but still. Never thought I'd be interested in another CA title after the shit that was both Empire and Napoleon so that's incline for me.
Autoresolve has higher casualties for a reason Broz Kukulkan you want better result fight your own battles not popamole through them, and besides the auto-resolve gives you lower casualties in siege battles when you're attacking.
Yeah, pretty much. I never use auto-resolve though and the battles are piss easy, even on Very Hard, which fucks up satisfaction from playing the game a lot.Autoresolve has higher casualties for a reason Broz Kukulkan you want better result fight your own battles not popamole through them, and besides the auto-resolve gives you lower casualties in siege battles when you're attacking.
That's because they still haven't figured out how to factor in walls.
I don't desire playing through battle after battle after battle. Especially if sieges are involved. Autoresolve is also really useful in shorter gaming sessions.Autoresolve has higher casualties for a reason Broz Kukulkan you want better result fight your own battles not popamole through them, and besides the auto-resolve gives you lower casualties in siege battles when you're attacking.
Simple, you actually have a chance at losing a battle.Well, that's what autoresolve is for in a nutshell. However, it has to have a drawback, otherwise you would just autoresolve your way through the whole game... and all the CA animators, texture artists, facial expression and blood splatter experts would be very sad.
The description is a little incorrect. Carthage already had a foothold in sicily long before the wars with Pyrrhus. They went at it with a major greek city state in the area for a long time.They've added a faction description for Carthage.
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Carthaginian_Faction
They've added a faction description for Carthage.
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Carthaginian_Faction
The player also has the choice to play as one of three major political powers, each of which confers further military, economic and cultural benefits.
They've added a faction description for Carthage.
http://wiki.totalwar.com/w/Total_War:_Rome_II_-_Carthaginian_Faction
The player also has the choice to play as one of three major political powers, each of which confers further military, economic and cultural benefits.
Wonder what that means. Is every faction getting their own version of the Roman 'great families' system? Would seem pretty silly to split already territorially small factions up even further, but could be cool if it's a specialisation choice.
Perhaps this 'sub-faction' system could work a lot better than having half the map rebel towns, so for the Gauls we could have them occupying what were rebel towns in the region during Rome 1 but now have them split up between major regional tribes but still under the 'Gaul' faction.
Especially in Rome where the view range was so incredibly long. Town in the distance? There you can see it. Mountain range to the west? Yup, there. Smoking vulcano or enemy fleet along the coast. You betcha.
Especially in Rome where the view range was so incredibly long. Town in the distance? There you can see it. Mountain range to the west? Yup, there. Smoking vulcano or enemy fleet along the coast. You betcha./quote]
:ghost-fist:
That was a damn neat feature. Even had some strategic application as plating your army higher than the opposing army meant you started higher than them and the enemy had to crawl up the hill or mountainside exhausted and getting turned into pin-cushions. Won many a heroic victory through exploitation of the campaign map.
It's sort of sad now that whenever I see CA introduce a new feature I immediately think on how hard I will have DLC dangled in front of my face. Oh new faction?,$10 please. New political power? Nah, that'll be $5 for 3 factions and another $5 for 3 more. Interesting units that add much needed diversity to near carbon copy factions? $3 in 12 separate installments.