TheHeroOfTime
Arcane
I'm pretty convinced that the reason because the zombies can't get into the main hall is because Marvin is still alive. Maybe is because the main hall works now as a safe room too. Still, I do think it will get dangerous later in the game, specially with Lickers. Just like it does in the original game in the upper parts of the main hall.
They did aware about inconsistencies like that since the first game. That's the reason because they made fellas like this capable of breaking doors in the REmake. Or did things like this in the RE2 itself. Every person who played the classic RE games understood that the enemies didn't go through doors because they were playing videogames and they were limited. And even so, the developers were witty enough to catch people off-guard a lot of times, breaking their own rules. This has nothing to do with the type of camera by the way. The same goes for that ladder invulnerability. The reason it is like this is because they were very lazy or because they oversaught that possibility. And shit things like that could happen perfectly in a game with fixed cameras.
That part where the zombies are trying to get into the main hall looks like a complete joke, and this was avoided entirely in the original games through the door loading screens. Each room could be segregated into its own unit, which was immediately understood by the player, so the designers never had to worry about inconsistencies like this and could focus entirely on the ambiance of the individual room. You could have a save room that felt like a safe haven and offers a brief moment of contrasting respite from the terror of the rest of the mansion, simultaneously offering a feeling of dread on the realization that you have to go back out into the horror again, without having to care about the internal consistency of why zombies can't get in there.
They did aware about inconsistencies like that since the first game. That's the reason because they made fellas like this capable of breaking doors in the REmake. Or did things like this in the RE2 itself. Every person who played the classic RE games understood that the enemies didn't go through doors because they were playing videogames and they were limited. And even so, the developers were witty enough to catch people off-guard a lot of times, breaking their own rules. This has nothing to do with the type of camera by the way. The same goes for that ladder invulnerability. The reason it is like this is because they were very lazy or because they oversaught that possibility. And shit things like that could happen perfectly in a game with fixed cameras.