Big Wrangle
Guest
Turns out Resident Evil isn't an immersive sim, who knew?
The knife has since been promoted and pushed hard for Summerslam since around... I don't recall exactly, maybe REmake, but it has become useful. Very useful.
Is that before or after they bounce off the invisible walls?zombies react to being shot better than RE4
This is an EXAMPLE of environmental targeting. With an over the shoulder perspective comes a more advanced targeting system the game needs to take advantage of. I'm not saying that in this RE2 remake you should be able to shoot weapons out of the air, shoot ladders down, shoot explosive barrels, or shoot through windows (actually that last one would be nice) just like RE4. The RE2 demo needed to showcase its own environmental targeting that makes sense within the context of that game. Shoot a pipe to steam-cook a zombie, through holes in the wall, etc.If breaking glass is the hill you're willing to die on, then so be it
This isn't the 'gotcha' moment you seem to think it is.especially using a video where the creator came out with a positive impression
It's a 1-shot demo under a strict time limit. The idea is to leave players dazzled by the new visuals before they can get a peek under the hood. Doing some reconnaissance seems prudent so I don't blow my chance.from a demo that you didn't play (for whatever reason).
It was CV when it started, but that's because of the game has infinitely respawning enemies so the devs buffed the knife just incase you didn't notice that and wasted all your ammo. You could use the knife to a degree back in RE3 if you got good with the timed dodging mechanic, but the eagle pistol just wreaks nearly everything in that game. Remake's knife was shit. RE0's knife is shit at first glance pretty fucking useless, until you start stabbing their legs with billy. One of the characters in outbreak is very effective with a knife since he could do a rapid combo with it.maybe REmake, but it has become useful. Very useful. It will continue to be useful in this RE2 Remake and it shouldn't. The knife has not earned itself to being anything more than a gimmick weapon and a joke you give to a big block of tofu. First off, the knife is bullshit. Zombies don't care about being stabbed, every other monster is a monster and laughs it off, the only possible use it can have is cutting through tape which Leon can probably do with his own fingers if he really wanted to.
Damn, man, you come with any excuse to say the REmake 2 is good and anything people think about the original is wrong. You are the TemplarGR of RE series.the fixed camera "tension" is in your head and promptly leaves once you have an understanding of the games mechanics
The really bad thing is how the PC version fucked up light in some place and made every background an static image. The Gamecube version is still the best version to play it.I agree with Ash in that I prefer the original, particularly because of the art direction and soundtrack too, but feel like ReMake overall was as stellar of a remake as you could get, and it's a terrific game in its own right.
Knife runs are done as a challenge. And they are impressive precisely because of how unoptimal the survival knife is. Whereas in RE4 the knife is a killing machine that doesn't even need to be manually equipped. I mean it's even the most efficient way to kill some bosses like Krauser.Knife has always been great in classic RE games. Look at all the knife runs people do.
By the way, why does nobody develop a kind of spiritual successor to the original Resident Evils? With prerendered backgrounds and fixed cam angels? Wouldn't that be an untapped niche worth serving with a AA budget? Almost every discussion about RE2 Remake I've glanced over has a sizeable portion of people being disappointed by the decision for 3rd person.
You can shoot through doors and windows in re4 ‘cause they don’t know how to build proper doors and windows in backwoods eastern bloc shit holes, in ‘murica our police stations have bullet proof doors and windows.
By the way, why does nobody develop a kind of spiritual successor to the original Resident Evils? With prerendered backgrounds and fixed cam angels? Wouldn't that be an untapped niche worth serving with a AA budget? Almost every discussion about RE2 Remake I've glanced over has a sizeable portion of people being disappointed by the decision for 3rd person.
Pre-rendered backgrounds wouldn't really fly at all anymore in this day and age. I assume it's also kind of a hassle for iterative level design.
As for fixed camera angles, it just won't be popular. I like them, many people like them, but there's shittons of people who are incapable of processing space in that way and therefore complain about how they don't understand where they are or where they're going. Besides, people these days are less and less willing to put up with restrictions: if you can't rotate camera anyway you want and can't move fluidly, it's considered Bad Design.
Mind you, you have to put some thought into it how you do those angles, since 90s are chock full of games that went for the fixed angle approach and have some really terrible choices of angles. RE games are in fact one of the tightest and best in that regard.
There's definitely space for indies to do it, but not AA. First QA or design committee session and all that shit will be thrown the fuck out of the office windows, including the person who even suggested it.
Wasn't the knife also OP in CV? It's been a long time since I last played it, but I remember the knife being good enough to use.Knife runs are done as a challenge. And they are impressive precisely because of how unoptimal the survival knife is. Whereas in RE4 the knife is a killing machine that doesn't even need to be manually equipped. I mean it's even the most efficient way to kill some bosses like Krauser.Knife has always been great in classic RE games. Look at all the knife runs people do.
Yeah yeah that's nice, ya got a crack for it? I don't trust IGG with their cryptomining viruses and all that.As already cited...
Prototype Mansion: Used No Cover
Yeah I never played CV since it looked like decline to me, but Edward the Mediocre's post explained why it's OP in that.Wasn't the knife also OP in CV? It's been a long time since I last played it, but I remember the knife being good enough to use.Knife runs are done as a challenge. And they are impressive precisely because of how unoptimal the survival knife is. Whereas in RE4 the knife is a killing machine that doesn't even need to be manually equipped. I mean it's even the most efficient way to kill some bosses like Krauser.Knife has always been great in classic RE games. Look at all the knife runs people do.
You can shoot through doors and windows in re4 ‘cause they don’t know how to build proper doors and windows in backwoods eastern bloc shit holes, in ‘murica our police stations have bullet proof doors and windows.
That's a fair point. I'll assume then that doors and windows that aren't inside of a police station will be breakable. Still doesn't explain how zombies can break windows so easily, their fists must be hitting harder than bullets, damn.. Scary stuff.
In ‘murica we have “building codes”, you need to be able to get out of a building if it’s on fire so police stations have windows that only break from the inside. It’s not scary, it’s just good old fashioned ‘murican ingenuity.
don't compare me to that guy, it's not about REmake 2 being good but not ignoring that RE fixed camera was flawedDamn, man, you come with any excuse to say the REmake 2 is good and anything people think about the original is wrong. You are the TemplarGR of RE series.
I can understand you liking REmake 2, but being a blind fan is quie annoying.
Knife runs are done as a challenge. And they are impressive precisely because of how unoptimal the survival knife is. Whereas in RE4 the knife is a killing machine that doesn't even need to be manually equipped. I mean it's even the most efficient way to kill some bosses like Krauser.Knife has always been great in classic RE games. Look at all the knife runs people do.
Knife runs are done as a challenge. And they are impressive precisely because of how unoptimal the survival knife is. Whereas in RE4 the knife is a killing machine that doesn't even need to be manually equipped. I mean it's even the most efficient way to kill some bosses like Krauser.Knife has always been great in classic RE games. Look at all the knife runs people do.
Some? Try only. What other boss is it more efficient to kill with the knife only instead of an RPG outside of Krauser?
In ‘murica we have “building codes”, you need to be able to get out of a building if it’s on fire so police stations have windows that only break from the inside. It’s not scary, it’s just good old fashioned ‘murican ingenuity.
So that's why they are boarded up from inside in game. Because they are unbreakable from outside. Shit is clearing up alright.
That is a really great video. If anything, Capcom should watch it and see what they think should be fixed or not(zombies not getting into the main hall is really stupid when they can get past any door, btw).
Giants. They were somewhat easy to cheese with the knife if you stay close to their legs.
Outside that, is not that useful. It is for punishing laid enemies though.
That is a really great video. If anything, Capcom should watch it and see what they think should be fixed or not(zombies not getting into the main hall is really stupid when they can get past any door, btw).
I'm sure the management has been aware of ALL those aspects and a thousand more from the month the company's QA got their hands on the first playable build. The question, however, lies in prioritization. Since there is not enough time to do everything, stuff like this usually stays not implemented/fixed (low priority).