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Resident Evil 2 Remake

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,577
This is why pirating preserving is a good thing.
 

Ezekiel

Arcane
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May 3, 2017
Messages
6,687
Yeah, the way they did it is really unpopular with Steam users, looking at all the threads on the forum there. As I expected. People complaining about being forced to use DX12 now (for DX11 supposedly ran a lot better), some going through complicated steps to downgrade, one suggesting refunds...
 

Ezekiel

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Joined
May 3, 2017
Messages
6,687
RE2, 3 and 7 can now be downgraded.

DirectX 11 Non-Ray Tracing Version Now Available

Hello Resident Evil fans,

Due to overwhelming community response, we've reactivated the previous version that does not include ray tracing and enhanced 3D audio. Both enhanced and previous versions will be made available going forward.

Please follow the steps below if you wish to roll back to the previous version.

1. Click LIBRARY in Steam client.
2. Right-click the game and select ""Properties...""
3. In the pop-up menu, select ""BETAS""
4. From the pull-down menu, select ""dx11_non-rt"" (Note: password not required)
5. Close the pop-up menu and let the Steam client auto-update the game
6. You should be able to launch the game normally once the update completes
7. Please note some of the in-game option settings will be reset as a result of the rollback process.

If you would like to update the game to the new version again, simply select ""None"" from the pull-down menu in Step 4 above.

Resident Evil Team
 
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TheHeroOfTime

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Nov 3, 2014
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I don't want to sexually arouse you, but a fixed camera mod have been released and is really good. It includes near 1700 camera angles for the entire game, and control customization.







You can play with fixed cameras + over the shoulder only when aiming, and it feels nice.

Link: https://www.nexusmods.com/residentevil22019/mods/1446

1446-1709857282-1474551565.jpeg


1446-1709858794-951799582.jpeg


1446-1709857429-609204343.jpeg
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
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Terra Australis
Who cares? The game Crapcom came out with was garbage and was ultimately not what the fans really wanted (as indicated by mods such as this). It's too little too late for a game that was made for 3rd person shooting from the ground up just like all the other trash that came out after the OG trilogy.
 
Self-Ejected

gabel

fork's latest account
Patron
Joined
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2,032
Also looks pretty bad: the cam angles are amateurish, and it just shows that it's a mod and that the gameplay wasn't made with fixed cam angles in mind.
 
Joined
Nov 23, 2017
Messages
4,631
The fix camera mod is interesting. Although I don’t know why you’d go with actual fixed cameras when you’ve got fully 3D environments. The camera doesn’t move in the original RE2 because it’s got pre-rendered 2D backgrounds. But with fully 3D environments you can move that camera around just like an actual movie would (pan, dolly, truck, boom) as well as doing optical things like crash zooms. Code: Veronica used fully 3D environments to allow camera movement with its camera angles.
 

TheHeroOfTime

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The fix camera mod is interesting. Although I don’t know why you’d go with actual fixed cameras when you’ve got fully 3D environments. The camera doesn’t move in the original RE2 because it’s got pre-rendered 2D backgrounds. But with fully 3D environments you can move that camera around just like an actual movie would (pan, dolly, truck, boom) as well as doing optical things like crash zooms. Code: Veronica used fully 3D environments to allow camera movement with its camera angles.

You can enable travelling and other camera effects (Like following the character) in the options from the mod.



------

Here's a small clip about how the thing looks (Fixed cameras, tank controls, third person aiming)

 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,899
Location
Terra Australis
fake and gay.
RE1 Remake on Gamecube was more atmospheric and immersive with it's pre-rendered backgrounds and it's framing of each shot. It was a masterful art.
This is complete trash and a very poor imitation of something that could have been far greater. But Crapcom didn't care to make it happen, so why even try?
 
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,687
Playing the original RE2 for the first time. As Claire.

Reached the sewers. Separated from Sherry again, as she fell into the trash. Her sections are better than in the remake. Did not care for the forced stealth, crawling under the tables in linear fashion to get away from the chief. Kind of funny how the original just throws dogs and crawly things at her, tearing her apart. Fight against her father on the catwalk was frustrating because of those critters.

Can't help but find the realism, including the photorealistic graphics, in the remake, strange. A guy told me a week or two ago that it makes more sense for Claire to wear jeans in the remake, being a biker, after I complained about so many women in modern media wearing the same clothes, even in RE2 and 3 remakes set in the late '90s, when the generic slim jeans and tank top weren't that popular.



Well, the whole setting is ridiculous. The map, I mean. I remember reading somewhere in the remake's journals that the police station was once a church. Haven't found that piece of lore in the original yet, but even for a former church it's all bizarre, the floor plan complete nonsense, inconvenient to the max, the key items illogical, probably more so in the remake as it changes/jumbles things up for the sake of it. Again, the photorealistic graphics, the character designs... I remember that sense of too real and yet off in cutscenes... Can't remember the term right now. That look, in a place out of some mad joker's funhouse. At least that crazyness is more at home on the PlayStation 1, where everything is kind of more surreal because it looks simplistic. Resident Evil 4 (The original. I have not played the remake.) had a ridiculous setting too, and the graphics were more realistic, but I bought into it more than in the RE2 remake because it was some remote village with an old castle in rural Spain that we could pretend is uncivilized, not a police station in the middle of an American city (for an American audience and Japanese familiar with American media, or made because of the popularity of American zombie movies set in America).

Only played the remake with the classic music. That music doesn't really fit the modern aesthetics and photorealism either, but the new score was so bland that I couldn't listen to it.

Should have made a new survival horror game instead of a remake, but they can't make a good one anymore because they've become so afraid of failure and waste so much money on this realism. Series only decent anymore when much of the design has already been made and financially proven years earlier. Otherwise, linearity, handholding, auto-saves, first-person view to save money, smaller scale, fewer enemies...
 
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TheHeroOfTime

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The police station was a musseum before, both in the og and the remake. There's notes that explain that the chief Irons kept and expanded a lot of the secrets and riddles of the building. Half the reason is because he's a psycho, the other half is because he wanted to protect the access to the sewers (and with that, the access to the Umbrella lab nearby) and was being paid by Birkin himself. Who betrayed Umbrella and wanted to protect the G virus. And kept working on the lab without their approval. Maybe is not the deepest lore in the world, but it does the job.

You have to keep in mind that the game's development was completely reset at a certain point. The original setting and the Police station lore was supposed to be different. More futuristic and heavily inspired by movies like Terminator 2.

hq720.jpg

1.5-pic-2.png

FMPTA3dWQAc8k_8.jpg


In terms of lore I always thought that RE3 was the more interesting one of the trilogy. Where the riddles are more chaotic and more due the city's being destroyed (except the clock tower). And with the plot twist that the hospital actually had developed a antidote to the virus, but Umbrella never made it public because they wanted the city to go to hell to hide their shenanigans. Also there's a bunch of worldbuilding related to how the press made reports about crimes of weird attacks happening in the city weeks back, showing how the virus started to spread little by little and the people were actually scared and paranoid...
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,687
Finished Claire.

A couple of musics were not in the remake's DLC package. Again, doesn't fit the tone of the remake, but new music was too bland to be listened to.

Sewers better paced in original, not too long.

Size of facility is more sensible in the original. Central chamber is gigantic in the remake.

re2-facility.jpg


Spammed the last boss with powerful crossbow bolts and acid grenades.

My playtime was long partly because the camera angles in the facility where everything kind of looked the same confused me. Didn't NEED to use that many ink ribbons, but I'm an adult with responsibilities and depleting life.

re2.jpg
 
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Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,687
Found the little warehouse behind the cabinet as Leon and also found the upgrade for the 50 calibur pistol. First or second shot went through two of the fleshy zombies in the facility. Hardcore. Wouldn't have had quite the same impact with the cam behind Leon. Game is really overpowering and easy, though.
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,687
Posted the following in the "What game are you wasting time on?" thread on Friday. Playing RE3 Nemesis now and am less impressed, but it's still early. Nemesis the monster is more annoying than the invincible enemy in RE2, though. I really don't like Capcom anymore. I'm sure the RE4 remake is alright, but there's still a giant "WHY?" attached to it. Rhetorical question, of course.

Beat the original Resident Evil 2 for the first and second time this week.

I liked the remake. More than most new AAA games. But, whatever compliments you can give it, it shouldn't have been made. Capcom could have made an original survival horror game just as good or even better if they weren't so bloated and scared of departing from the narrow, linear design with all the hand-holding that obviously isn't that desired anyway, judging from... Wait, RE7 and Village sold HOW much? That's depressing.

Anyway, the RE2 remake is so inconsistent from being a game from the '90s under all that expensive realism, making the ridiculous, including the progression in these illogical structures, stand out more, and it's probably made worse with a few things changed up for the sake of originality. RE4 was so far ahead of RE2 technologically, and pretty ridiculous too, but I accepted it all more easily than in the RE2 remake because it was confident in its tone and set in a place so foreign and rural that we could just pretend they really are backwards.

A bunch of content is not in the remake and the B ending with the monster inside the train is less climactic thanks to this expensive realism. The area between the sewer and lab was dropped for more time in the sewer. The trip to the police station was shortened, but you now play through Claire's encounter in the gas station. In the original, it's a cutscene, followed by the player being thrown right into the street with a bunch of zombies. I prefer the efficiency of the original over the kiddie glove intro of the remake.

Tired also of having the cam locked behind the character's back in every second AAA game that isn't in first-person view. It becomes so visually boring after a while. Enemies have to take more bullets because of how overpowering the modern over-the-shoulder combat is. This is why a new Dino Crisis would never work. OF COURSE they would put the same combat in, and OF COURSE they would add clunk like in the RE4 remake. (I played the demo.) But it still wouldn't work. You'd be shooting so many bullets at the dinosaurs that they wouldn't even seem like animals. Never had a problem with tank controls. I would put an old-fashioned cinematic camera in a survival horror like Resident Evil or Dino Crisis, but obviously fully render the environments.

The new RE2 music is too bland to be listened to, and the classic OST available as DLC is incomplete and doesn't match the new tone.

That the story and writing aren't very good stand out more in the more realistic remake as well. They even replaced the huge underground cavern in which Claire first fights William Birkin with a more realistic industrial/science area, trying to hide the weirder elements that felt more at home on the original PlayStation that produced such simplistic graphics, and got rid of the killer ravens, giant spiders and moth. It wasn't enough.

re2.jpg

leon.jpg
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,687
Played the remake just now. Have 70 hours and last beat it in February of 2022.

I can't play the standard difficulty because it has auto-saves. I refuse to have my progress automatically saved. The zombies on hard are more annoying than I remembered. So many shots to the head, and you can't cripple them with one shot (or three shots) to the leg, and it takes too long to place a shot as the dot has to steady (which also throws you off as the cam zooms in). All this, the cost of moving and shooting with a second analog stick or mouse. The new camera wasn't such a problem in RE4 because the environments were more expansive and there were more enemies, but you can't crowd the spaces too much in a police station really made for the original PlayStation.

Why is it so dark? Just turn on the light. I haven't played the RE4 remake, but am now thinking back to the reveal that much of what took place in daylight in the village is now at night.

I chose the new music. Bland, but the incomplete old music will be even more out of place now that I've played the original.

Feels more soulless now. I'll delete it again. Was just curious.
 
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