It seems I'm one of the few RE fan that like both CV and 0.
No, I'm pretty sure they're liked by most fans especially CV.
If there's a RE game that's disliked by a lot of series fans it's RE6.
It seems I'm one of the few RE fan that like both CV and 0.
It seems I'm one of the few RE fan that like both CV and 0.
i never said it's non-linear in terms of progression. In the saltmines there is not reason to return to previous areas at all, while in the ship acid key thing gave you non-linear path in, like, two places.The non-linearity of the RE7 mansion is an ilusion you had because of having one big map, but in reality you're totaly 100% railroaded and have only one way to explore it. While in the ship, because you use the same ressource to open every door or container (the acid thing) you can explore it in the way you like and you also fight real ennemies instead of running from invincilbles-until-I-say-their-not hoogie-boogies (making the ship way more true to classic RE design than the mansion).RE7 mansion was designed in the same way as Mansion in RE1 or Police station in RE2 - puzzles, backtracking, save rooms, etc. Then the game abandons that formula in favor of lame linear experience with samey looking corridors and repetitive encounters.Why?After you leave the mansion and go to a shipwreck level, game turns to shit.
You got fooled because you're dumb, ha!
what do you mean by that? Capcom is one of the best big publishers right now.I'm amazed that the Tofu and 4th Surviror is not DLC given how Capcom works now.
You're not alone bro. I consider CV to be the absolute pinnacle of the RE franchise.It seems I'm one of the few RE fan that like both CV and 0.
Skyway lives
That video outlines what I was trying to say. The zombies have less reactivity within a static environment, to the point where this looks like yet another 'modern' game that is inferior to a previous decade old entry in the series. If this ends up getting a side by side comparison to RE4 its going to be very telling.Why would destructive environments be the only reason to have over the shoulder 3rd person gameplay? RE2 isn't a game about being chased by mobs
ROFL, Crowbcat is actually going to buy the game. This is a reimagining of RE2, not a re-release of RE4. Please complain more about the lack of destructible environmnents and zombie environmental interactivity in the original Resident Evil games when it wasn't necessary.That video outlines what I was trying to say. The zombies have less reactivity within a static environment, to the point where this looks like yet another 'modern' game that is inferior to a previous decade old entry in the series. If this ends up getting a side by side comparison to RE4 its going to be very telling.
Those zombies act like they are ripped straight out of the original Dead Rising, from what I remember the animations are the exact same
You are missing the point. And this being a "re-imagining" is precisely what some fans didn't want.ROFL, Crowbcat is actually going to buy the game. This is a reimagining of RE2, not a re-release of RE4. Please complain more about the lack of destructible environmnents and zombie environmental interactivity in the original Resident Evil games when it wasn't necessary.That video outlines what I was trying to say. The zombies have less reactivity within a static environment, to the point where this looks like yet another 'modern' game that is inferior to a previous decade old entry in the series. If this ends up getting a side by side comparison to RE4 its going to be very telling.
RE4 was the first Resident Evil game to implement an over the shoulder perspective. It's perfectly sensible to compare both games within the framework of those basic design features (breaking glass, reactions to being shot, adaptive movement) that are universally relevant, regardless of genre differences. These are tangible objective things you can pick out individually and say 'that was done better in X game.'ROFL, Crowbcat is actually going to buy the game. This is a reimagining of RE2, not a re-release of RE4. Please complain more about the lack of destructible environmnents and zombie environmental interactivity in the original Resident Evil games when it wasn't necessary.That video outlines what I was trying to say. The zombies have less reactivity within a static environment, to the point where this looks like yet another 'modern' game that is inferior to a previous decade old entry in the series. If this ends up getting a side by side comparison to RE4 its going to be very telling.