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Resident Evil 2 Remake

Joined
Sep 22, 2015
Messages
1,020
I think one of the main reasons why people like the clunky controls is that they made it their bitch. It's the equivalent of learning how to ride a unicycle, a normal person see no purpose of doing so since a bicycle will do the job, where as a person who becomes competent at it will not just stop at just being good at a unicycle. They try tricks, like juggling while unicycle. Considering the dev's encouraged speed running their game to get the most powerful weapon in the game, it's not surprising players also do knife only runs as well. Personally the proper solution is to add depth by enemy design or game mechanics, not remove it by having clunky controls.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
horror games (or horror sequences in otherwise non-horror games) are at their best when your general impression is that there is nothing more that could reasonably be done and you would still be fucked anyway, not because arbitrary restrictions keep getting dropped on your little toe.
what game are you referencing here?
 
Joined
Sep 22, 2015
Messages
1,020
In the HD versions of REmake and RE0, if you have tank controls off it becomes piss easy to dodge zombies. Granted this wouldn't been an issue if they redesigned the enemies with conventional controls in mind.
 

Solid Snail

Learned
Joined
Oct 31, 2018
Messages
328
I wonder if the Rebecca photo is still in STAR offices, it would be nice if Capcom included the same way to unlock it.
 

A horse of course

Guest
Another good asset for 26regionsfm and StudioFOW

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Extra spooky

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Also leon is TOO MUCH of a Chad now imho

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Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
https://screenrant.com/resident-evil-2-remake-details/

Despite the over-the-shoulder camera, RE2 is not an action game like Resident Evil 4, 5, or 6. The action is much slower, more methodical, and clearly an evolution of the new status quo put forward by Resident Evil 7: Biohazard. Zombies are durable bullet sponges, and it's often better for Claire and Leon to avoid them than to try and take down every enemy they encounter. However, the Auto Aim option allows players to lock on to enemy weak points, echoing the combat style of the original games, as well as a more accessible, less skill-based option for those who are interested in that sort of thing.


:decline:
 

Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,016
Location
Beyond the Grave
The autoaim made sense in the original games because they had fixed cameras, this shit makes no sense in this remake.
This seems like the same excuse RPG developers use for having a shit combat system in ARPGS, because players suck we must intentionally make a garbage toddler level combat system. Because horror gamers are idiots who can't play games let's give them autoaim.

I am getting really fed up of this shit! -_-
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,894
Location
Water Play Catarinense
I'm already sick of "modern" horror games. I miss the puzzles, the inventory management, being able to hit those monsters. But no, what we need is more jump scare and "you can only run away or insta-death" kind of games. And then, this REmake 2 is an action game(because it seems Capcom is unable to do horror games like back then) with ugly as hell models, holy shit.
 

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