what game are you referencing here?horror games (or horror sequences in otherwise non-horror games) are at their best when your general impression is that there is nothing more that could reasonably be done and you would still be fucked anyway, not because arbitrary restrictions keep getting dropped on your little toe.
bothLosing against harmless foes due to bad controls or being powerless despite clean controls?
Losing against harmless foes due to bad controls or being powerless despite clean controls?
Despite the over-the-shoulder camera, RE2 is not an action game like Resident Evil 4, 5, or 6. The action is much slower, more methodical, and clearly an evolution of the new status quo put forward by Resident Evil 7: Biohazard. Zombies are durable bullet sponges, and it's often better for Claire and Leon to avoid them than to try and take down every enemy they encounter. However, the Auto Aim option allows players to lock on to enemy weak points, echoing the combat style of the original games, as well as a more accessible, less skill-based option for those who are interested in that sort of thing.
This seems like the same excuse RPG developers use for having a shit combat system in ARPGS, because players suck we must intentionally make a garbage toddler level combat system. Because horror gamers are idiots who can't play games let's give them autoaim.The autoaim made sense in the original games because they had fixed cameras, this shit makes no sense in this remake.