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Resident Evil 2 Remake

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
I also played it. The gameplay and atmosphere is nowhere near re2 (or re1, or re3). If you liked re4 though then you'll be in for a treat I guess? As always on the codex, the game is good for what it is.

BTW: What I find really funny is that because the game is not fixed camera, it's difficult to make a single zombie or two dangerous. What's their solution? Make zombies bullet sponges :lol: To kill a zombie, I had to empty an entire pistol clip to the head (100% headshots). Not lazy at all capcom, good job :mixedemotions:
 

CyberWhale

Arcane
Glory to Ukraine
Joined
Mar 26, 2013
Messages
6,738
Location
Fortress of Solitude
I also played it. The gameplay and atmosphere is nowhere near re2 (or re1, or re3). If you liked re4 though then you'll be in for a treat I guess? As always on the codex, the game is good for what it is.

BTW: What I find really funny is that because the game is not fixed camera, it's difficult to make a single zombie or two dangerous. What's their solution? Make zombies bullet sponges :lol: To kill a zombie, I had to empty an entire pistol clip to the head (100% headshots). Not lazy at all capcom, good job :mixedemotions:

Fucking retards. Should have added more (and slightly faster) zombies instead.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea
Hilarious since one of the selling points of RE2 was having big (compared to 1) groups of zombies to contend with. A single zombie is not supposed to be a threat, and certainly not bullet sponge, in a faithful remake. But they insist on this narrow PoV/placing character on left side of the screen, in a fucking indoor setting no less, so groups would be too much to deal with. Nice job guys.

While I'm here bitching about Capcom's design decisions: preferred the more colorful, DotD/RotLD look the original had. I guess they think this more neutral, shadowy look is more realistic and thus immersive, but whatever, it's boring imo.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
What's their solution? Make zombies bullet sponges
So it's the exact same as REmake? where you had to empty an entire pistol magazine just to kill one regular zombie (who weren't a threat to you by themselves unless you had no ammo or just a knife) , or up to 3 magazines to kill a crimson head? Is this where we act like resident evil zombies weren't bullet sponges with random chances of headshots?
 
Last edited:

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,320
I also played it. The gameplay and atmosphere is nowhere near re2 (or re1, or re3). If you liked re4 though then you'll be in for a treat I guess? As always on the codex, the game is good for what it is.

BTW: What I find really funny is that because the game is not fixed camera, it's difficult to make a single zombie or two dangerous. What's their solution? Make zombies bullet sponges :lol: To kill a zombie, I had to empty an entire pistol clip to the head (100% headshots). Not lazy at all capcom, good job :mixedemotions:


Wait for "re4 atmosphere" you mean you have to fight Usain Bolt instead of slow zombies? And bullet sponges too? Seems very difficult.
I would like them slow, very bullet sponge but that you can one shoot if you hit the head. There are already fast enemies like dogs. Zombie Atreyu riding a zombie dog (or luckdragon since they are the same thing) would be both bullet sponge and fast. He could be a decent boss.
 

PrettyDeadman

Guest
The demo was pretty good.
Nice optimization!
A bit too easy (because plenty of consumables) but default mod is normal. There is supposed to be hard or somthing? I like killing every zombie I see. Exploration seemed wide, but it's hard to judge because the level is a bit tiny (beat the game in 18 minutes I think).
Zombies are kinda slow moving, but can become fast if they get close.
I've go a knife and knifed them after they get down first time. The knife brofe after a couple of zombies.
It takes 3-4 bullets to the head to get them down once. After that they rise and you need to put another couple of bullets in them to get them for good.
Some zombie break windows and come for you, other just lay or lay around, most of the time every zomby does something unque and have unique look, so you can possibly refer to each zombie by name (like that fat guy who bashes food machine or that chich in white shirt who comes at you with a guy in dark corridor).
I think I killed like 12-18 zombies in demo and had like 8 rounds for shotgut (one shot kill) and 100+ rounds for pistol (4-8 rounds kill, depends if you let them rise again and shoot them or knife them).

I wouldn't say this game has RE4 atmosphere.
 

Solid Snail

Learned
Joined
Oct 31, 2018
Messages
328
The demo was pretty good.
Nice optimization!
A bit too easy (and plenty of consumables) but default mod is normal. There is supposed to be hard or somthing? I like killing every zombie I see. Exploration seemed wide, but it's hard to judge because the level is a bit tiny (beat the game in 18 minutes I think).
Zombies are kinda slow moving, but can become fast if they get close.
I've go a knife and knifed them after they get down first time. The knife brofe after a couple of zombies.
It takes 3-4 bullets to the head to get them down once. After that they rise and you need to put another couple of bullets in them to get them for good.
Some zombie break windows and come for you, other just lay or lay around, most of the time every zomby does something unque and have unique look, so you can possibly refer to each zombie by name (like that fat guy who bashes food machine or that chich in white shirt who comes at you with a guy in dark corridor).

I wouldn't say this game has RE4 atmosphere.
I'm curious to see how the beginning of the intro plays in REmake 2. Reaching the police station without being bitten was an achievement back in days. Also playing with mouse and keyboard makes the whole thing even easier.
 

PrettyDeadman

Guest
The demo was pretty good.
Nice optimization!
A bit too easy (and plenty of consumables) but default mod is normal. There is supposed to be hard or somthing? I like killing every zombie I see. Exploration seemed wide, but it's hard to judge because the level is a bit tiny (beat the game in 18 minutes I think).
Zombies are kinda slow moving, but can become fast if they get close.
I've go a knife and knifed them after they get down first time. The knife brofe after a couple of zombies.
It takes 3-4 bullets to the head to get them down once. After that they rise and you need to put another couple of bullets in them to get them for good.
Some zombie break windows and come for you, other just lay or lay around, most of the time every zomby does something unque and have unique look, so you can possibly refer to each zombie by name (like that fat guy who bashes food machine or that chich in white shirt who comes at you with a guy in dark corridor).

I wouldn't say this game has RE4 atmosphere.
I'm curious to see how the beginning of the intro plays in REmake 2. Reaching the police station without being bitten was an achievement back in days. Also playing with mouse and keyboard makes the whole thing even easier.

Did player get anything for doing this, like for getting to police station without picking any items which unlocked secret. Or its just self-imposed challenge?
 

randir14

Augur
Joined
Mar 15, 2012
Messages
762
The combat feels like damage is RNG or something. Sometimes a zombie's head will pop after a few bullets, other times I can dump an entire mag into their head and they still get back up. It's actually easier to blow their legs off than it is to destroy the head.
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain
The demo was pretty good.
Nice optimization!
A bit too easy (and plenty of consumables) but default mod is normal. There is supposed to be hard or somthing? I like killing every zombie I see. Exploration seemed wide, but it's hard to judge because the level is a bit tiny (beat the game in 18 minutes I think).
Zombies are kinda slow moving, but can become fast if they get close.
I've go a knife and knifed them after they get down first time. The knife brofe after a couple of zombies.
It takes 3-4 bullets to the head to get them down once. After that they rise and you need to put another couple of bullets in them to get them for good.
Some zombie break windows and come for you, other just lay or lay around, most of the time every zomby does something unque and have unique look, so you can possibly refer to each zombie by name (like that fat guy who bashes food machine or that chich in white shirt who comes at you with a guy in dark corridor).

I wouldn't say this game has RE4 atmosphere.
I'm curious to see how the beginning of the intro plays in REmake 2. Reaching the police station without being bitten was an achievement back in days. Also playing with mouse and keyboard makes the whole thing even easier.

Did player get anything for doing this, like for getting to police station without picking any items which unlocked secret. Or its just self-imposed challenge?

Yes. The zombie of Brad appears under the police station entrance, a regular zombie with a lot of health (Bulletsponge!). If you kill him, you can pick a key from his corpse. That key opens a locker in a safe room inside the police station, allowing you to change your character outfit.
 

PrettyDeadman

Guest
The combat feels like damage is RNG or something. Sometimes a zombie's head will pop after a few bullets, other times I can dump an entire mag into their head and they still get back up. It's actually easier to blow their legs off than it is to destroy the head.
In my experience they always fall after 3-4 hits (probably different zombie types can have different health), and get up after a while. 1 hit kill is probably something like critical hit.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
The combat feels like damage is RNG or something. Sometimes a zombie's head will pop after a few bullets, other times I can dump an entire mag into their head and they still get back up. It's actually easier to blow their legs off than it is to destroy the head.
REmake had rng headshots that didn't always blow off the head of zombies. Guess they kept that.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,270
When i played those games (re1-3) main thing about them was that you run from zombies not fight them because most of the time you would run out of bullets if you would try to every single zombie and most of enemies were bullet sponges.

It was RE4 that changed that and effectively removed that limit (and killed whole tension of RE).

The most time i sunk in was RE3, i finished it like 16 times or so just to complete taht stupid comix.
But game was fucking great and by the 16 run i could finish whole game in like 30 minutes flat.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,030
Location
Clogging the Multiverse with a Crowbar
Played the 1-Shot demo and I must say I'm deeply impressed with the RE engine and the general attention to detail that Capcom puts into its games. Whether it's the spooky shadows, then realistic animations or the gory entry shot wounds, it's a real beauty. Too bad the game itself felt merely "okay".
 

TheHeroOfTime

Arcane
Joined
Nov 3, 2014
Messages
2,966
Location
S-pain


I uploaded a video of the demo on PC, for those who doesn't want/can't to download it. It's runs smooth with a GTX 1060, though I had some framedrops (Nothing I can fix lowering things like the shadows and stuff in the grapchis setting).
 

Generic-Giant-Spider

Guest
There's some ideas in the demo I liked:

Boarding up windows to prevent extra zombies from pouring in, especially makes the narrow corridors feel more claustrophobic. The use of darkness and the flashlight, hearing a zombie and then turning around to see it looming behind you is pretty cool. I also am a huge supporter of changing expectations, such as having the licker appear somewhere else instead of the traditional hallway you think it shows up.

This actually seems from the short demo pretty decent. The cost of the actual game is fucking insane and I don't know if it's worth living off Ravioli for a month. Are the Hunk/Tofu scenarios DLC or included in the base game?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,270
Ok played for a bit... and i am going to buy it.
Game oozes with atmosphere which was completely lost in RE4.

I love how zombies are not your fucking 1hit zombies from other games.
I love how you think you kill fucker but dude just stands up and says no.
I love how you finally think you killed fucker and he still fucking moves on ground.

And you count ammo. 20, 15, 10 fuck fuck fuck fuck fuck. die you piece of shit.
When you see zombie you run, not fight it because if you run you save ammo.

Obviously full game can go sideways but if this is representative of whole game i am in.
Also their engine is fucking fantastic. Game looks amazing and has amazing IQ and runs butter smooth.
I sort of knew it after RE7 but this looks even better than RE7.

.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
Yea the way bullets impact these zombies and it shows is better than the previous games.

They're still bullet sponges, but the great sound design and watching their face, arms, legs and head fall apart as you shoot them sells the illusion well.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,270
I was bitten 2 times in demo with like 5 zombies total.

I really like the recent trend of remakes effectively holding true to original design + updated graphics and small QOL changes and some of those are made by whole specialized studios like Bluepoint which made SoTC remake which is glorious (they are apparently working huge ramake of something right now)

I hope it will be success for them and we will see RE3 too.
 

Generic-Giant-Spider

Guest
Only time I was bitten was when I thought a zombie was dead but did the old "lunge at the leg" tactic. I don't know if you can curbstomp or football kick their head off though.
 

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