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Wadjet Eye Primordia - A Point and Click Adventure - Now Available

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,733
Location
California
Thanks for the review -- especially for noting the Ever-Faithful fidelity (though I'm sure if a serious Elizabethan English person checked it out, it would be riddle with errors). I really want to push that kind of language beyond the lame thee/thou (with misusage no less!) that usually stands in for Olde Englishe. (Glad also that you liked 518; I think you're the first to mention it.) Your complaints are all well taken. Finessing the ending seems really tough. Lots of people say it says too much, some complain it says to little. Sigh. Maybe both are true? Anyway, hopefully our next game will keep moving in the right direction. For example, a quest compass might help . . . . :)
 

MRY

Wormwood Studios
Developer
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Messages
5,733
Location
California
I remain staggered that there are people who would buy a 320x200 point-and-click adventure game and not know how to find the toolbar or right click. Or that someone would tell me that they loved Primordia and wanted to know if I'd add post-ending DLC to continue the story. As Cutty said, "Game done changed." But I'm pretty sure Wormwood's not going to be changing any time soon! :)
 

Aeschylus

Swindler
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
I remain staggered that there are people who would buy a 320x200 point-and-click adventure game and not know how to find the toolbar or right click. Or that someone would tell me that they loved Primordia and wanted to know if I'd add post-ending DLC to continue the story. As Cutty said, "Game done changed." But I'm pretty sure Wormwood's not going to be changing any time soon! :)
I just went and bought your game after reading this post. :salute:

Though I probably would have anyway...
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
I've a feeling this game is very similiar to beneath the steel sky.

Is it equally good? I lust for a good adventure game.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
I masturbate with the very thought of buying it already.
 

piydek

Cipher
Joined
Feb 13, 2006
Messages
819
Location
Croatia
I've finished Primordia the other day. It's an amazing game. Loved the story, graphics, music, voice-acting, very fair and logical puzzles, meaningful different ways to approach puzzles and appropriate consequences. I find myself thinking about the game's story and its multiple facets quite a lot. Anyone into adventure games should buy this immediately.

I wish you guys at Wormwood and Wadjet eye all the best and success with this and your future projects. Looking forward to your future creations.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
I also loved this game. Especially the story, characters, art and music. Since this is the first adventure game I have ever played, I did have some trouble with the puzzles. Overall a very impressive game though.

After Primordia I completed Gemini rue which I also loved (also had almost no problems with the puzzles). So now I'm looking for new adventure games to play.... Any good suggestions guys? I have bought Machinarium and downloaded Beneath a steel sky allready. I'm also interested in syberia I/II, Resonance, The Black Mirror II/III. I loved the setting of Primordia and Gemini Rue and am not really interested (yet) in comedy adventures like Monkey Island.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,733
Location
California
Syberia is extremely stylish and has some interesting themes, but is rendered unplayable (in my opinion) by "walk as far as possible" puzzle design (the key you need is always the farthest possible point from the door it unlocks) and very slow walking speed. Machinarium is basically a comedy game. It's very charming, but I would actually say its farther from Gemini Rue and Primordia than the Monkey Island games are.

Here's the list I'd give you:

Grim Fandango: peak of style, fantastic writing, okay puzzles and interface, fairly serious though with some humor
Full Throttle: cartoony, but not comedy, with the best depiction of a non-nerd protagonist in an adventure game
Loom: short, easy, but super atmospheric and beautiful
Sanitarium: mediocre puzzles, frustratingly slow walking speed in all but one section, but -- at least when I played it in the late 90s -- creepy graphics and a moody storyline
Broken Sword: Shadow of the Templars: Now seems horribly cliche post-Da Vinci Code,* but had some clever stuff in it; great art, good puzzle design
The Longest Journey: I'm not that wild about this one (lousy puzzles, melodramatic plot) but lots of people do love it, and I enjoyed it passably when it came out; it has some "deep lore" too, if that's what you liked about Primordia
Indiana Jones and the Fate of Atlantis: Not usually wild about licensed IP, but this one captures the spirit of the movies well and offers multiple puzzle solutions

All of these games have no death and no walking-dead scenarios (i.e., where a mistake earlier in the game blocks progress later on, but doesn't kill you). For someone new to adventure games, I'm reluctant to recommend the other kind of games, where you can die or get stuck. Still, in that category, you might want to look at:

Quest for Glory: good puzzles, multiple solutions, great RPG-lite elements, some humor but generally pretty funny
Gabriel Knight: some stupid puzzles (famously stupid as the series went on), but a really cool and fun depiction of New Orelans
Dragonsphere: fairly obscure and fairly derivative, but has some really cool stuff in it

I'm sure I'm forgetting lots. By the way, not playing the Monkey Island series is insane (Monkey Island 2 is probably the best adventure game out there), so when you start moving onto humorous stuff, there are some good options out there, too.

[* And, yes, I realize that Broken Sword was predated by Foucault's Pendulum, which mines the same territory.]
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Seems like a good list to me. I'd throw The Dig on there as well.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,733
Location
California
I toyed with putting it on, but since I never finished it, I didn't feel comfortable doing so. It's quite a different breed of game -- almost a hybrid of the Myst-type adventure game with traditional point-and-clicks. The game also seemed to take itself too seriously. I realize that like half of the reviews of Primordia say that we ruined (or at least, weakened) things with too much humor, so I'm not sure how credible I am here, but I just think that if you go too serious with a point-and-click, it puts a lot of pressure on the illogic of the gameplay. (A similar problem presents itself when the protagonist is a tough guy; why would he do nerdy puzzles?) I guess The Dig always felt kind of like, I don't know, those Stargate TV shows (which were always unwatchable to me), only somewhat lower production values all around.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,733
Location
California
Oh, yeah, lots of people did (and lots of people like the Dig)! I just couldn't get into either. (I did like the Stargate movie, if only because it seems like the only time that a scifi movie properly reflected the fact that nuclear weapons are legitimate threats even to super aliens.*)

(* Star Control II's "peace vaults" bit was the best example of this if you include games.)
 

Crooked Bee

(no longer) a wide-wandering bee
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Gabriel Knight 1 doesn't really have any stupid puzzles that I can recall, or does it? In fact I think it's pretty much a perfect game for a newcomer to the genre, and very well-written.
 

tuluse

Arcane
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Gabriel Knight 1 doesn't really have any stupid puzzles that I can recall, or does it? In fact I think it's pretty much a perfect game for a newcomer to the genre, and very well-written.
It has a really hard to figure out puzzle in the park. Where you have to get the mime to follow you to the right spot. It also has a lot of pixel hunting. I didn't find Gabriel's room in the bookstore until after an embarrassing amount of time.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,733
Location
California
What about

DJ bring sekey madoule

Maybe there's some way in-game that you're supposed to figure out what the verb there should be, or how it should be structured, but man, it never came to me, even knowing the gist of what it was I was supposed to convey. Plus, lots of walking-dead scenarios, pixel hunts, etc. Still, great game overall and very satisfying.

Incidentally, GK2 has the even more absurd audio splicing puzzle, which is essentially the same "guess Jane Jensen's preferred phraseology" concept.
 

Redlands

Arcane
Joined
Mar 23, 2008
Messages
983
What about

DJ bring sekey madoule

Maybe there's some way in-game that you're supposed to figure out what the verb there should be, or how it should be structured, but man, it never came to me, even knowing the gist of what it was I was supposed to convey. Plus, lots of walking-dead scenarios, pixel hunts, etc. Still, great game overall and very satisfying.

I'm pretty sure one of the original two messages gives a hint to that, but I played it earlier in the year so don't perfectly remember it.
 

Aeschylus

Swindler
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As I am wont to do when people ask for adventure game recommendations, I would advise giving the many games by Legend Entertainment a try.

In particular: Gateway, Gateway 2: Homeworld, Eric the Unready, Callahan's Crosstime Saloon, the Spellcasting games, and Deathgate. They can be fiendishly difficult at times, but are great if you don't mind typing and are up for a challenge.
 

alkeides

Arcane
Patron
Joined
Jan 2, 2010
Messages
4,836
Finished it a while ago. Neat little game like all the rest I've played from Wadjet Eye.

BTW, Horatio's purpose is spelled out quite neatly early on IMO, you can read about it on the info terminal.
 

evdk

comrade troglodyte :M
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As I am wont to do when people ask for adventure game recommendations, I would advise giving the many games by Legend Entertainment a try.

In particular: Gateway, Gateway 2: Homeworld, Eric the Unready, Callahan's Crosstime Saloon, the Spellcasting games, and Deathgate. They can be fiendishly difficult at times, but are great if you don't mind typing and are up for a challenge.
Mission Critical. I love that game.

Slight disclaimer: I do not love the RTS parts.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,183
I'm loving the game so far, nice story, graphics, music and logical puzzles.

I'm stuck ATM though :

How do you find the code of the raised bridge in the undercity ? I've learned that this is probably one of Primer's pranks and I've gotten a bunch of prime numbers from him , but I can't figure out the code.
I'm not sure if there's something else I can do. There's a robot that blocks my way to Factor(y) in undercity and I need some coil to fix the engine for that robot outside the courthouse.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Messages
1,879,336
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Djibouti
Hint: the 187th is a piece of the puzzle regarding the drawbridge


code placed below:
the code is Primer's number - he said 187th was 50 places behind him, thus 137
 

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